

How's The 8 Man Game These Days?
#1
Posted 11 February 2013 - 02:04 PM
So, how is the 8 vs 8 thing these days? Is it good, bad, both? Are most of those guys now doing 4 x 4 sync drops? I'm just curious.
#2
Posted 11 February 2013 - 02:07 PM
#3
Posted 11 February 2013 - 02:15 PM
I do notice a trend in lights becoming more and more rare. Also, jumping 3D's went from rare to everywhere.
A lot of people did bail on 8 mans. Some for good reasons (non-existent weight limitations) other's bad (I CANT GRIND PUGS EASY NEMOAR!)
#4
Posted 11 February 2013 - 02:16 PM
I am really hoping that the full match maker will take grouping into account so that grouping can be opend up again. Things will get even thougher when they up it to 12 man runs if they dont...
Edited by zhajin, 11 February 2013 - 02:17 PM.
#5
Posted 11 February 2013 - 02:20 PM
You just feel like you have to run your A+ mech when you'd rather be levelling something else too...haha.
#6
Posted 11 February 2013 - 02:23 PM
Group homogeneity is not nearly as much of an issue as some people make it out to be. It is a lot more competitive than the regular queue, though, so "VOIP PUGs" like Comstar are nowhere near viable against Merc Corps teams.
#7
Posted 11 February 2013 - 02:29 PM
#8
Posted 11 February 2013 - 02:32 PM
#9
Posted 11 February 2013 - 02:39 PM
Redshift2k5, on 11 February 2013 - 02:07 PM, said:
that'd be my only issue with 8's these days....people have RL stuff to do and it interrupts the ebb and flow of gaming. With 4 mans, even if you drop short a time or two, you can continue to just drop drop drop and have fun without the lull that seems inherent to 8mans.
What fight's I've had during 8 mans have always been good, especially since the tactical scenarios that occur are so different than 4mans.
#10
Posted 11 February 2013 - 02:42 PM
That said, skill varies pretty widely. You come across pretty weak teams and pretty amazing teams game to game.
8-mans are still pretty serious though. It's not where to go to make C-Bills, it's where you go to test your mettle. This isn't the place to brink AC/2 builds or silly/fun builds -- generally you want pretty serious and optimized mechs.
#11
Posted 11 February 2013 - 02:43 PM
#12
Posted 11 February 2013 - 02:48 PM
Out of the 16 or so matches I played last week I think I saw maybe 3 other lights than myself, and every single match was just a camp/snipe borefest.
It's just not even fun at all, not because I hate organized play and "hard mode", but because as others have said, it's sterile, boring campfests of who brings the heavier/better snipers.
If weight matching or weight limits were implemented, or even forced 2/2/2/2 setups, I'd probably enjoy it a lot more.
Edited by hammerreborn, 11 February 2013 - 02:50 PM.
#13
Posted 11 February 2013 - 02:52 PM
A long time ago I made a thread about this where I said that 8-man games should have higher payouts because it takes so much longer to get going and you generally face fiercer competition, but I got flamed by hundreds of screaming pugs. So now most people who would be playing 8-mans are back to slaughtering pugs in 4-mans because it's faster.
Edited by Icebound, 11 February 2013 - 02:52 PM.
#14
Posted 11 February 2013 - 02:52 PM
although last night i encountered a 8 man group of ALL lights.........
they lost
#15
Posted 11 February 2013 - 02:56 PM
#16
Posted 11 February 2013 - 03:02 PM
Fewer teams of pure cheese builds, at least.
Still usually devolves into the same old brawl, but the recent fixes to PPC's are seeing some of the long-range game return, a bit more cat-and-mouse it seems.
But this is from a limited sample; I've only ran maybe 15-20 8v8 drops since the last patch.
#17
Posted 11 February 2013 - 09:05 PM
#18
Posted 11 February 2013 - 09:16 PM
EDIT: My group tends to shy away from full on cheese. We run our 8-mans based on what our next RHoD match calls for. Be it 2/2/2/2 1/2/3/2 or 2/0/3/3. If we meet a team of Atlases and Spaltapaults, so be it. We push through and find a way to win. All it has been doing is making us stronger. We have come a long way since our first RHoD match.
Edited by Philldoe, 11 February 2013 - 09:41 PM.
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