forword
You already know, that the side torsos of some BattleMechs are a easy target - so crippling or even killing this Mech is just too easy:
That would be: Hunchback, Atlas, Stalker, Catapract.
As you should know the values for this armor protection - was taken from the rule set of the board game and multiplied by factor 2.
Well why it is absolute necessary in TT to up armor your legs (because a Mech without leg - is as good as dead) in MWO with pin point accuracy - legs are often a harder target - and it doesn't cripple your foe - with the same ammount of firepower you may have been able to cut through his torso.
current system
So i think its time to rethink the armor system. Following suggestion could be a good start:
We have actual one limit. The maximum armor of a Mech in a location is the doubled value of its internal structure.
So the Hunchback's side torsos for example has internals 24 and can have a maximum armor of 48.
Those 48 points have to divided for rear and front section.
The legs of the Hunchback have the same rating too.
So is someone you seriously shooting at a Hunchbacks (without the 4SP) legs?
So if you are adding all armor values you get a maximum value of 338 points. No Hunchback, nor other biped BattleMech with 50t can carry more armor.
suggestion
So that is what you alread knew.. now the suggestion:
The maximum of 338 for 50t Mechs stay in place. But it is allowed to uparmor all sections - with exception of the head up to 20% rounded of his maximum armor.
In the Example...you want to uparmor the side torsos of the Hunchback
- 20% of 48 max ~ 10 points
- you have actual 320 points of armor
- you swap the small laser for another half ton of armor - so you have 336 points now
- you remove 2 points from each leg
- now you placing the free 20 points of armor at each side torso
Benefit
Because this is direct proportional to the structure value - so tge increasing of the armor on the legs and center torso of a Spider won't be game breaking
Less mobile heavy mechs and assault mechs got more sturdy arms and torsos...but that comes at costs of leg armor (some allready use only few plates there) so shooting at legs may become more common.
So what do you think?