Bren McGuire, on 12 February 2013 - 11:21 PM, said:
Streak srm's have been nerfed to hell. They no longer only hit the center torso; they hit anyhing above the waist, closest first.
The nature of how missiles work renders this inconsequential. Missile weapons deal splash damage in a 3.5 meter radius to all components in the impact area. This is why even when just a single SSRM hits you, it is usually multiple components that will light up in your status board (depending on how large they are). Watch out for it and you will notice.
The result of this is that missiles have always spread their damage across the torso region just like they do now. For example, if a Streak hits you in the right torso, a Light's comparatively small profile means that your center torso will take damage as well. And if you take damage to the center torso, your right torso will take damage. Even if a SSRM somehow manages to hit your right arm (very rare!), your right torso will still take damage.
Bren McGuire, on 12 February 2013 - 11:21 PM, said:
Only ECM mechs use streaks now.
lol, I think that is precisely the issue.
A weapon that deals 5 damage per salvo, every 3.5 seconds, with little heat build-up and a 100% to-hit ratio, and on top of it you can launch it when your target is
behind you. And only 4 variants of 'Mechs can use it.
Better yet, Streak missiles have a habit of not only phasing through whoever launched them, but their target as well. Last night I got killed by two ECM-Streakmandos chasing me through River City Night. I ran, trying to shake them between the buildings, then died due to my left torso being blown up. Strangely, I still had armor on that location, but the magic missiles hit me in the front. Whilst I was running away from their launch position. Yeeeaahhhh ...
Flapdrol, on 13 February 2013 - 07:04 AM, said:
Before the ECM the jenner D with 2 ssrm dominated light vs light. Streaks have not changed since then.
If you consider these two posts [
1][
2], you will find that SSRMs ( a ) do more damage and ( b ) stopped missing at around the same time that ECM was introduced. Wouldn't you agree that this may affect their efficiency?
Honestly, Streak Missiles are awesome. I used them myself because they are the go-to weapon for killing off other Lights. Even back when they actually had a chance to miss if you launched them within the so-called Circle of Death. Now this weapon was monopolized by some very few models which proceeded to boat them, and they no longer miss, and they deal more damage. Huh?
My suggestion would be to re-introduce a turn radius limitation like I vaguely recall from CB, thus severely limiting their threat level in a "knife fight". Additionally, MWO could take a page from the TT rules/canon and ( a ) require achieving a new lock after each salvo and ( b ) have Streaks not care about ECM, making them a viable choice for everyone again.