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Free Repair And Rearm?


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#1 Country Gravy

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Posted 05 February 2013 - 07:55 PM

I haven't played in a while and it seems repairing is automatic and the auto repair and rearm options are gone. How long has this been going on an will repair and rearm come back?

#2 Alekzander Smirnoff

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Posted 05 February 2013 - 07:57 PM

Dec 18th and tentatively no.

#3 Enervation

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Posted 05 February 2013 - 07:59 PM

welcome back :(

#4 Krazy Kat

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Posted 05 February 2013 - 08:08 PM

It has been gone since December i think due to complaints from Atlases with XL engines and [Redacted] people who use tons of ammo. They complained that they lost money every match. Also, There were complaints about people starting every match without r&r and hurting their team.

It might come back with lower costs.

Edited by Biruke, 05 February 2013 - 11:24 PM.


#5 Sprouticus

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Posted 05 February 2013 - 08:34 PM

It is more complex than Krazy makes it out to be. There were several factors

1) ammo based configs cost more to run
2) larger mechs cost more to run
3) due to % bonuses for hero and founders mechs, and due to RnR being applied AFTER bonus, players with bonuses were making a LOT more than free to play players. This made balancing income much harder.
4) Due to #1-#3, Founder/hero/premium players had a lot more flexibility in their loadouts, which was pseudo P2W in some peoples eyes.
5) RnR didn't actually ADD anything to the game. It was an artificial constraint that some people feel made it feel more real, but in reality it did nothing of the sort.
6) The 75% rear was being abused by many people (who would just never rearm). This punished players who played by the spirit of the rules.

#6 Pendraco

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Posted 05 February 2013 - 08:55 PM

I miss RNR and hope it makes a return. For the few of us that kept auto repair and rearm off, it did indeed ADD a nice little layer to the game. I enjoyed seeing what components were damaged, and a tally of repairs. I also think people played more cautiously.

With that said, it did need tweaking and people did abuse it.

#7 nksharp

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Posted 05 February 2013 - 09:00 PM

Blame the mechpoors.

#8 El Penguin

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Posted 05 February 2013 - 09:33 PM

View PostSprouticus, on 05 February 2013 - 08:34 PM, said:

It is more complex than Krazy makes it out to be. There were several factors

1) ammo based configs cost more to run
2) larger mechs cost more to run
3) due to % bonuses for hero and founders mechs, and due to RnR being applied AFTER bonus, players with bonuses were making a LOT more than free to play players. This made balancing income much harder.
4) Due to #1-#3, Founder/hero/premium players had a lot more flexibility in their loadouts, which was pseudo P2W in some peoples eyes.
5) RnR didn't actually ADD anything to the game. It was an artificial constraint that some people feel made it feel more real, but in reality it did nothing of the sort.
6) The 75% rear was being abused by many people (who would just never rearm). This punished players who played by the spirit of the rules.


Sounds right to me. Ill add a few more..

7) Decreased the variety of builds on the field
8) Created players who would abandon there team whenever they feel the battle is lost, ruining the other teammates efforts
9) Punished good players who torso twist
10) Rewarded players who get cored cleanly

#9 Goose

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Posted 05 February 2013 - 10:36 PM

I think it's gone: It was supposed to be just some downward presser on 'Mech weight, but it was just soul-crushing. You had to make yourself play, and it was in a Founders Jenner with a standard engine, so you had a chance at making money.

Also: It's an avenue for griefing.

Edited by Goose, 08 February 2013 - 08:48 PM.


#10 DirePhoenix

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Posted 05 February 2013 - 10:53 PM

I think it was removed because the devs want to take this game into a more arcade shoot-em-up direction. Anything resembling depth will just get in the way of people spamming the launch button as fast as they can, getting themselves blown up, and "respawning" in another match as fast as they can.

...or at least, that's how I've started to play without RnR, because WHO CARES?!?! NO CONSEQUENCES GONNA SLOW ME DOWN, NO SIREE! I PLAY LIKE I WANNA! NO C-BILLS ARE GONNA BE THE BOSS OF ME! MOER 'SPLOSIONS GO BOOM LOLOLOLOL DO IT AGAIN! WOOOOOoooOOOOoooOOOOOoOOOoO HUR HUR HUR*



* not really, but there are times that make me wonder why I bother caring about things like tactics and learning to play good, and there really is no downside to playing like an ***** anymore (not that RnR was even that big of a deterrent before but at least it was something)... so why not?

#11 Voidsinger

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Posted 05 February 2013 - 10:56 PM

I'd like to see it return. Right now there is no differentiation or disincentive to not play heavier above initial cost. Believe me, it is so much easier to earn kills and XP the further up the mass ladder you climb (ECM and cheese builds not included).

