5 med/heavy mechs
2 lights
1 assault
- closer to mechlore, and I would argue, more fun to play. Granted Pirahanna has to take into account the types of mechs players have chosen to launch, but there are far too many assaults seen on the battlefield, imho. It is not uncommon to get teams of 4+ assaults. How often did this occur in the Mechwarrior universe battlefield? - not often at all. Not saying that all matches should be as above (indeed, variation is fun too), only that this would make a bit more lore friendly and representative of the mechwarrior universe and would change the dynamics of the matches (and imho, adding more fun to the mix).
Edited by Redwo1f, 13 February 2013 - 11:16 AM.