Unballacned Mach Making Or What?
#1
Posted 08 February 2013 - 04:25 PM
Some thing wrong with the machmaking? It think this is weary unballanced.
Sorry for bad grammer, I'm from Hungary... and I'm hungry xD
#2
Posted 08 February 2013 - 04:29 PM
#3
Posted 08 February 2013 - 04:49 PM
#4
Posted 08 February 2013 - 05:31 PM
#5
Posted 08 February 2013 - 05:37 PM
I unlocked the extra module slot, on three mechs this week (64500 xp (non with ecm)), while pugging.
My KDR went slightly up in this time. I didnt have any major losing streaks.
RancidSnivel, on 08 February 2013 - 05:31 PM, said:
The chances that you'll end up with the grp in your team are exactly the same. So yes it is fair.
#7
Posted 09 February 2013 - 05:57 AM
Well, see you at the bettlefront
#8
Posted 09 February 2013 - 04:05 PM
so with the new matchmaker comming on the 19th and Elo sorting them higher then you by march your luck soloing should improve
#9
Posted 09 February 2013 - 04:50 PM
1) A couple (or even 1) bad player on a team can break it. Especially in a big mech.
2) Mech loadouts are, on average, much better, almost nobody is bringing a
In all fairness to the matchmaker, your odds of being with a group are likely only slightly less than average when you are playing alone. You should expect to win nearly 50% of the time. However, the matchmaker doesn't separate by skill, or experience and that makes this game a touch hard on beginners.
#10
Posted 09 February 2013 - 05:45 PM
Troggy, on 09 February 2013 - 04:50 PM, said:
2) Mech loadouts are, on average, much better, almost nobody is bringing a
No trial mechs to be seen? = No new players
Which says to me that the user base is not growing....a bad thing for the game I'm thinking.
#11
Posted 09 February 2013 - 05:57 PM
hkk, on 09 February 2013 - 05:50 PM, said:
no trial mechs seen = no new players
Which says to me that the user base is not growing....a bad thing for the game I'm thinking.
Actually, the cadet bonus is probably more to blame for this. Think about it...within the first few games played you make enough bonus C-bills to buy a 'Mech that you can customize, where before it took quite a bit of time and playing in trial 'Mechs.
#12
Posted 09 February 2013 - 06:15 PM
hkk, on 09 February 2013 - 05:50 PM, said:
no trial mechs seen = no new players
Which says to me that the user base is not growing....a bad thing for the game I'm thinking.
Well.. I have around 950 games in. I've been here just over 2 weeks, so I'm kind of "new".. and I don't run trial mechs because they are soft, ill gunned, and run crap engines. Virtually _no one_ bothers with stock mechs because running a stock mech is quick death (at least when pugging). I'd _love_ to be able to pick up some trial mechs and "try out other flavors" of gaming, but not at the expense of having my entire team lose because of it.
Also, I _am_ seeing trial mechs in matches, usually at least one, sometimes 2 or 3. Now, consider that out of my 950 matches I only see the same names a handful of times, and you begin to realize just how many people are actually playing this game right now. Given how many people are playing, it stands to reason that you could go a long time without seeing "new players", but they may well be out there in one of the hundreds of other matches going on at any given moment.
And I tell ya.. one of the reasons people might try, then bail, on this game has to do with the poor mech lab interface, lack of guidance on fitting mechs, and the crap power of the trial mechs (being wasted the first minute of a match too many times will make you wonder why you bother trying to play at all). Not to mention bugs with things like setting weapon groups which messes up even those that know what they are!
They clearly needed at least another month, maybe two, before this went open beta. They needed to fix the mech lab, needed to put in a guide system (for your first few days playing in the lab, etc), and they needed a match balancing system that didn't put new players in with veteran drop groups.. because being wiped several times in a row, miserably, isn't a good way to encourage people to stick with the game.
just my opinions/observations. It would be nice if PGI told us how many active accounts are loging into matches, and how many accounts are created per day/week/whatever. But we don't even have running totals of our cbills, damage per match, assists per match, well... the list of missing meaningful stats is very long.. but not something that would drive people away. Clunky UIs and non-intuitive fitting processes (with no explanations, to boot) go a long way to driving people off, as do too many lopsided matches.
