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Adjustable Chainfire Speed.


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#1 TLD LARS

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Posted 12 February 2013 - 11:21 AM

I am running a Dragon with 2-3 autocannons, but when chainfired I lose alot of DMG due to the pause between the guns in the chain.

Today I spectated a player chainfirering 3 Ultra cannons, he could have delt well over double DMG, because he only had slightly higher RPM then a single ultra.
Heat was not a problem after 10 sek shooting.

Would it be possible to adjust the chain fire speed in the future?
It could also be nice with laser, then it would be possible to alpha until 90% heat and then chain to keep it at max 90% heat.

#2 SJ MetalDeath

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Posted 12 February 2013 - 11:26 AM

u could us a script. thats what people are doing uac5 mechs

cheating kinda

#3 blinkin

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Posted 12 February 2013 - 11:34 AM

YES!! in every sense of the word! there are several mech designs that i have come up with that don't quite work because of the ROF on chain fire.

just something that allows us to set time in between shots.

as far as the UAC5 is concerned, it used to double tap even when using the chain fire option, but at some point that either broke or was removed. currently it entirely defeats the purpose to chain fire UAC5. you will get half rate of fire because it will not fire the second shot of the set.

#4 blinkin

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Posted 16 February 2013 - 01:28 PM

bump for a very good idea

#5 Donas

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Posted 16 February 2013 - 01:40 PM

How fast are you hoping to shoot the AC5? are you clicking through the rotation faster than the 1st AC's 1.75 second cycle time? If thats the case then adjusting the speed wont do anything. I have 4 AC5's on a Cataphract with 2 MLAS, and have never really noticed any delay, though with 4 AC5's I have that much more time before they all go through the rotation. I dont even notice the MLAS going off because at a 3 second cooldown, they get skipped in the rotation a lot.

Keeping in mind that this is just AC5's, not Ultra AC5's, but in the OP it didnt specify. If the Ultra AC5's are going slow then isnt that a bug? They are supposed to fire as fast as you can pull the trigger, right? the downside being jamming on every 4th shot or so?

If the OP was meaning Ultra's from the start, then my bad. Not meaning to clutter the thread all up. lol

#6 blinkin

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Posted 16 February 2013 - 05:37 PM

View PostDonas, on 16 February 2013 - 01:40 PM, said:

How fast are you hoping to shoot the AC5? are you clicking through the rotation faster than the 1st AC's 1.75 second cycle time? If thats the case then adjusting the speed wont do anything. I have 4 AC5's on a Cataphract with 2 MLAS, and have never really noticed any delay, though with 4 AC5's I have that much more time before they all go through the rotation. I dont even notice the MLAS going off because at a 3 second cooldown, they get skipped in the rotation a lot.

Keeping in mind that this is just AC5's, not Ultra AC5's, but in the OP it didnt specify. If the Ultra AC5's are going slow then isnt that a bug? They are supposed to fire as fast as you can pull the trigger, right? the downside being jamming on every 4th shot or so?

If the OP was meaning Ultra's from the start, then my bad. Not meaning to clutter the thread all up. lol

i was approaching it from the point of any weapon and applying a steady rate of fire to them. 4x ac5 is one of the few setups that keeps perfect time.

this is so i can set my 4xERPPC on my atlas to have a steady fire rate. in most cases it would be a matter of slowing down the chainfire effect.

#7 Donas

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Posted 16 February 2013 - 06:05 PM

Gotcha. makes sense.

Edited by Donas, 16 February 2013 - 06:06 PM.


#8 blinkin

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Posted 28 February 2013 - 11:21 AM

bump

#9 Stringburka

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Posted 28 February 2013 - 11:50 AM

+1 for great suggestion.
I'd like to see more of that kind of customization anyway in the game. Being able to "program" the 'mech would make it feel more personal too.

#10 Ancient Demise

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Posted 28 February 2013 - 05:28 PM

I should be able to chain fire as fast as I click. Otherwise I might as well use more weapons groups and mouse buttons, defeating the purpose of chain firing.

#11 Taelon Zero

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Posted 28 February 2013 - 09:02 PM

Agreed, better than cycling through multiple groups to get the ROF needed.

#12 blinkin

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Posted 14 March 2013 - 09:49 AM

bump

#13 StalaggtIKE

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Posted 14 March 2013 - 10:05 AM

View PostAncient Demise, on 28 February 2013 - 05:28 PM, said:

I should be able to chain fire as fast as I click. Otherwise I might as well use more weapons groups and mouse buttons, defeating the purpose of chain firing.

Agreed. If the weapon has already surpassed its cool-down, it should fire immediately, when fired in chain fire mode. It seems to me that chain-fire in fact has some kind of cool-down.

#14 blinkin

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Posted 14 March 2013 - 10:17 AM

View PostStalaggtIKE, on 14 March 2013 - 10:05 AM, said:

Agreed. If the weapon has already surpassed its cool-down, it should fire immediately, when fired in chain fire mode. It seems to me that chain-fire in fact has some kind of cool-down.

0.5 seconds.

you can effectively chain fire 2x AC2, but if you have a build with more AC2 than that only the first 2 will fire. i tried to make a rapid fire long range build with 3x AC2 on a hunchback and it failed horribly because i was down on damage by 50% and was firing at a much lower rate than intended.

#15 slash b slash

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Posted 30 March 2013 - 08:36 AM

View Postblinkin, on 14 March 2013 - 10:17 AM, said:

0.5 seconds.

you can effectively chain fire 2x AC2, but if you have a build with more AC2 than that only the first 2 will fire. i tried to make a rapid fire long range build with 3x AC2 on a hunchback and it failed horribly because i was down on damage by 50% and was firing at a much lower rate than intended.


Wrong, you can not effectively chain fire 2x AC2s. If you chain fire 2 or more AC2s, they will shoot at the same rate a single AC2 does because of the 0.5s firing delay between weapons (which is the recycle time of an AC2). I tried to setup a chain fire script with Autohotkey but I just can't get it to work.

Can anybody post a ahk chainfire script that is confirmed to be working?





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