KamikaziChaser, on 10 February 2013 - 05:30 PM, said:
Yeah, I've played all the games that showed the big explosions, but they're not based on any physics. Now, things such as ammo explosions SHOULD have a visible external effect and could plausibly damage nearby mechs.
Actually I've already seen visual proof of ammo explosions. My friend uploaded a video here of it:
If you notice, Gumpy takes the Stalker's arm and side torso out, which immediately begins shooting flames. I've only ever seen this twice.
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Garth Erlam, on 29 January 2013 - 07:59 PM, said: Just my opinion here, but R(andom)N(umber)G(enerated) kills are terrible, and having a dead ally randomly nuke half your team, while amusing when witnessed from afar, is not cool from close range. Again though, this is just my opinion. I don't think that deaths that you couldn't have really avoided (don't be near team mates in-case they die!) are fun; I can avoid missiles, use cover, leg Ravens with ECM, pick off the Missile Pods of A1's before they get to me, etc. But I can't 'not' die to this, and I think it would be frustrating.
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@Garth (or Garth's quote anyway and others on this topic): A lot of people are acting like it's something that will kill you outright. It doesn't have to...it could just do a bit of damage. Also there could be some kind of warning or indicator to tell you that a mech is about to go critical...MWLL did it...even MW4 has that stupid blue light beam thing every time a mech died lol. Could be something simple like that.
The way MWLL did it was perfect. It was cool, looked great, made gameplay fun, and from what I remember, I cant recall ever seeing someone get killed by the explosion directly. Everybody always knew when it was coming so they got teh f*** out of there =P