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Melee Weapons And Melee Combat


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Poll: Melee Weapons and melee combat (59 member(s) have cast votes)

Do you like melee weapons on mechs ?

  1. Yes (40 votes [67.80%] - View)

    Percentage of vote: 67.80%

  2. No (19 votes [32.20%] - View)

    Percentage of vote: 32.20%

Do we need melee combat ingame ?

  1. Absolutely, yes. (41 votes [69.49%] - View)

    Percentage of vote: 69.49%

  2. I don't care, Iam pop-sniping all metal things (6 votes [10.17%] - View)

    Percentage of vote: 10.17%

  3. No, this game is about shooting walking things. (10 votes [16.95%] - View)

    Percentage of vote: 16.95%

  4. No melee, never, its against Battletech canon ! (2 votes [3.39%] - View)

    Percentage of vote: 3.39%

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#21 Golfin Man

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Posted 15 February 2013 - 10:33 AM

View PostAngelos Sanguinum, on 15 February 2013 - 10:17 AM, said:

Mechs are tons of steel and if there is a way to focus these tons onto surface of few meters, bad things can happen to your target.
Jumpjetting onto knocked down mech as example.



The thought of this makes me want to put the JJ back on my CTF-3D immediately (yes I took them off for ammo, troll if you like).
I don't recall reading much about death from above being in MWO but it would easily be the most BA way to kill someone. The specific example of landing on someone already knocked down is straight WWF or something. Not even a wrestling fan but killing someone like that would be so satisfying.
All this being said I can see how it might end up being abused, with a dragon doing the knockdown and some ****head A1 doing a JJ+6SRM alpha.

#22 MaddMaxx

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Posted 15 February 2013 - 10:35 AM

Quote

Its time for PGI to do something that is not in MWLL already.


That is your quote sir. That quotes presumes that Melee is already in MWLL. So I will ask you again. Show us where the Melee is in MWLL or sit back down.

P.S. MWLL was released Dec 23, 2009 and closed 1st quarter of 2013. Given it didn't make it in between those dates, what makes you think any form of combat based Melee would have made it in, ever, if it hadn't been retired?

Please don't make **** up. It simply doesn't help anyone.

Edited by MaddMaxx, 15 February 2013 - 10:37 AM.


#23 Angelos Sanguinum

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Posted 15 February 2013 - 10:52 AM

View PostMaddMaxx, on 15 February 2013 - 10:35 AM, said:

That quotes presumes that Melee is already in MWLL.

No its not. U mad or just don't want to understand my english, which is not my problem really. Many know about MWLL and its features and why its closed. However discussion about MWLL is for another thread, not this.

#24 Ialdabaoth

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Posted 24 March 2013 - 09:32 AM

Hand Actuators should always operate as melee weapons. Specific builds should have a 'Melee Hardpoint' on one arm, which allows them to mount a Sword, Hatchet or Mace (all of which are TT weapons). A melee attack can only be initiated if the melee weapon's arm has no weapons with unrefreshed cooldown.

Stats should be as follows:

Hand - (Tonnage x 0.15) damage, 0 heat, 0.5s cooldown, 5m range
Two Hands - (Tonnage x 0.15) damage twice (at 0.0s and 0.3s), 0.6s cooldown, 5m range
Sword - (Tonnage x 0.18) damage in x0.06 increments over .3 seconds, 0 heat, 0.3+0.2 cooldown, 10m range
Hatchet - (Tonnage x 0.3) damage, 0 heat, 0.6s cooldown, 7.5m range

The higher damage compared to TT is to compensate for MWO's doubled armor values.

#25 Pinselborste

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Posted 24 March 2013 - 10:04 AM

i want an urbanmechs torso as wrecking ball for my atlas.

would be funny if a spiders punches an atlas leg and the atlas kicks back and removes the head :)

Edited by Pinselborste, 24 March 2013 - 10:34 AM.


#26 Ialdabaoth

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Posted 24 March 2013 - 10:40 AM

For those who aren't familiar with Battletech, here's a list of available Battletech melee weapons as of 3050:

Hand Actuator
Sword
Hatchet
Wrecking Ball (normally mounted in construction 'mechs, but mountable in Battlemechs)
Chainsaw (normally mounted in construction 'mechs, but mountable in Battlemechs)

The Hatchet does the most damage; the Sword is the most accurate; the Wrecking Ball has a chance to cause knockdown. I suppose the best way to handle the Chainsaw would be to make it a melee equivalent of the Machinegun / Flamer - as long as you hold down the button, it's dealing damage.

#27 blinkin

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Posted 25 March 2013 - 02:41 AM

View PostIaldabaoth, on 24 March 2013 - 10:40 AM, said:

make it a melee equivalent of the Machinegun / Flamer

i find this highly amusing and more than a little ironic.





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