The Year Is 3050, But....
#41
Posted 08 February 2013 - 10:22 AM
They do not exist.
You have been warned.
FedCom MilSec.
#42
Posted 08 February 2013 - 10:30 AM
Karl Split, on 08 February 2013 - 07:56 AM, said:
PGI has said many times before they'll stick to the universe as much as possible unless it affects the well being of MWO, in which case they'll make changes. That might include freezing the timeline so development can catch up, or simply restarting it from a certain point that better gels with where they are with MWO.
It is a beta, and it is not unthinkable that things can or will be reset come full launch.
#44
Posted 08 February 2013 - 01:26 PM
If it wasnt ECM wouldnt have missile interruption (as that comes on Angel ECM three years later along the timeline)
Inveramsay, on 08 February 2013 - 10:31 AM, said:
They've said multiple times the reset at OB was the final ever reset
hence all the crackpots saying this is stealth release not beta
as I said elsewhere:
Quote
vOv
Personally I dont see a reason for them ever to make the game "live" or "launch" cause they lose their number one critisism shield "Its only beta"
Plus they can make money already, and they have game industry wide access to the game now anyways, Im kinda thinking the people coming have come and a "launch" wouldnt massively boost that
Edited by Mechwarrior Buddah, 08 February 2013 - 01:29 PM.
#45
Posted 08 February 2013 - 01:33 PM
I've always wanted to fight a desperate battle against incredible odds.
Human nature to support the underdogs, Baby!
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If it wasnt ECM wouldnt have missile interruption (as that comes on Angel ECM three years later along the timeline)
No matter how many times you state this it does not make it true. Just saying. Nothing backs this statement up and it has been rehashed over and over again.
Edited by IceCase88, 08 February 2013 - 01:36 PM.
#46
Posted 08 February 2013 - 01:38 PM
#47
Posted 08 February 2013 - 01:51 PM
Mister Blastman, on 08 February 2013 - 09:50 AM, said:
We don't need to limit the Clans, we need to give the IS their natural counterbalance weaponry and all will be fine.
You do realize that players will most likely be able to have both an IS and Clan faction, right? It's very doubtful they will make players choose one or the other.
Also, it's very doubtful they are going to allow IS mechs to use clan tech or for IS drops to use clan mechs. They will most likely balance the clans out through limiting their numbers.
#48
Posted 08 February 2013 - 01:56 PM
#49
Posted 08 February 2013 - 02:05 PM
They are sticking close to what actual costs were in Battletech, so I expect them to continue the trend.
#50
Posted 08 February 2013 - 02:14 PM
Bishop Steiner, on 08 February 2013 - 08:43 AM, said:
believe it or not, there are a relatively large number of us who actually find the Mechwarrior era 15-20 years down the road to be utterly uninteresting. And lot's were disappointed that the game started in 3049, as opposed to the original 3015 concept.
Yeah, there were more weapons and tech for sure, and it became a race to the biggest mech, newest gun, and tbh, was an utter bore. I'd much rather play the Clan invasion through, then jump and skip to that era (and don't even want to think of how bad the balancing issues would be)
I would have liked the game to be set in 3015 myself, like it seemed to be destined to so long ago...but I am also fine with the Clan Invasion era. Nearly any pre-Dark Age era, really. But no Clan tech would have been great. Alas, it is to not be so.
IceCase88, on 08 February 2013 - 01:33 PM, said:
I've always wanted to fight a desperate battle against incredible odds.
Human nature to support the underdogs, Baby!
No matter how many times you state this it does not make it true. Just saying. Nothing backs this statement up and it has been rehashed over and over again.
If I was the last starfighter, I'd fly to Strana Mechty and death blossom like there was no tomorrow...because there wouldn't be if the Clans won.
Edited by Brakkyn, 08 February 2013 - 02:15 PM.
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