Battletech is one of the deepest and most elaborate sci fi universes yet created, and any title that falls within that universe should leverage that established lore as much as possible. I know that much of the content of MWO is yet to come as of this post on 2/7/13, but I feel there is already some low hanging fruit that could enrich the experience for newcomers and old mechwarriors alike.
I will be posting some elaborate suggestions aimed at the developers and designers. These are made from my perspective: an avid supporter of the franchise that is also a long time software developer. I will update this post with links to those threads, and I will link back to this post from those subsequent posts, so I don't have to keep typing this. My hope is that my suggestions will help in some small way, and my goal is simply to have a great Mechwarrior game.
My premise at the start of these suggestions (again 2/7/13) is as follows:
1) The tactical aspect of the game is fairly well fleshed out. It needs to be smoothed, and there's a lot of debugging left to do, but it is fundamentally sound.
2) The mechs and weapons as employed are likewise pretty well balanced and fleshed out. We have all the bases covered and everything seems to be fairly complete.
3) From this point forward, the focus for additions (ie not fixes or completions) should be
a. dramatic increase in playing evironments (maps)
b. improved match making
c. content based on the battletech universe (community warefare is part of this, but there's much more to it than that)
4) the goal of all these things should be to engage the userbase rather than expand the userbase. Why? Expansion of the userbase, and, as this is a freemium game, the expansion of the purchases by the existing user base, is a function of marketing and user experience. Increased user engagement can only lead to improved user experience (otherwise they would not be engaged), and thus increased revenue. Marketing is asymetric to gameplay and I'm not in marketing, so I won't be covering any of that.
Thanks for making the game. I wish you great success.
I'll be posting links to various topical posts below this.
Weapons subtype and availability mechanic: http://mwomercs.com/...y-and-subtypes/
Claiming Matches: http://mwomercs.com/...aiming-matches/
Imbalanced misson rewards: http://mwomercs.com/...ission-rewards/
Not a suggestion, but I put together some good info on the CatA1 over here:
http://mwomercs.com/...-of-juicy-data/
Edited by KamikaziChaser, 16 February 2013 - 03:13 PM.