

Should Gravity Affect Mech Movement
Started by Mao of DC, Feb 09 2013 04:23 AM
47 replies to this topic
#41
Posted 09 February 2013 - 05:28 PM
So as of 8:30 pm EST it is almost 50/50 yes for gravity and yes for only extreme gravity on the poll. It's not exactly how I expected it to go but that is actually quite cool.
#42
Posted 10 February 2013 - 04:20 AM
Tarman, on 09 February 2013 - 09:47 AM, said:
If you're cutting up his grammar, please note that he used the correct verb, "affect", as in "to alter the state of". "Effect"-ing as a verb means to implement, as in "effecting change". If you're going to be a grammar SS officer you have to EARN your skull and bolts, buddy.
On topic, yes to gravity-based effects affecting our performance, if it can be implemented in a fashion that is interesting without being tedious or ridiculous.
Was referring to the thread title, which states EFFECT and should be AFFECT (and has now been changed). Was just a passing thought and didn't want to detract from the actual topic, hence the rest of it. I got my skulls and bolts, ta very muchly.
Edited by Jay Kerensky, 10 February 2013 - 04:21 AM.
#43
Posted 13 February 2013 - 02:16 PM
I dislike doing this but, I'll do it anyway because I would like a larger sampling of the commuinty. So.... Bump
#44
Posted 17 February 2013 - 09:22 AM
According to a moderatior I can do this one more time without being a jerk. So.... bump.
#45
Posted 19 February 2013 - 01:41 AM
If such a feature as "gravity" was implemented then it must affect gameplay, doesn't it? If temperature affects heat, why gravity shouldn't affect movement/jumping? It definitely should. Otherwise Its implementation and placing its value on the match start screen simply doesn't make sence.
So I vote "Yes"
P.S. The degree of influence exerted by gravity on the movement shouldn't be too large, however.
So I vote "Yes"
P.S. The degree of influence exerted by gravity on the movement shouldn't be too large, however.
Edited by Raegar, 19 February 2013 - 01:46 AM.
#47
Posted 19 February 2013 - 06:27 AM
I'd just have it effect jumpjet acceleration and falling.
#48
Posted 20 February 2013 - 01:22 PM
Mao of DC, on 19 February 2013 - 06:23 AM, said:
What amount do you suggest?
On our current maps I think 1.2 gravity = 10% decrease in movement speed and jump length, 0.8 gravity - 10% increase would work. But, if the maps released in the future will have, let's say, 1.6 (or 0.4) gravity then 30% speed increase/decrease can be game-breaking. So the devs might think about some diminishing (or -0.2 grav=+5% speed etc).
Edited by Raegar, 21 February 2013 - 07:57 AM.
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