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Help With Atlas Build?


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#1 JoeyFTW

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Posted 14 February 2013 - 04:38 AM

Any advice on this Atlas AS7-D-DC build?

AS7-D-DC

STD 300 Engine (48.6 kph)
Gauss Rifle
ER PPC
3x SRM-6
Guardian ECM
AMS
7x Double Heat Sink
2x Gauss Rifle Ammo
4x SRM Ammo
608 pts. armor

Edited by JoeyFTW, 14 February 2013 - 04:39 AM.


#2 Karl Streiger

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Posted 14 February 2013 - 04:45 AM

View PostJoeyFTW, on 14 February 2013 - 04:38 AM, said:

Any advice on this Atlas AS7-D-DC build?

AS7-D-DC

STD 300 Engine (48.6 kph)
Gauss Rifle
ER PPC
3x SRM-6
Guardian ECM
AMS
7x Double Heat Sink
2x Gauss Rifle Ammo
4x SRM Ammo
608 pts. armor


what range you want to be primary at?
Short range brawl = AC 20 plus SRM
Long range means you need the SRM for finishing targets

17 or 18 double heat sinks is enough for running dual ER-PPCs
take the gauss + 2 ER-PPCs and you have a very good Mechhunter armament.

Switch to Streak SRM 2 and 1 or 2ton of ammunition at best - just for fighting of light mechs, or the extra punch at point blank.

But last not least...find a fitting that you like - don't let anybody tell you that your build suck - and you should take his one - even if they tell you that they have mastered the Atlas.

Edited by Karl Streiger, 14 February 2013 - 04:47 AM.


#3 John MatriX82

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Posted 14 February 2013 - 05:13 AM

View PostJoeyFTW, on 14 February 2013 - 04:38 AM, said:

Any advice on this Atlas AS7-D-DC build?

AS7-D-DC

STD 300 Engine (48.6 kph)
Gauss Rifle
ER PPC
3x SRM-6
Guardian ECM
AMS
7x Double Heat Sink
2x Gauss Rifle Ammo
4x SRM Ammo
608 pts. armor


1St: no AMS ammo (maybe you've put a SRM ammo instead of those). You've ECM however, therefore i find ams redundant, I'd remove it.
Second, shift some armor in the front.
third: place ammunition for the gauss in the same torso. They'll crit buffer the gauss, reducing a bit the probability that once armor is gone the gun is blowing up fast for a lucky enemy hit.
4th: remove ammo for the SRMs in their torso. Since there you bear a lot of firepower people may shoot you there and you'll go boom fast if they blow up. Therefore place them in the head or in the legs.

I'd go with something like this with that engine:
http://mwo.smurfy-ne...ee05ca864902c4c

If you manage to reduce armor on the legs to 41 (or remove 6 points of armor from each arm and leave legs at 47) you may either add 1 more ton of ammunition for the gauss or one more DHS. Time well the times you get out of cover since you are pretty slow.

Edited by John MatriX82, 14 February 2013 - 05:14 AM.


#4 Stingz

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Posted 14 February 2013 - 05:24 AM

Try this [Build]

Gauss rifle slugs don't explode, the rifle itself will(CASE added). Triple SRM-4 for better spread past 100m(actually hitting things), and you seem to be building a mid-long range build anyways.

Edited by Stingz, 14 February 2013 - 05:24 AM.


#5 Voridan Atreides

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Posted 14 February 2013 - 06:46 AM

First way I can help you is if I ask what you want to use your Atlas for? If you want to brawl a lot I suggest an AC/20 instead. In my experiance the gauss is the first thing to go in a brawl. Take off the AMS, and PPC. Try and put on two large lasers. Also maybe try and find a way to atremis your SRM6s if you can. The tighter grouping really does help which gives you more damage.

#6 JoeyFTW

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Posted 14 February 2013 - 07:24 PM

Thanks for the advice, all. I really appreciate it.

