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Jump Jets In Action (Video)


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#1 Gnume

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Posted 07 February 2013 - 11:45 AM

Loving the tweak to the jump jets! My Catapult can actually get some air now. The video below I made for the heck of it...mostly practice making videos but thought I would share.



#2 Monkey Bone

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Posted 07 February 2013 - 11:51 AM

Would love to see spider with 12x JJ post-patch.

#3 Viper69

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Posted 07 February 2013 - 11:54 AM

Makes me laugh at the folks who screamed bloody murder upon just reading the numbers instead of waiting to see them in action.

#4 Tarman

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Posted 07 February 2013 - 11:58 AM

View PostViper69, on 07 February 2013 - 11:54 AM, said:

Makes me laugh at the folks who screamed bloody murder upon just reading the numbers instead of waiting to see them in action.



I thought that's what this game was all about. Raging battles of theorycrafters, while everyone else just loads stuff on and hits the dirt to see how it plays out dirtside.

#5 hammerreborn

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Posted 07 February 2013 - 12:27 PM

View PostViper69, on 07 February 2013 - 11:54 AM, said:

Makes me laugh at the folks who screamed bloody murder upon just reading the numbers instead of waiting to see them in action.


Well to be fair, by only reading the numbers I knew that poptarting was going to become a thing which was my main post on the thread, as well as wondering how they're going to handle the decelleration with substantially less fuel to cusion falls, which in game actually is still a huge problem (i've noticed no real change to decelleration while falling and triggering JJs, which means my legs have taken a lot more damage without the fuel to actually cushion falls).

Edited by hammerreborn, 07 February 2013 - 12:28 PM.


#6 Viper69

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Posted 07 February 2013 - 12:29 PM

Can you not just not go as high and save some for the landing. The old jets took you longer to peak out and left you some hover time, the new ones get you up faster, some hover time if you dare. I am sure there will be more tweaks.

#7 hammerreborn

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Posted 07 February 2013 - 12:32 PM

View PostViper69, on 07 February 2013 - 12:29 PM, said:

Can you not just not go as high and save some for the landing. The old jets took you longer to peak out and left you some hover time, the new ones get you up faster, some hover time if you dare. I am sure there will be more tweaks.


Ya but old hover time was 2-3s, which still left 2-3s of cushioning. Now, that's the entire length of the JJs. I love how they work now, but that decelleration needs to be boosted when you fire during a fall. If you jump the ridge to head to theta you run out of fuel before you land trying to soften your landing and you'll likely still take damage because essentially they halved your amount of time to slow fall while keeping the slowing rate the same (from pure observation).

This discussion is about pure falls, like jumping off the base in River city, or the bridge, and other high points. Not someone stupidly using all their fuel for a high jump and complaining about the fall damage. They're bad and should take the damage coming to them.

Edited by hammerreborn, 07 February 2013 - 12:35 PM.


#8 Kyone Akashi

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Posted 07 February 2013 - 12:41 PM

View Posthammerreborn, on 07 February 2013 - 12:27 PM, said:

as well as wondering how they're going to handle the decelleration with substantially less fuel to cusion falls, which in game actually is still a huge problem (i've noticed no real change to decelleration while falling and triggering JJs, which means my legs have taken a lot more damage without the fuel to actually cushion falls).
Indeed. Did you notice that in OP's video, he does not use his jump jets to soften the landing but always comes down hard? I would not dare do this in a Light. :huh:

But it was a cool video with some very nice shots, especially the Cicada kill.
Also, medium pulse lasers on a Catapult make it look like a TIE Fighter. :mellow:

#9 Gnume

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Posted 07 February 2013 - 08:28 PM

View PostKyone Akashi, on 07 February 2013 - 12:41 PM, said:

Indeed. Did you notice that in OP's video, he does not use his jump jets to soften the landing but always comes down hard? I would not dare do this in a Light. :(

But it was a cool video with some very nice shots, especially the Cicada kill.
Also, medium pulse lasers on a Catapult make it look like a TIE Fighter. :P

I'd like to think that I do try to feather my landings most of the time. I think in that video, there was only 1 time I ran out of fuel but I was right at a surface that I could land on. Most other times, I did not hit max height and I still had fuel left at the end and I think I would hit the jets right before the ground, but I could be mistaken :) But yeah, in a Light and hitting max height with no fuel to feather...hurt legs!

And yeah, does look like a Tie Fighter doesn't it!

#10 Like a Sir

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Posted 07 February 2013 - 08:36 PM

That kill at 0.58 was beautiful. Well played Cat.

I can tell you are hacking though, because I saw you kill an a1 cat.... jk jk

#11 Bren McGuire

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Posted 07 February 2013 - 08:36 PM

View PostCaptRosha, on 07 February 2013 - 08:28 PM, said:

I'd like to think that I do try to feather my landings most of the time. I think in that video, there was only 1 time I ran out of fuel but I was right at a surface that I could land on. Most other times, I did not hit max height and I still had fuel left at the end and I think I would hit the jets right before the ground, but I could be mistaken :) But yeah, in a Light and hitting max height with no fuel to feather...hurt legs!

And yeah, does look like a Tie Fighter doesn't it!


There were many landings that involved leg damage in that vid.

Edited by Bren McGuire, 07 February 2013 - 08:40 PM.


#12 Gnume

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Posted 08 February 2013 - 04:11 AM

View PostBren McGuire, on 07 February 2013 - 08:36 PM, said:


There were many landings that involved leg damage in that vid.

Went and watched it again...yeah, there were several that a leg would flash when I landed...not all but there were several. Guess I need to feather it a bit harder than I was (or start feathering it more often)! Thanks for pointing that out. I am still honing my jump jetting skills obviously :)

#13 Gnume

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Posted 08 February 2013 - 09:13 AM

Any thoughts on how much fuel you should keep in reserve to feather a landing?

#14 Monkey Bone

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Posted 08 February 2013 - 09:14 AM

33% should be a safe amount. Might be doable with 20%.

#15 Kyone Akashi

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Posted 08 February 2013 - 03:21 PM

'Mech size/tonnage also seems to play a big role in how far you can fall without taking damage - someone else mentioned his Atlas could drop down a cliff without being hurt. So, in many cases, it may not even be necessary for a Catapult to feather the landing, and I assume that's why the legs didn't flash on some of those landings. I only watched the fuel indicator to see when the JJs are on/off. :(

But yes, for a high jump ... personally I try to reserve about 1/4 to 2/3 for the landing.

The only bad thing is that sometimes I seem to take damage even when I fire up the jets. Not sure if this is due to a connection issue or if this is truly from those 1-2 meters that I fall hard after my 'Mech begins to ascend again before I cut the JJs.





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