These would be assigned to a key and only available during the right action phase.
Stationary Actions:
1) crouch (all)
2) Humanoid (Hands, lower arm actuators only) Go prone (getting on belly and firing like a soldier)
Walking Actions:
3) Side Step: (Obvious)
"complete stop after movement, think of it as an interrupt to walking"
4) Weave: (turns mech 90 degrees Left or Right and takes a step back changing facing)
"complete stop after movement, think of it as an interrupt to walking"
Running Actions:
5) Leap (Directly Forward in direction of Legs) (not a jump as this is kick off for distance/speed burst rather then height, thinking of a horse.)
"Slow down and recovery after landing, followed by speed spool up again"
Alternatively the Leap Animation could be used to differentiate a collision from a charging action.
Walking should have a different animation then running. Also an indicator should separate the boundary between walking and running on your throttle.

image hosting jpg
Edited by ManDaisy, 14 February 2012 - 01:40 PM.