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Additions To Stat Screen, Penalize Players For Friendly Fire.


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#1 healybob

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Posted 12 February 2013 - 08:21 PM

I'd like to see a stat field for:
friendlyFireDamage:outgoing
friendlyFireDamage:incomming

I would also like to see people penalized for FF, like have it off set their Cbill and xp gains based on the FF damage they do.

Edited by healybob, 12 February 2013 - 09:17 PM.


#2 Ipecac

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Posted 13 February 2013 - 07:21 AM

God yes!

there should be "Damage done to your own team: 200"

over the course of a map, people who blast into the crowd can really effect the outcome by damaging their own mechs. This should be rolled directly into a Cbill or xp penalty as well.

#3 Voridan Atreides

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Posted 13 February 2013 - 07:40 AM

You should lose damage for everytime you FF.

#4 sycocys

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Posted 13 February 2013 - 10:17 AM

There should be a penalty for "***** that just ran in front of friendly alpha fire to try to steal a kill and got smoked in the back by 4 srm6s and 2 LL" - I think the penalty should be a lifetime mac id ban and forfeiture of all assets to the person who inadvertently got a tk because of their stupidity.

#5 Oxcide

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Posted 13 February 2013 - 10:19 AM

View PostVoridan Atreides, on 13 February 2013 - 07:40 AM, said:

You should lose damage for everytime you FF.


Very situational IMHO, I pilot an Atlas as a Brawler role. To many times while doing my role face to face with another mech other friendly mechs like to run to the other side and attack from behind (i understand this as hitting them in the back is optimal) however, while fighting I am launching three SRM-6's at close range and at times it does hit the friendly mech. Why should I be penalized for just trying to play my role?

I do hold off on my trigger finger a lot of times due to the above mentioned, however, it doesn't stop the fact that I fire and another mech pops into my sites that should not be there.

I fully support the penalize the FF that happens with no reason, but a little grey area is needed to make sure people are not penalized for just playing their role and you wasnt watching where you was positioned.

Just my thoughts on this touchy subject.

#6 Voridan Atreides

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Posted 13 February 2013 - 10:32 AM

View PostOxcide, on 13 February 2013 - 10:19 AM, said:


Very situational IMHO, I pilot an Atlas as a Brawler role. To many times while doing my role face to face with another mech other friendly mechs like to run to the other side and attack from behind (i understand this as hitting them in the back is optimal) however, while fighting I am launching three SRM-6's at close range and at times it does hit the friendly mech. Why should I be penalized for just trying to play my role?

I do hold off on my trigger finger a lot of times due to the above mentioned, however, it doesn't stop the fact that I fire and another mech pops into my sites that should not be there.

I fully support the penalize the FF that happens with no reason, but a little grey area is needed to make sure people are not penalized for just playing their role and you wasnt watching where you was positioned.

Just my thoughts on this touchy subject.


In my experiance FF does not happen very often with me, even when brawling. When it does happen though it would not be too hard to make up that dmg.

#7 Oxcide

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Posted 13 February 2013 - 10:36 AM

View PostVoridan Atreides, on 13 February 2013 - 10:32 AM, said:


In my experiance FF does not happen very often with me, even when brawling. When it does happen though it would not be too hard to make up that dmg.


I agree, but my opinion still stands as, why should I get penalized for accidental FF when I am in a huge AS7-D-DC in attack position firing off both cannons and you walk out in front of me, or in some situations between me and the other Atlas exchanging blows?

#8 Voridan Atreides

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Posted 13 February 2013 - 10:47 AM

View PostOxcide, on 13 February 2013 - 10:36 AM, said:


I agree, but my opinion still stands as, why should I get penalized for accidental FF when I am in a huge AS7-D-DC in attack position firing off both cannons and you walk out in front of me, or in some situations between me and the other Atlas exchanging blows?


Okay I understand. So what should be done then?

#9 Oxcide

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Posted 13 February 2013 - 10:58 AM

I wish I new and I have spent some time thinking about this issue before in other threads, I dont know an honest way to implement a penalty against "abusive FF".

Maybe a proximity area Penalty (sorry as I know this is crazy): So in other words if you are within a certain distance to an enemy mech when the FF happens then it would be written off as accidental FF, and outside of a proximity to an enemy mech it would be considered straight out FF and a penalty would be applied.

Once again I know that sounds crazy, but in my mind it is the only way to "weed" out the accidental from the "I'm a noob and hit you in the back while testing out my weapons".

Like I said though abusive FF should be penalized,

#10 sycocys

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Posted 13 February 2013 - 02:20 PM

Abusive FF and TKing is penalized. Report it to the support staff and they will handle it from there. You don't need to know how they handle it, but from past experience and the fact I haven't seen a grief-er TK attempt in months now I'd say they are doing a fine job with whatever they are deciding to do with these situations.

Accidental and "I walked into your alpha" FF and TKing is not penalized and shouldn't be unless you are penalizing the fool getting in the way of his team's shots.

#11 blinkin

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Posted 13 February 2013 - 02:26 PM

View Postsycocys, on 13 February 2013 - 02:20 PM, said:

Abusive FF and TKing is penalized. Report it to the support staff and they will handle it from there. You don't need to know how they handle it, but from past experience and the fact I haven't seen a grief-er TK attempt in months now I'd say they are doing a fine job with whatever they are deciding to do with these situations.

Accidental and "I walked into your alpha" FF and TKing is not penalized and shouldn't be unless you are penalizing the fool getting in the way of his team's shots.

i think most of the concern is about players ho just don't care where their shots go.

if we make the penalty too harsh it is unfair to the player who accidentally hit a friendly who ran straight through his stream of bullets.

if we make it too loose then people will just fire into the crowd indescriminately.

i think the suggestion in the OP strikes a decent balance.

Edited by blinkin, 13 February 2013 - 02:26 PM.


#12 sycocys

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Posted 13 February 2013 - 04:21 PM

I honestly have no problem with it showing in the stats whatsoever, it's a recorded stat regardless and would be good to know.

In nearly all of my matches the ONLY time I take FF is when I'm face ra-ping someone with my srms and someone is trying to steal my kill/pretend to save me.

The only 3 times I commit FF is when the game tabs out and I click back in, someone jumps into my shooting lane to prevent my kill, or if I'm poking long range and they happen to be hiding cloaked right in line with my target - to me if you are going to penalize for errant shots, even careless shots you also need to implement a way to penalize for guys getting lit up by jumping into your firing lane which is where 90% of FF occurs. I want to see the guy that hops in front of 4 srm 6's and has his back shredded take xp and c-bill damage or get a null reward run for an intentional suicide.

#13 Gremlich Johns

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Posted 13 February 2013 - 04:45 PM

Better yet, have a IFF limiter that disables firing mechs from firing on their teammates when their reticle rolls across a friendly.

#14 blinkin

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Posted 13 February 2013 - 04:47 PM

View PostGremlich Johns, on 13 February 2013 - 04:45 PM, said:

Better yet, have a IFF limiter that disables firing mechs from firing on their teammates when their reticle rolls across a friendly.

that would only be reasonable with lasers, but i think it would be a good idea.

#15 sycocys

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Posted 14 February 2013 - 04:24 AM

I'll support it just as soon as weapon manufacturers in the real world provide trigger lock outs that prevent team fire in the real world.

Jamming up my weapons systems because you want to jump into my line of fire I don't believe is a good idea, it removes the penalty for being stupid - which is dying to my fire when you try to steal my kill.





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