This just occurred to me as a slight solution to boating. If there are multiple ammunition fed weapons of the same type on the same location, they should cool down (read reload) sequentially. Fluff reason would be that as they share the same ammunition feed, they can't all reload at the same time. So, Splat cat with 3 srm6 in each arm (used for example purposes, not out of a particularly strong dislike for srm A1's), following an alpha strike currently takes 4 seconds to reload, under my proposed system it could alpha strike once, 4 seconds later it could fire 2 srm6's, 8 seconds later it could fire 4, 12 seconds later if could alpha again.
Also, a penalty/bonus (depending on how you wanted to consider it) could be applied to ammunition stored outside of the section the weapon is in, for purposes of example lets say it adds 1 second (% would make more sense, but this is more simple for an example) to reload of each weapon if the ammunition is in a different section. Non-boater probably wouldn't really notice, however, 1 second per weapon in section now has that same Splatcat waiting 15 seconds between alpha's, or has ammo in it's arms waiting to go boom.
Large energy weapons could suffer a similar slow down in cooldown when alpha'd together, or large numbers of small energy weapons. Fluff would be limitations on current available for charging.
Some chassis could have quirks that negated these downsides, 3 ppc Awesome for example,
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Slight Downside To Boating
Started by Texugo87, Feb 11 2013 02:26 PM
2 replies to this topic
#1
Posted 11 February 2013 - 02:26 PM
#2
Posted 11 February 2013 - 02:31 PM
There's no actual issue with boating. It just makes a mech really powerful at a specific range, angle, role, or whatever they've chosen. A smart pilot will "boat" and then attempt to setup the situation where his/her mech is dominant, then overpower the weaker mech. If you're the weaker mech, then I can see how you might get upset but the problem is with you allowing yourself to get cornered, not the actual act of "boating".
The only bug I know is with regards to the CPLT-A1 where up to 15 missiles should fire at one time, but the engine allows 15 per launcher. This allows massive single blasts of missiles in stead of waves.
Besides, if somebody is "boating" 6x SRM6 DO NOT get with 300m of them. Even a medium laser can out range them. I haven't been killed by a CPLT-A1 SRM6 "Splatcat" in a long, long time because I try to stay 300m+ from everyone.
The only bug I know is with regards to the CPLT-A1 where up to 15 missiles should fire at one time, but the engine allows 15 per launcher. This allows massive single blasts of missiles in stead of waves.
Besides, if somebody is "boating" 6x SRM6 DO NOT get with 300m of them. Even a medium laser can out range them. I haven't been killed by a CPLT-A1 SRM6 "Splatcat" in a long, long time because I try to stay 300m+ from everyone.
#3
Posted 12 February 2013 - 06:35 AM
boats are one-trick ponies, and I prefer to fight boats over fighting the same mech with a well-rounded mixed loadout every time.
There's absolutely no reason to nerf anything in MWO right now, never before have weapons be so balanced as after the last patch. (Except for MGs and Flamers, which need buffs.)
There's absolutely no reason to nerf anything in MWO right now, never before have weapons be so balanced as after the last patch. (Except for MGs and Flamers, which need buffs.)
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