LOVE <3
great idea.


Found A Great Way To Balance Ecm
Started by ThePieMaker, Feb 12 2013 01:22 PM
25 replies to this topic
#21
Posted 08 March 2013 - 03:38 AM
#22
Posted 08 March 2013 - 04:05 AM
I think the concept is a good one. Maybe not exactly on the way that it has been suggested in this thread,but the devs definitely should take a look.
There should be intensives for keeping your heat below X% and not keep over heat alpha every 3 seconds.
There should be intensives for keeping your heat below X% and not keep over heat alpha every 3 seconds.
#23
Posted 08 March 2013 - 01:28 PM
PanzerMagier, on 08 March 2013 - 04:05 AM, said:
I think the concept is a good one. Maybe not exactly on the way that it has been suggested in this thread,but the devs definitely should take a look.
There should be intensives for keeping your heat below X% and not keep over heat alpha every 3 seconds.
There should be intensives for keeping your heat below X% and not keep over heat alpha every 3 seconds.
Now that you mention it, having incentives for keeping yourself at a low heat level is good. I mean, it wouldn't be very hard with a 3ML, 2 SSRM raven because those things run very cool, but hey,

#24
Posted 08 March 2013 - 01:32 PM
@OP: Another great suggestion to add to the longs list of ECM fixes.
Two LLasers..., well that's your problem, there. I run 3Mlaser+TAG and AC5; no heat issues.
Stringburka, on 12 February 2013 - 01:30 PM, said:
I pilot a CDA-3M and get hot enough all the time. Don't know what your build is, I use 2xLL+ML+TAG,
Two LLasers..., well that's your problem, there. I run 3Mlaser+TAG and AC5; no heat issues.
Edited by StalaggtIKE, 08 March 2013 - 01:35 PM.
#25
Posted 08 March 2013 - 03:38 PM
StalaggtIKE, on 08 March 2013 - 01:32 PM, said:
@OP: Another great suggestion to add to the longs list of ECM fixes.
Two LLasers..., well that's your problem, there. I run 3Mlaser+TAG and AC5; no heat issues.
Two LLasers..., well that's your problem, there. I run 3Mlaser+TAG and AC5; no heat issues.
At one point, I used 3 meds+1lrg... cooling required the use of the large laser, so I could alpha the meds more often. It worked more or less.
#26
Posted 09 March 2013 - 02:45 PM
Well mr. Piemaker, the bonus could be scaled from weight class to weight class. you know 12% for a light and 16% for medium etc...
But yea, I know it's not conon ,but since when is MWO?
We're getting news of coolant, ugh it makes my stomach turn every time I hear of it.
Point in case, wouldn't you agree your mech runs probably faster and aims better at 0-10% heat than 99? I certainly like to think so. There definitely should be repercussions for hovering your mech over 85% and incentives for keeping it below 20%. obviously this should be scaled based on weight class so that it zero heat scouts don't get even more overpowered than they already are :>
But yea, I know it's not conon ,but since when is MWO?
We're getting news of coolant, ugh it makes my stomach turn every time I hear of it.
Point in case, wouldn't you agree your mech runs probably faster and aims better at 0-10% heat than 99? I certainly like to think so. There definitely should be repercussions for hovering your mech over 85% and incentives for keeping it below 20%. obviously this should be scaled based on weight class so that it zero heat scouts don't get even more overpowered than they already are :>
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