#7 Ravennus

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Posted 14 February 2013 - 07:46 PM

If you want to try 2x ERPPC, I would try something like this: Atlas DDC "Thunderclap"

18 DHS should help. The armor is a bit lower, but I have that in my brawlers and it's still good.


The SSRMS are just backup, but don't underestimate them. Fire them all the time when they are within range (270m) and you guarantee 15 damage to a mech.... though it sucks that it is random where you hit.

The DDC also has a unique advantage, in that you can easily counter those ECM lights and they will regret ever getting close to you. ;)

Edited by Ravennus, 14 February 2013 - 07:49 PM.


#8 JoeyFTW

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Posted 14 February 2013 - 08:23 PM

I do like the idea of a mid/long-range D-DC. The problem with running an Atlas, I suppose, is that you don't get to dictate what range you'll be fighting at. So the question of how many tons to devote to back-up ("oh crap" scenario) SRMs is tricky, but maybe that will become clear with more experience (I'm still very much a rookie pilot). I've been thinking about LRMs on the D-DC as well as a Guass Rifle and Large Lasers/PPC/ER PPC. Does that sound viable?

#9 Stingz

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Posted 14 February 2013 - 09:46 PM

View PostJoeyFTW, on 14 February 2013 - 08:23 PM, said:

I've been thinking about LRMs on the D-DC as well as a Guass Rifle and Large Lasers/PPC/ER PPC. Does that sound viable?


Get a Stalker instead, much better at PPC/Missile boating than an Atlas.

The Atlas was built for close range, LRM-20 as it's only long-range weapon.

Edited by Stingz, 14 February 2013 - 09:50 PM.


#10 Fyrerock

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Posted 14 February 2013 - 10:22 PM

Yes at the start of the fight the ERPPC is great, but it does not take long, before the fight comes in the range of the regular PPC, and the lower heat amount, means you can fire it more often, before you start to overheat. Heat starts to become important, once the two teams start to brawl, and the higher your dps the better.

In the pug game, you can not rely on your light and medium mechs to engage the same mechs from the other team that will start to run circles around you, which is why having 3 streaks helps you survive the sting of the light mechs.

#11 Stingz

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Posted 15 February 2013 - 04:52 AM

View PostFyrerock, on 14 February 2013 - 10:22 PM, said:

In the pug game, you can not rely on your light and medium mechs to engage the same mechs from the other team that will start to run circles around you, which is why having 3 streaks helps you survive the sting of the light mechs.


The problem with Streak-2 is 1 SRM-6 can match the damage if it all hits. You need to make good use of that 270m range on Streaks.

Artemis-6 SRMs are good out to 200m(when aimed), and SRM-4 can get the same effect for less tonnage.


it's a trade, swatting light mechs easier, or blasting heavier ones.

#12 Wrenchfarm

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Posted 15 February 2013 - 04:58 AM

I'm not a big fan of putting Gauss cannons in an Atlas to be honest. They are the most fragile weapon in the game, getting knocked out in a single hit from the majority of damage dealers. When they go, they go with a torso shredding bang. I think the Gauss really disqualifies an Atlas from brawling since it is so easy to target and pop, and when an Atlas is unable to brawl, I have to wonder what it is good for.

I also don't think the heat from an ERPPC is worth it. I rock a lot of regular PPCs and can safely say the majority of fighting takes place at a range where a regular PPC is still effective. Especially if you are packing a bunch of SRMs to cover your butt when the enemy gets close.

Personally, I think an Atlas should try and get closer to the fight. You have the most armour in the game and are the most depended on teammates helping you from getting swarmed. If you stand back and snipe all match you're wasting all that armour and are dooming yourself to be the last guy alive while lights circle around you making you look like a fool.

I think if you really want to PPC/Gauss snipe, a heavy chassis like the Phract-3D or Cat-K2 would be more appropriate. You'd have the same sniping power, but not give the enemy team an Assault of their own.





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