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360 Torso Twist + BV Question


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#1 Zakatak

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Posted 27 May 2012 - 09:11 AM

First of all, I was looking at the Catapult after taking another look at the Light Mech Breakdown. At 0:16, the Catapult is twisting about 170 degrees, which is more then the Catapult could do in any other MW game. That leads me to believe that it can turn all the way around. Now that I look at the concept art, is seems all the designs look capable of traversing indefinetly. I don't see any indication on the HUD that tells you your torso twist limits. Opinions and thoughts on this?



Also, I was building some mechs on Remlab just so I have some variants prepared for MWO. I had a Catapult that costed 14 million C-bills, but had less BV then the standard CLPT-C1. I noticed that ammo, CASE, and Artemis IV don't contribute or actually reduce your BV value. Why is that?

I know having lots of ammo puts you at larger risk for an ammo explosion, but it is worth its weight in tons. Why does it reduce your BV? I think it should be neutral, or increase BV when placed in CASE (and CASE should increase BV for all the ammo that is put inside it). Why Artemis IV doesn't increase BV, I have no idea. It gives an LRM-15 the same overall power as an LRM-20, for less tonnage.

#2 Adridos

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Posted 27 May 2012 - 09:17 AM

We'll hardly see a 360° rotation, as it's a special feature of only a handful of mechs. The whole point of outflanking would get hit hard if we could just twist our armored side at a light attacker. :)

#3 Acehilator

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Posted 27 May 2012 - 09:22 AM

Yeah where is the torso twist indicator? I thought that the yellow bar underneath the minimap would be torso twist... perhaps just not active at that release stage (Alpha at that time)? Can only see the torso pitch indicator.

#4 Jun Watarase

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Posted 27 May 2012 - 09:24 AM

It reduces your bv because in classic battletech you often do not use up all your ammo...15 shots per SRM-6 launcher is sheer overkill, that's 15 rounds of SRM fire in short range, most combats last 5 rounds or less once you get within effective range (unless you are playing someone who is trying to make you forfeit by jumping 7 hexes into heavy woods at 20+ hexes repeatedly, but thats another story). Meanwhile every ton of ammo dramatically increases the chance of an ammo explosion....case doesn't help much for all the XL engine designs out there, and even on a non-XL engine, it usually cuts your firepower in half and inflicts 2 hits on a pilot, giving you a pretty good chance of knocking the pilot unconcious.

#5 Gozer

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Posted 27 May 2012 - 09:39 AM

I certainly HOPE it's not in the game. As I'm annoyed by 360 turret rotation in WoT and always liked the twist limits on Mechs in previous games. So maybe it's just "Alpha" with the limits not in place yet?

#6 nixit

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Posted 27 May 2012 - 09:39 AM

it would be nice to have all the the mechs to be able to twist 360 but i think its fine as it is

#7 One Hellcat

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Posted 27 May 2012 - 09:51 AM

I bet the Catapult and any other armless/limited armed 'Mechs will get a slightly extended torso twist so they can still fire towards the rear arch like any regularly armed 'Mech.

#8 Adrienne Vorton

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Posted 27 May 2012 - 09:57 AM

360° on all mechs? hell please no:) i think more variety in twistrange, depending on the mech, would be far more interesting and make maneuvering necessary... 360 turns would take that out. but i guess there are some ppl who wish a 360 turn with a rate of 180/ sec...bah ^^

#9 Kashban

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Posted 27 May 2012 - 09:58 AM

View PostGozer, on 27 May 2012 - 09:39 AM, said:

I certainly HOPE it's not in the game. As I'm annoyed by 360 turret rotation in WoT and always liked the twist limits on Mechs in previous games. So maybe it's just "Alpha" with the limits not in place yet?


You miss the fact that in previous games like MW 4 there were some mechs able to turn their torso 360 degrees, like the Raven (my favorite) and the Thor.

I loved that big time because I could do manouvres in the Raven and still keep all my weapons on target.

#10 Zakatak

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Posted 27 May 2012 - 10:00 AM

View PostKashban, on 27 May 2012 - 09:58 AM, said:


You miss the fact that in previous games like MW 4 there were some mechs able to turn their torso 360 degrees, like the Raven (my favorite) and the Thor.

