Jump Jet Brawling Is Now Viable
#1
Posted 11 February 2013 - 09:09 AM
#2
Posted 11 February 2013 - 09:15 AM
So many times I see this attempted, soo many mid air deaths resulted from it.
#3
Posted 11 February 2013 - 09:23 AM
#4
Posted 11 February 2013 - 09:27 AM
Jump Jet brawling is only viable against some mechs (like the ac20 cat) which have very bad torso or arm pitch, since it allows you to be immune to their fire during jump jetting.
Edited by Leimrey, 11 February 2013 - 09:28 AM.
#5
Posted 11 February 2013 - 09:28 AM
I also tried it on a Stalker, but miscalculated my jump, and landed sort of on top (not a DFA since I don't think I dealt much damage), slid down the front and ended up right in his sights and his alpha.
I'd only use it when you're right in their face, as a small displacement requires a larger aiming adjustment. If you're jumping 50 meters away, you're just a clay pigeon.
Edited by Soda Popinsky, 11 February 2013 - 09:29 AM.
#6
Posted 11 February 2013 - 09:32 AM
#7
Posted 11 February 2013 - 09:32 AM
#8
Posted 11 February 2013 - 09:48 AM
Im at work so I cant photoshop a ctf3d on the image of Obama ***** shooting.
Wtf ... ***** is censored...
S k e e t shooting.
#9
Posted 11 February 2013 - 09:51 AM
#10
Posted 11 February 2013 - 09:56 AM
Or using them to flank down jenner highway and then jump up behind the LRM boats, and then killing all the LRM boats to death.
#11
Posted 11 February 2013 - 09:58 AM
#12
Posted 11 February 2013 - 10:00 AM
Edited by von Bremerhaven, 11 February 2013 - 10:08 AM.
#13
Posted 11 February 2013 - 10:07 AM
If no one else has noticed, watch a spider or other light jumpjet, then land. There is a brief moment where they stand still.
#14
Posted 11 February 2013 - 10:11 AM
#15
Posted 11 February 2013 - 10:15 AM
#16
Posted 11 February 2013 - 10:17 AM
Only arm weapons can aim that far up, so the more you are in the air, the less damage you take from mechs in brawling range. Mechs at medium to longer range, though, will not have this problem.
I think it can be used to good effect, though.
Naturally, a skilled opponent might wait and alpha you when you land. I am... not always that smrt.
Edited by Kraven Kor, 11 February 2013 - 10:19 AM.
#17
Posted 11 February 2013 - 10:30 AM
also opens up lanes of fire for people shooting under you..
Obviously, if someone else is waiting for you to land, it's going to probably hurt..
Edited by Ghogiel, 11 February 2013 - 10:31 AM.
#18
Posted 11 February 2013 - 10:43 AM
#19
Posted 11 February 2013 - 11:01 AM
They also work well vs. torso-focused mechs because you can get out of the line of fire of their torso-mounted weaponry.
On the other hand, the moment you start jumping, your trajectory becomes entirely smooth and predictable, and generally speaking the act of jumping pushes you out of any cover you may have had. This means that you just gave a mech with arm mounted weaponry(or a sufficiently distant mech with torso mounted weapons) the easiest target shooting he can have. I *love* firing at jumping mechs.
#20
Posted 11 February 2013 - 11:15 AM
It's also good, as noted for being the guy in front. Alpha, hit your jets, maneuver for a flanking shot while the guy behind you grabs his attention. Jump jets let you clear choke points quickly and efficiently and stops your back armor from being the target's first layer of armor shielding when someone chances poking their guns around your big shiny metal tuckus.
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