

360 Torso Twist + BV Question
#1
Posted 27 May 2012 - 09:11 AM
Also, I was building some mechs on Remlab just so I have some variants prepared for MWO. I had a Catapult that costed 14 million C-bills, but had less BV then the standard CLPT-C1. I noticed that ammo, CASE, and Artemis IV don't contribute or actually reduce your BV value. Why is that?
I know having lots of ammo puts you at larger risk for an ammo explosion, but it is worth its weight in tons. Why does it reduce your BV? I think it should be neutral, or increase BV when placed in CASE (and CASE should increase BV for all the ammo that is put inside it). Why Artemis IV doesn't increase BV, I have no idea. It gives an LRM-15 the same overall power as an LRM-20, for less tonnage.
#2
Posted 27 May 2012 - 09:17 AM

#3
Posted 27 May 2012 - 09:22 AM
#4
Posted 27 May 2012 - 09:24 AM
#5
Posted 27 May 2012 - 09:39 AM
#6
Posted 27 May 2012 - 09:39 AM
#7
Posted 27 May 2012 - 09:51 AM
#8
Posted 27 May 2012 - 09:57 AM
#9
Posted 27 May 2012 - 09:58 AM
Gozer, on 27 May 2012 - 09:39 AM, said:
You miss the fact that in previous games like MW 4 there were some mechs able to turn their torso 360 degrees, like the Raven (my favorite) and the Thor.
I loved that big time because I could do manouvres in the Raven and still keep all my weapons on target.
#10
Posted 27 May 2012 - 10:00 AM
Kashban, on 27 May 2012 - 09:58 AM, said:
You miss the fact that in previous games like MW 4 there were some mechs able to turn their torso 360 degrees, like the Raven (my favorite) and the Thor.
I loved that big time because I could do manouvres in the Raven and still keep all my weapons on target.
Rifleman in MW4 was awesome. It has like 10 points of rear armor, but the torso turned 360 so fast that it was like playing Battlefield 2. Load up 4 HVAC2's and hit guys at 1250 meters while running 86kph backwards.
#11
Posted 27 May 2012 - 10:48 AM
#12
Posted 27 May 2012 - 11:58 AM
InnerSphereNews, on 07 March 2012 - 11:03 AM, said:
HUD
The HUD provides the MechWarrior with all of the most important information that they need to effectively pilot their BattleMech in the heat of combat. It is comprised of several different elements that work in concert to provide critical information to the pilot.</p>

(Note: This is an ACTUAL IN-GAME screenshot)
...
In the bottom center of the screen are several elements that relate to the ’Mech’s navigation and heat management systems.
...
Torso Twist and Mini-map
In the very center is the torso twist indicator and mini-map. The player’s BattleMech is represented by a small triangle in the center of the map. Coming out of this triangle are an arrow, to represent the direction the ’Mech’s feet are facing, and a large triangular shaded area representing the direction the torso is facing as well as the field of view from the cockpit. These rotate relative to each other so that, when overlaid on the map, it can easily be seen which direction the ’Mech is traveling and which way the torso is facing. The map itself is overlaid with a grid and coordinates to aid in navigation.
...
I had originally thought that the bar under the mini-map would be an additional twist indicator but going through screenshots and videos, it would appear not. So for now it's just the mini-map display that has any visual cue to the facings.
I liked the indicators MW:3 had. MW:O is also still in alpha/beta so we may still see some changes to the GUI and HUD. Devs also stated they were looking into allowing some customization of the HUD so that is another opportunity to add in more info like this.
However; part of the defining characteristics of the 'mechs is their torso twist and arm maneuverability so I would prefer to see the limits presented like the previous titles.
#14
Posted 27 May 2012 - 12:16 PM
#15
Posted 27 May 2012 - 12:57 PM
#16
Posted 27 May 2012 - 01:12 PM
That said, I really don't think most mechs should be able to twist that much. I think it's a relatively rare feature specific to certain mech designs.
#17
Posted 27 May 2012 - 01:18 PM
#18
Posted 27 May 2012 - 01:43 PM
Commando: 360
Jenner: 140
Raven: 120
Cicada: 360
Centurion: 100
Hunchback: 90
Dragon: 120
Catapult: 100
Cataphract: 80
Awesome: 100
Highlander (you know it): 80
Atlas: 80
#19
Posted 27 May 2012 - 08:24 PM
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