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Unfortunately, We Need A Kill Cam In This Game :-(


34 replies to this topic

Poll: Well? (59 member(s) have cast votes)

Does the issue of deathcam need to be addressed?

  1. Yes, but killcam is no alternative I'd accept, there must be another way... (5 votes [8.47%])

    Percentage of vote: 8.47%

  2. Yes, killcam is fine. (20 votes [33.90%])

    Percentage of vote: 33.90%

  3. Yes, but a timer that kicks you out is a fine solution (20 votes [33.90%])

    Percentage of vote: 33.90%

  4. No, I like that gameplay aspect unintentional or not (14 votes [23.73%])

    Percentage of vote: 23.73%

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#1 Captain Midnight

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Posted 08 February 2013 - 01:50 PM

Right now when you die your camera circles your mech, with an info screen displaying what you took damage from and what exploded and etc. It's new with the patch and it's extremely slick. I don't see the devs taking it out without a replacement, and even then I think it's more likely to be changed (like have a 10-15 second timer until it kicks you into spectate). The only alternative I can imagine would be to a kill cam.

However, it MUST go. I am currently sitting in a fourman in my Commando on Frozen City, except I'm dead. I chased an enemy light out the rear exit of the tunnel, killing him but dying in the process. Now I am a league of legends style ward, circling and reporting to my team everything that I see; or I would be if I wasn't so disgusted with this unintentional blunder... It's gotta go for sure, this is going to be extremely negative for ANY sort of fancy play in 8 mans or RHOD/tournament play.

What do you guys think about a better idea than a killcam or a timer, something else like a TF2 style thing?? I dunno... I don't wanna reveal snipers super hard...

TL;DR: When you die, if you elect NOT to press "click to spectate" you are set of orbiting ghost eyes that ward the region surrounding your corpse. Not exactly cool in 8s or in general.

Edited by Captain Midnight, 08 February 2013 - 02:47 PM.


#2 Bishop Steiner

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Posted 08 February 2013 - 01:52 PM

huh?

#3 Z0MBIE Y0SHI

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Posted 08 February 2013 - 01:54 PM

Hey look, it's the self proclaimed pro.

He has good advice, we should all do what he says because he's better then us.

...on a serious note he does bring up a good point...

#4 Codejack

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Posted 08 February 2013 - 01:54 PM

I don't think they want anyone to see how bad the netcode is by letting you watch it again.

#5 EyeOne

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Posted 08 February 2013 - 02:03 PM

View PostBishop Steiner, on 08 February 2013 - 01:52 PM, said:

huh?


I'm with you.

Huh?

#6 Z0MBIE Y0SHI

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Posted 08 February 2013 - 02:05 PM

He's saying the 360 death cam can be abused for dead mans scouting.

It can and has been.

Edited by Z0MBIE Y0SHI, 08 February 2013 - 02:09 PM.


#7 MuonNeutrino

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Posted 08 February 2013 - 02:05 PM

View PostBishop Steiner, on 08 February 2013 - 01:52 PM, said:

huh?


I think he's referring to the fact that being allowed to stay in the 'camera circling your corpse' mode for as long as you want allows you to spy on the enemy and report what they're doing to your teammates, assuming you died in a spot where you have a good view. And that's a good point, which I hadn't considered. I wouldn't want to replace it with a killcam, but it *definitely* should be changed to forcibly kick you to the spectator screen after 10-15 seconds or so.

#8 Jad3d

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Posted 08 February 2013 - 02:07 PM

Not really sure I understand what you're saying here, by 'kill cam' do you mean a CoD style replay from the other player's view? It'd be nice, but it's hardly something critical. I'd rather the devs spend their time on more relevant stuff at the moment.

#9 Mr Mantis

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Posted 08 February 2013 - 02:13 PM

Usually by the time i get killed all the scouting work has been completed, so being able to see my corpse has little to no advantage, and if you were killed before the scouting is done than your team may need all the help they can get. That said a killcam would be fine.

#10 Daggett

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Posted 08 February 2013 - 02:23 PM

View PostMuonNeutrino, on 08 February 2013 - 02:05 PM, said:


I think he's referring to the fact that being allowed to stay in the 'camera circling your corpse' mode for as long as you want allows you to spy on the enemy and report what they're doing to your teammates, assuming you died in a spot where you have a good view. And that's a good point, which I hadn't considered. I wouldn't want to replace it with a killcam, but it *definitely* should be changed to forcibly kick you to the spectator screen after 10-15 seconds or so.

