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Thermal Vision Too Blurred With 3 Screens

v1.2.190

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#1 BP Raven

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Posted 20 February 2013 - 11:32 AM

've just recently upgraded to a triple monitor setup and love how the game works and looks across 6000 or so pixels, except in thermal vision. At first i thought i was going mad, since i didn't remember it being so bad, but on a whim i ran the game on one monitor and all was fine.

The problem is most noticable when the mech is moving, it's as if the blurring is being applied too much, stationary and things become clear again. I made these two screens (cropped from 5760 * 1080) and posted in another thread...

Stationary mech:
Posted Image

Moving:
Posted Image

And here is one i took just now running the same hardware, just one screen (1920 * 1080) moving at 82kph...

Posted Image

Notice especially the amount of blurring applied to the canopy framing between the cropped ultrawide images and the standard 1920 image.

Any other 3 screen users experience the same issue (or know a fix)?

Hardware is a GTX690 running at 6038 *1080 (bezel corrected) on beta 313.96 drivers, although it was the same on the 310.90s

If this is a bug (and i would certainly put forward the case that it is) then please consider this a report (or please direct me to the correct place to file it).

#2 Mister Dark

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Posted 20 February 2013 - 12:52 PM

I am confirming the same issue while running 2 Crossfired Sapphire HD5850s on 3 monitors.

It is insanbely blurry, and COMPLETELY unuseable and impossible to pilot when zoomed in.

It's even worse when on a dark map. :-P Please fix this bug.

#3 BP Raven

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Posted 20 February 2013 - 04:34 PM

Ahh, i was starting to think it was just me, glad to know that i'm not alone...

#4 Cest7

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Posted 20 February 2013 - 07:38 PM

If you have not already, Kill the global motion blur. That thing is the devil.

You'd think in 1kyrs they'd have developed some sort of Heat Imaging that is as clear standing still as when you are moving....

The ugly filter on heatvision has been brought up before, as with the TV Scanlines in nightvision. Could be leftover from the Cryengine presets, or someone was drunk when they made the vision modes.

#5 BP Raven

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Posted 21 February 2013 - 09:49 AM

Motion blur is very definatelt off. GFX settings are high across the board except for effects which are on very high, vsync on.

#6 frag85

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Posted 21 February 2013 - 10:07 AM

Wow, and here I was thinking it was just the fact I had to run a non-native resolution to get a stable 50+FPS with my triple-head setup. I'm happy for the other triplehead things that were corrected since the closed testing, hope this can get fixed soon.

#7 BP Raven

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Posted 21 February 2013 - 10:39 AM

Tried with various combinations of vsync on/off/adaptive, also with 'standard' 5760*1080 res (ie no bezel correction) with the same results.





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