In fact, I think they will need it to return for community warfare, just to make for some differentiation between different player allegiances. I can't see any way Mercenaries would be able to negotiate contracts without some sort of failure penalty being in place.

Just because it is gone, doesn't mean PGI isn't accumulating statistics on damage for every game, in order to make a more balanced system.

#12 MagnumLovin

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Posted 05 February 2013 - 11:13 PM

Mechs cost money to run and repair. It should stay in--makes an all energy fit good for the early buiding pilots, and helps pilots time shots for accuracy rather than chaining AC fire from 600 meters out. Not to mention the unlocked LRM wasted shots....

It made the game seem more real. Better to see what we're spending mission to mission, rather than the way the prices "adjusted" to "tax" us without knowing our true costs. If it's unfair to pay for your gear, pilot a car. You gotta pay for that too. Why do we have to pay those costs for everyone else?

How can one run a merc mech bay this way?

#13 p8ragon

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Posted 05 February 2013 - 11:18 PM

I just want to say that I'm a complete newbie to the game...and as a gesture of faith for the MW series, of which I have been a fan of since I was a child, I spent $30 on MCs. Used those points to buy an atlas dx or something. Stopped playing the game a few months ago because I kept on coming up with a negative cbill balance ^_^

before you go out and say get better at the game, remember that PG wants to attract AS MUCH FRESH BLOOD AS POSSIBLE. A few dedicated veterans won't be enough to support the F2P model; making the game as attractive to new players as humanely possible will, and ultimately, it is that which will decide whether or not MWO "makes it" in the mainstream market.

Hearing that they got rid of the repair/refill cost is actually great news to me :( I'm getting back in the game...and maybe I'll spend a bit more money if i don't rack up a negative balance every match.

Edited by p8ragon, 05 February 2013 - 11:25 PM.


#14 Mackman

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Posted 05 February 2013 - 11:48 PM

View PostMagnumLovin, on 05 February 2013 - 11:13 PM, said:

Mechs cost money to run and repair. It should stay in--makes an all energy fit good for the early buiding pilots, and helps pilots time shots for accuracy rather than chaining AC fire from 600 meters out. Not to mention the unlocked LRM wasted shots....

It made the game seem more real. Better to see what we're spending mission to mission, rather than the way the prices "adjusted" to "tax" us without knowing our true costs. If it's unfair to pay for your gear, pilot a car. You gotta pay for that too. Why do we have to pay those costs for everyone else?

How can one run a merc mech bay this way?


You want more immersion? No one's stopping you from selling your mech every time it's destroyed, or buying new weapons every time they get blown off your mech.

Wait, what's that? That would make the game less fun, because nobody wants to do that? That's right.

#15 dario03

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Posted 06 February 2013 - 12:21 AM

I never once lost money in a match but I prefer that its gone. I didn't like how some people would come into matches with already damaged mechs, or would run off when things starting looking bad, and I didn't want cost to be a balancing factor in the game.

#16 MagnumLovin

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Posted 06 February 2013 - 12:37 AM

I don't want to pay for your car crashing either. Or your mech.

This is actually costing us more. But don't look at it that way, if you want.

#17 LoneUnknown

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Posted 06 February 2013 - 12:47 AM

Game was better with it IMO.

It was explained to me that there was a database issue, something about all the data being saved regarding your mech condition after a match.

Personally though, I think they should bring it back... better immersion, better balance.

#18 DogmeatX

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Posted 06 February 2013 - 12:48 AM

I've 3 Atlases at master and would like to see it return in some form, just not as harsh as it was before. It added some depth and was almost a minigame to decide to repair everything or not. Plus it meant you couldn't always run the heavier mechs all the time - at some point had to go to smaller mechs.

If they can figure out some way so you don't haemorrhage cbills from heavier mechs - maybe so you can just about break even at minimum (after heavy defeat) or have it so proportions of winnings are same across classes, then it would be more rewarding to pilots who manage to stay alive/together better, less reckless charging going on etc.

It would also I think help bolster the number of smaller mechs too. Not that I'm complaining, I get to drive my Atlas mechs a lot more now compared to before but it means I feel like I have no reason at all to take my Hunchback for example...

In short I'd like for it to return in some way so that you don't feel like you're losing money hand over fist for heavier mechs when you lose but there's still some incentive to take smaller mechs too. How? I don't know, I'm not getting paid to work that out :(

#19 Kaspirikay

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Posted 06 February 2013 - 12:55 AM

View PostMackman, on 05 February 2013 - 11:48 PM, said:


You want more immersion? No one's stopping you from selling your mech every time it's destroyed, or buying new weapons every time they get blown off your mech.

Wait, what's that? That would make the game less fun, because nobody wants to do that? That's right.


This.

#20 Nik Van Rhijn

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Posted 06 February 2013 - 12:56 AM

It will return in some form, probably with CW, when they have sorted out what they want to do.





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