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Weapon Balancing The Machine Guns


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#1 Stealthsrevenge

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Posted 09 February 2013 - 11:44 PM

I understand that machine guns are for infantry only but the can still chew the armor with time and plenty of ammo. 1 ton of machine gun ammo does about 80 damage with the fire rate lets say around 500 rounds or a minute a rough estimate, so to do 80 dmg with 2 machine gun will take about 2 minute with the 1ton ammo if they stay still. So you add more machine gun better dps max ballistic hardpoint is 4 which is 2000 rpm and will do 80 dmg in one minute and i sa again if they stand still.

My idea to make the machine gun more use is to increase fire rate to 800 to 1000 rpm but keep same damage so that you are going to need more than one ton of machine gun ammo and increase range to 120 meter. even with these kind of buff its still not going to do massive damage
but slight usability and to make it work with the crit system double or triple.

To have 4 machine gun doing 1000 rpm X 4 is 4000 so in one minute and 2 ton of ammo is 160 dmg overall it will still have the inaccurate shoot so pinpoint shooting for you but when you are in a battle frenzy they are not going to stand still so you will miss, they will get out of effective range and they will still kill you but at least ther more damage done.

light mech will take advantage with the improve machine gun do to that they can carry one or 2 auto cannon unless you strip every thing and have limited ammo.the spyder that has 4 ballistic hardpoint cant realy use auto cannon unless you free up space. The medium, heavy and assault mech cant realy use cause machine gun (unless you feel like it) hey use bigger gun they can carry a few like 2 to 4 auto cannon with plenty of ammo. for the catapult slap on 2 ac 20 and your set

that my way of improving the machine gun with out making them overpowering
leave a comment of what you think

Edited by Stealthsrevenge, 10 February 2013 - 10:49 AM.






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