

Lock on ranges
#1
Posted 27 May 2012 - 09:38 AM
in mercs my missle couldn't lock on at 1200meters they locked on at 1000meters cause the hud redicual would not turn detect the enemy till 1000 meters.
My question is, will we be able to lock on at 1200 meters?
#2
Posted 27 May 2012 - 09:40 AM
How accurate MWO is to the tabletop in terms of weapon stats is anyone's guess...
#3
Posted 27 May 2012 - 09:41 AM
#4
Posted 27 May 2012 - 09:41 AM
"...and as soon as we can get an enemy that's within 640 meters, that's the range of our missile systems..."
Keeping in mind that 640 meters in MWO units is not the same as 640 meters in Mechwarrior 4 units. =)
Heavy Preview. Look at about 0:50.
As far as lock goes, I believe scout 'mechs can not only acquire line of sight for you, but get a lock using NARC as well.
Edited by Paige V, 27 May 2012 - 09:49 AM.
#5
Posted 27 May 2012 - 10:02 AM
#6
Posted 27 May 2012 - 10:09 AM
#7
Posted 27 May 2012 - 10:12 AM
#8
Posted 27 May 2012 - 10:14 AM
#9
Posted 27 May 2012 - 10:19 AM
#11
Posted 27 May 2012 - 10:28 AM
#12
Posted 27 May 2012 - 11:34 AM
#13
Posted 27 May 2012 - 11:39 AM
#14
Posted 27 May 2012 - 12:37 PM
The FedCom eventually develops and deploys Extended LRMs ("ELRMs") in 3054 as a response to the Clans and their range advantages with other weapons; the ELRMs would have an effective range of 1140 meters (38 hexes), but have a minimum range of 300 meters (10 hexes).
Also, ELRMs are canonically incompatible with Artemis IV, Narc systems, and alternate munitions.
Clan Coyote eventually deploys the "Advanced Tactical Missile" system ("ATMs") in 3060; the ER-ATM missile has a "long" range of 810 meters (27 hexes) and a minimum range of 120 meters (4 hexes).
Both IS and Clan could have access to Mech Mortars (if implemented), which have the same range profile as standard LRMs, but fire in high ballistic arcs that protect them from the effects of AMS.
There is also the issue of sensor/detection range:
- The Short-Range Scanner Sweep "provides a MechWarrior with a two-kilometer sweep". (CBT Companion, pg. 237)
- The Long-Range Sensor Sweep "shows a 32 square kilometer map [~5.66 km per side], usually relayed to the battle computer from satellites", and "enemy 'Mechs are usually displayed as well, but no detail cam be obtained unless they are within two kilometers of the scanning 'Mech". (CBT Companion, pg. 237)
- Standard Jamming Gear "enables a MechWarrior to jam communications up to two kilometers away against any BattleMech currently targeted on the primary viewing screen". (CBT Companion, pg. 239)
- Communications equipment is capable of "direct point-to-point operational ranges (without bouncing) averaging 50 kilometers on the ground". (TechManual, pg. 212)
- The searchlight "can light up targets as far away as five kilometers". (TechManual, pg. 237)
IIRC, maps for MWO are expected to be fairly large.
Can and should we expect to see sensor ranges closer to BT canon (e.g. 2-5 km), or closer to what is traditionally depicted in the previous MW computer games (e.g. 1 km)?
Which would be preferred, and why?
#15
Posted 27 May 2012 - 02:35 PM
at 0:55 you see he is locking on target at approximately 1050 meters, but has to wait for the enemy to come into his missile range of 640 meters. So, lock-on at 1050, max missile range 640.
#16
Posted 27 May 2012 - 02:48 PM
Strum Wealh, on 27 May 2012 - 12:37 PM, said:
The FedCom eventually develops and deploys Extended LRMs ("ELRMs") in 3054 as a response to the Clans and their range advantages with other weapons; the ELRMs would have an effective range of 1140 meters (38 hexes), but have a minimum range of 300 meters (10 hexes).
Also, ELRMs are canonically incompatible with Artemis IV, Narc systems, and alternate munitions.
Clan Coyote eventually deploys the "Advanced Tactical Missile" system ("ATMs") in 3060; the ER-ATM missile has a "long" range of 810 meters (27 hexes) and a minimum range of 120 meters (4 hexes).
Both IS and Clan could have access to Mech Mortars (if implemented), which have the same range profile as standard LRMs, but fire in high ballistic arcs that protect them from the effects of AMS.
There is also the issue of sensor/detection range:
- The Short-Range Scanner Sweep "provides a MechWarrior with a two-kilometer sweep". (CBT Companion, pg. 237)
- The Long-Range Sensor Sweep "shows a 32 square kilometer map [~5.66 km per side], usually relayed to the battle computer from satellites", and "enemy 'Mechs are usually displayed as well, but no detail cam be obtained unless they are within two kilometers of the scanning 'Mech". (CBT Companion, pg. 237)
- Standard Jamming Gear "enables a MechWarrior to jam communications up to two kilometers away against any BattleMech currently targeted on the primary viewing screen". (CBT Companion, pg. 239)
- Communications equipment is capable of "direct point-to-point operational ranges (without bouncing) averaging 50 kilometers on the ground". (TechManual, pg. 212)
- The searchlight "can light up targets as far away as five kilometers". (TechManual, pg. 237)
IIRC, maps for MWO are expected to be fairly large.
Can and should we expect to see sensor ranges closer to BT canon (e.g. 2-5 km), or closer to what is traditionally depicted in the previous MW computer games (e.g. 1 km)?
Which would be preferred, and why?
i once argued that atm's where more powerful when playing mercs cause they were in that game. LRM 20's were 16 damage ATM's were 18 damage! know that i know mw4 specs were a lie. i wonder which is more powerful?
that is enought reason to have everything the bt canon way! to prevent confusion on wha is what. What is real what is false.
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