Still I'd like to give my feedback on the current state.
For my taste the emphasis on damage in relation to actual kills and kill assists is too much.
My playstyle of trying to pinpoint on weak spots and focusing fire with team mates is punished in terms of the combat score rating in the current implementation.
It kind of encourages either LRM/SRM/LBX boating (anything that spreads damage as much as possible so the target doesn't die before you took off all it's armor everywhere) or going high risk and not go for the kill shots but instead tear away a target from the arms to the center torso in order to do as much damage as possible.
Edited by Niko Snow, 16 April 2013 - 10:45 AM.