I don't wanna use the word 'realistic' but let's say the mechanics of a mech and weapons would get closer to stuff we have now or could have in year 3050 after a horrible stone-age war, would it appeal to you?
Examples coming from a more sim like game:
- Missiles doing AoE damage (spread damage - for example hitting a wall 5 meters away of a mech)
- MGs much longer range
- Heatsinks in the legs not contributing to the heat dissipitation of a laser in the head
- Weapon convergence
- Weather effects / Physics
- More controls over mech movement and weapons in general
- R&R
Pro's of keeping it more to BT/TT/Canon/Lore
- You get a very balanced game, since you don't have to tickle months with numbers trying to get everything lined up and not OP.
- Game progresses faster (clans come earlier for example)
My PERSONAL opinion:
I'm more into the piloting big stompy robots going as close as possible to some kind of other universe realism than about house davion/steiner, clans and so on.
They can be the story fundament of the game but I'm more interested in features concerning weapons and mechs even if the lore has to be broken to implement it.
So I just wanted to know what you folks are thinking.
Edited by TexAss, 12 February 2013 - 05:50 PM.