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Why Don't Lite Mech Take Equal Damage?


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#61 Vodrin Thales

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Posted 20 February 2013 - 01:45 PM

View PostFriedIV, on 12 February 2013 - 07:39 PM, said:

Then should a lasers time of fire be shortened so that more of the damage effect takes place? I think my point is are lasers useless in this condition?


No they are not, they just take skill to keep on target.

#62 xX_Nero_Xx

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Posted 20 February 2013 - 01:58 PM

lights have never taken full damage, reason why is useally you dont get a full on shot , since there is so small most of the time the damage gets spread out over the mech

#63 JadePanther

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Posted 20 February 2013 - 02:09 PM

I've had shutdown 3L's eat 2-3 alphas (4 ML or better) at close range to Rear CT and run away barely orange if that..

even just 4 ML's should core out the rear CT of a 3L in 2 alphas to a non moving target at the same single location. 3 would be overkill.. swap in a large laser and boggle at the fact that he could walk away from 2 strikes. and even the 3 shot as he starts to get moving doesnt finish him..

Sorry to say but on them thier rear armor is buggy..

#64 Jabilo

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Posted 20 February 2013 - 02:17 PM

mmm, you know I had a 3L shut down in front of me (already damaged) and popped three alphas straight in to him.

Bear in mind that's 2 x ERPPCs an 1 x Gause.

I have not done the maths or anything, but he walked away from it and I thought - that's just not right, how can that little dude take all that.

#65 FriedIV

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Posted 21 February 2013 - 07:02 AM

http://mwomercs.com/...annoying-light

Thanks for this. It was the most useful thing said.
I'm also glad there are people who can use a dictionary. But really? Are you just that angry? Or just assuming way too much. :angry: It's all good!!

Edited by FriedIV, 21 February 2013 - 07:03 AM.






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