#13
Posted 09 February 2013 - 06:19 PM
Trede, on 09 February 2013 - 05:57 PM, said:
Think about it...within the first few games played you make enough bonus C-bills to buy a 'Mech that you can customize, where before it took quite a bit of time and playing in trial 'Mechs.
Regarding time and playing; waaaay back in the distant past (win95ish era) there was a offline mech training/practice option where new players could wander the mechlab, learn to drive, twist, get stuck, turn, shoot & crash into things. And a combat training area that allowed you to choose an enemy and how many you faced. Sadly, that was then...this is now.
So maybe the basic question is this: Have we matured or decayed to our present state of mwo play
#14
Posted 09 February 2013 - 11:46 PM
hkk, on 09 February 2013 - 06:19 PM, said:
Regarding time and playing; waaaay back in the distant past (win95ish era) there was a offline mech training/practice option where new players could wander the mechlab, learn to drive, twist, get stuck, turn, shoot & crash into things. And a combat training area that allowed you to choose an enemy and how many you faced. Sadly, that was then...this is now.
So maybe the basic question is this: Have we matured or decayed to our present state of mwo play
Matured. Patience is a virtue.
See Developers Corner for more information.
#15
Posted 10 February 2013 - 10:42 AM
--
Troggy
Trede, on 09 February 2013 - 05:57 PM, said:
Actually, the cadet bonus is probably more to blame for this. Think about it...within the first few games played you make enough bonus C-bills to buy a 'Mech that you can customize, where before it took quite a bit of time and playing in trial 'Mechs.
#16
Posted 11 February 2013 - 09:06 AM
n0e, on 08 February 2013 - 05:37 PM, said:
I unlocked the extra module slot, on three mechs this week (64500 xp (non with ecm)), while pugging.
My KDR went slightly up in this time. I didnt have any major losing streaks.
The chances that you'll end up with the grp in your team are exactly the same. So yes it is fair.
Not true. If a game has one 4 man, then that team has 4 solo puggers and the other has 8. Playing solo in a game with one premade is then a 1/3 (33%) chance of being in the winning side (not counting the very rare occasions when a 4 man loses to all solo team). If there are 3 premades (or 2 on the same side with none on the other, not sure if either is possible in current system) there's exactly 0% chance to be on the winning side.
If there are going to be groups in pug matches they should be 2-man groups (or 3-man with 12vs12).
WoT comparisons are so loved here that I put it in spoiler space so those offended by WoT don't have to read it:
#17
Posted 11 February 2013 - 09:24 AM
Marchant Consadine, on 11 February 2013 - 09:06 AM, said:
Yes it's 33%, BUT for everyone.
Every player from those 12 has exactly the same chances to end up in the team with the premade.
...
#18
Posted 13 February 2013 - 03:21 PM
With certain mechs and loadouts being so immensly superior to the others you end up balancing for those and leaving the other things in a limbo until they become unbalanced by being untouched as other things get the nerf bat. Alternatively they end up as a novelty.."why are you using X, just use Y? it sucks!" ..."I know, it's funny yolo "
Why bother balancing something that only 5% of the population will use with limited success when you can balance the thing that 80% will use because it's the fotm i-win setup.
#19
Posted 13 February 2013 - 03:47 PM
Likewise I have seen a number of times where someone suddenly stops taking damage and ends up winning the match for their team.
I have seen these teams try to say that it was lag or lucky shots.. but I have played FPSs since Oregon Trail on the Apple IIe. I know hacks when I see them.
#20
Posted 14 February 2013 - 12:35 AM
best of luck to you all...
Semper Interitum!
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