I loved that big time because I could do manouvres in the Raven and still keep all my weapons on target.


Rifleman in MW4 was awesome. It has like 10 points of rear armor, but the torso turned 360 so fast that it was like playing Battlefield 2. Load up 4 HVAC2's and hit guys at 1250 meters while running 86kph backwards.

#11 John Clavell

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Posted 27 May 2012 - 10:48 AM

360 torso twist, as far as I know was already shot down by a dev post on the forums, could be tong. Anyway. I hope it's not in the game.

#12 tynaiden

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Posted 27 May 2012 - 11:58 AM

To reply on Torso Twist indication, excerpt taken from http://mwomercs.com/...warfare-part-i/

View PostInnerSphereNews, on 07 March 2012 - 11:03 AM, said:

...
HUD

The HUD provides the MechWarrior with all of the most important information that they need to effectively pilot their BattleMech in the heat of combat. It is comprised of several different elements that work in concert to provide critical information to the pilot.</p>

Posted Image
(Note: This is an ACTUAL IN-GAME screenshot)

...
In the bottom center of the screen are several elements that relate to the ’Mech’s navigation and heat management systems.

...
Torso Twist and Mini-map

In the very center is the torso twist indicator and mini-map. The player’s BattleMech is represented by a small triangle in the center of the map. Coming out of this triangle are an arrow, to represent the direction the ’Mech’s feet are facing, and a large triangular shaded area representing the direction the torso is facing as well as the field of view from the cockpit. These rotate relative to each other so that, when overlaid on the map, it can easily be seen which direction the ’Mech is traveling and which way the torso is facing. The map itself is overlaid with a grid and coordinates to aid in navigation.

...


I had originally thought that the bar under the mini-map would be an additional twist indicator but going through screenshots and videos, it would appear not. So for now it's just the mini-map display that has any visual cue to the facings.

I liked the indicators MW:3 had. MW:O is also still in alpha/beta so we may still see some changes to the GUI and HUD. Devs also stated they were looking into allowing some customization of the HUD so that is another opportunity to add in more info like this.


However; part of the defining characteristics of the 'mechs is their torso twist and arm maneuverability so I would prefer to see the limits presented like the previous titles.

#13 Aelos03

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Posted 27 May 2012 - 12:13 PM

View PostAdridos, on 27 May 2012 - 09:17 AM, said:

We'll hardly see a 360° rotation, as it's a special feature of only a handful of mechs. The whole point of outflanking would get hit hard if we could just twist our armored side at a light attacker. :)


this :rolleyes:

#14 Onager Kell

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Posted 27 May 2012 - 12:16 PM

actually the minmap portion shows you your field of view. it does not appear to have any reference for TT. those references appear to be at the top of the HUD in the heading indicator. your torso's relative position to leg facing is indicated by a pair of yellow triangles. when the torso and legs are aligned and front facing there is 1 triangle. when you rotate the upper torso either direction then a second yellow triangle and accompanying bar appear to show the amount of twist you have. this is pretty standard.

#15 Zakatak

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Posted 27 May 2012 - 12:57 PM

I think 360 torso twist would be fair for maybe 1/4 of the mechs, depending on how much they lack in other areas. I vote Commando, Cicada, Dragon, and Awesome.

#16 Banshee Bullet

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Posted 27 May 2012 - 01:12 PM

I utilize torso twist extensively and my favorite mechs all have over 90*. One of the reasons I love the thor so much is for it's 360 twist.

That said, I really don't think most mechs should be able to twist that much. I think it's a relatively rare feature specific to certain mech designs.

#17 EyeOne

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Posted 27 May 2012 - 01:18 PM

Are there any mechs in BT that can do that though? I always that thought that was pretty lame in MW4. Some mechs can do more that 90, I'm fine with that but all the way around is something I don't like.

#18 Zakatak

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Posted 27 May 2012 - 01:43 PM

Just an example (in degrees of traverse):

Commando: 360
Jenner: 140
Raven: 120
Cicada: 360
Centurion: 100
Hunchback: 90
Dragon: 120
Catapult: 100
Cataphract: 80
Awesome: 100
Highlander (you know it): 80
Atlas: 80

#19 EyeOne

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Posted 27 May 2012 - 08:24 PM

Is that according to Battletech rules or MWO?





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