Thx, i was about to write 'huh?' too. :(
Now his post makes much more sense.

I agree that this is quite a problem.
A killcam would be ok here, though it reveals a potential sniper and needs quite some coding work.
I would also not mind if the game jumps directly into spectate mode while displaying the death-summary.
Or the game could simply fade out any undetected enemy mechs after a few seconds.

The last solution is how World of Tanks handles this and in my opinion it works quite well there, so i would prefer this here too.

Edit:
@OP: Please include "Yes, but i have another solution, see post below" into your poll ;)

Edited by Daggett, 08 February 2013 - 02:29 PM.


#11 DaZur

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Posted 08 February 2013 - 02:25 PM

While I understand and appreciate the OP's premise... The kill-cam in it's existing iteration is severely limited and would only be marginally useful in the immediate vicinity as a scouting spook-cam, otherwise it's virtually useless.

Edited by DaZur, 08 February 2013 - 02:26 PM.


#12 Captain Midnight

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Posted 08 February 2013 - 02:46 PM

The camera actually circles level with the ground so you see off into every direction... For example say on Caustic Valley if I rush 3 line and die in the middle area and don't ever "click to spectate" I can just watch that route for the rest of the game and report to my team despite being dead - you'll never sneak a flank past my ghost eyes.

#13 Ralgas

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Posted 08 February 2013 - 02:47 PM

forced kick to spectate would be ideal, or lockout of team chat after death (which still doesn't fix personal chat channels) is the solution. As a pugger i'll admit i give the team updates from spectate such as caps needed, where mechs were when i died, ect (bad habit from using my spotter 3L). Never thought of using the killscreen though.

#14 AlixX

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Posted 08 February 2013 - 03:03 PM

Why would we need a kill cam? more cod style? Problem with this is that a team will exactly know where the mech is hiding. This i do NOT WANT. Most of the times u know exactly what killed u because of your position and the way of combat ( it being in your face). I rather see a overview of all the damage your mech took and what was the cause.

#15 Captain Midnight

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Posted 08 February 2013 - 03:10 PM

View PostAlixX, on 08 February 2013 - 03:03 PM, said:

Why would we need a kill cam? more cod style? Problem with this is that a team will exactly know where the mech is hiding. This i do NOT WANT. Most of the times u know exactly what killed u because of your position and the way of combat ( it being in your face). I rather see a overview of all the damage your mech took and what was the cause.


This guy gets it.

#16 MuonNeutrino

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Posted 08 February 2013 - 03:42 PM

View PostCaptain Midnight, on 08 February 2013 - 03:10 PM, said:

View PostAlixX, on 08 February 2013 - 03:03 PM, said:

Why would we need a kill cam? more cod style? Problem with this is that a team will exactly know where the mech is hiding. This i do NOT WANT.

This guy gets it.


And ya, this too. Was too busy talking about the post-death scouting issue and forgot to mention *why* a simple killcam wouldn't be a good replacement. Killcams are stupid in most games to start with, but it'd be especially dumb here. The vast majority of the time you're going to know who killed you (and from where) anyway - it's not like mechs are exactly the most subtle things. And if someone managed to be a sneaky enough ******* to get around behind you/to some hiding spot/etc so that he could kill you without anyone on your team ever spotting him, well then my hat's off to him and he darn well earned the secrecy of his position.

#17 Circles End

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Posted 08 February 2013 - 03:48 PM

The easy and obvious solution is to just have everything but the "destroyed by..." screen fade to black after a few seconds. Solves the ghosting issue and solves the revealing of a sniper mech in one smooth easy to implement way.

#18 Teralitha

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Posted 08 February 2013 - 03:50 PM

Just because your mech is disabled, doesnt mean the pilot is dead and can therefore still see what happening around his mech.

#19 Trev Firestorm

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Posted 08 February 2013 - 03:56 PM

Timer->fade would be best, also OP, the thread title is a bit misleading...


View PostTeralitha, on 08 February 2013 - 03:50 PM, said:

Just because your mech is disabled, doesnt mean the pilot is dead and can therefore still see what happening around his mech.


Headshots also use this camera, pretty sure the pilot is dead in that case...

Edited by Trev Firestorm, 08 February 2013 - 03:57 PM.


#20 Psikez

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Posted 08 February 2013 - 03:58 PM

View PostCodejack, on 08 February 2013 - 01:54 PM, said:

I don't think they want anyone to see how bad the netcode is by letting you watch it again.


/exit bridge





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