I think the eject function should be player controlled. If your mech is destroyed but you ejected safely, you should get a CB and XP bonus. Perhaps 10k CB and 100 XP?
Of course, there would have to be some constraints to this to avoid pilots just ejecting wildly to get the bonuses while hampering their team. Perhaps you only get the bonus if your mech is destroyed within 3 seconds of ejecting. I don't know. Also, all kill rights and assists are awarded as normal.
Perhaps this could lead to some new tactics during CW, as an enemy ejecting before his mech is destroyed would leave much more salvage than simply blowing it up. Who knows?!


Eject Sequence In Mwo
Started by Walk, Feb 10 2013 05:50 PM
21 replies to this topic
#21
Posted 09 March 2013 - 06:02 AM
#22
Posted 09 March 2013 - 06:50 AM
OneEyed Jack, on 09 March 2013 - 05:59 AM, said:
Stackpole was by far the best of the BT novel authors, and he did not have every reactor go critical. If I recall correctly, in all the books he wrote there were a couple that melted down after taking massive damage faster than their safeties could override. The only one I can even think of that actually exploded was Kai's Hatchetman, and that required intentional sabotaging of the safeties and the reactor itself. 

That might be true - I admit the last time I revisited a Stackpole novel was quite some time ago. However, the term "stackpoling" has entered the BT lexicon regardless.
Anyways, there are so many things this game needs before an ejection mechanic.
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