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Unballacned Mach Making Or What?


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#1 RancidSnivel

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Posted 08 February 2013 - 04:25 PM

I was start playing this game, about 3 months ago. It was hard and difficult but It was funy. I was killed a lot of time, but my team is win about 50% of the matches. Usualy I was 1 or some time 3 kill per match. And now??? In the last 2-3 weaks, I always puted in to the loser team... after 70-80 match only 5 wins. I doesn't care to die every time, but its interesting when usualy lose to 0/8 or some time 2/8...

Some thing wrong with the machmaking? It think this is weary unballanced.

Sorry for bad grammer, I'm from Hungary... and I'm hungry xD

#2 Wun

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Posted 08 February 2013 - 04:29 PM

ECM and 4man teams have made win/loss a very luck oriented when PuGing solo. Still I think you have been very unlucky to only get 5 wins in 70+ matches. I would expect to win 1 in 3 or 4 when solo dropping.

#3 Redshift2k5

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Posted 08 February 2013 - 04:49 PM

The new matchmaking phase is coming feb 19th, that should make every drop much more even.

#4 RancidSnivel

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Posted 08 February 2013 - 05:31 PM

I hope, the new match making system will be better. I think it's not fair when a friend team (maybe with voice chat) play with random players, when the communication is a bull ****.

#5 n0e

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Posted 08 February 2013 - 05:37 PM

Matchmaking isn't so bad.

I unlocked the extra module slot, on three mechs this week (64500 xp (non with ecm)), while pugging.
My KDR went slightly up in this time. I didnt have any major losing streaks.

View PostRancidSnivel, on 08 February 2013 - 05:31 PM, said:

I hope, the new match making system will be better. I think it's not fair when a friend team (maybe with voice chat) play with random players, when the communication is a bull ****.


The chances that you'll end up with the grp in your team are exactly the same. So yes it is fair.

#6 CmdrPoopyPants

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Posted 08 February 2013 - 06:24 PM

View Postn0e, on 08 February 2013 - 05:37 PM, said:

The chances that you'll end up with the grp in your team are exactly the same. So yes it is fair.


(snip)

misread.. nevermind :lol:

Edited by CmdrPoopyPants, 08 February 2013 - 06:25 PM.


#7 RancidSnivel

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Posted 09 February 2013 - 05:57 AM

I had a lot of mechs (cicade, another hunchback, cataprhan, atlas, spider) , before the currently dragon and hunchback... soo I played soo many hour. I don't know what is the problem exactly, Maybe just my luck star fell down ;)

Well, see you at the bettlefront ;)

#8 Prophet of Entropy

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Posted 09 February 2013 - 04:05 PM

some people have gotten very good since closed/open beta. some have over 6k games played with closed and open beta combined. i know ive played with people who took 1-3 months off from the game and they lost alot of thier skill at the game, takes awhile to get it back.

so with the new matchmaker comming on the 19th and Elo sorting them higher then you by march your luck soloing should improve

#9 Troggy

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Posted 09 February 2013 - 04:50 PM

There are many less true beginners than in the first weeks of the game (of course), which means a couple things:

1) A couple (or even 1) bad player on a team can break it. Especially in a big mech.
2) Mech loadouts are, on average, much better, almost nobody is bringing a knife trial mech to the gun fight.

In all fairness to the matchmaker, your odds of being with a group are likely only slightly less than average when you are playing alone. You should expect to win nearly 50% of the time. However, the matchmaker doesn't separate by skill, or experience and that makes this game a touch hard on beginners.

#10 hkk

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Posted 09 February 2013 - 05:45 PM

View PostTroggy, on 09 February 2013 - 04:50 PM, said:


2) Mech loadouts are, on average, much better, almost nobody is bringing a knife trial mech to the gun fight.



No trial mechs to be seen? = No new players
Which says to me that the user base is not growing....a bad thing for the game I'm thinking.

#11 Trede

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Posted 09 February 2013 - 05:57 PM

View Posthkk, on 09 February 2013 - 05:50 PM, said:


no trial mechs seen = no new players

Which says to me that the user base is not growing....a bad thing for the game I'm thinking.


Actually, the cadet bonus is probably more to blame for this. Think about it...within the first few games played you make enough bonus C-bills to buy a 'Mech that you can customize, where before it took quite a bit of time and playing in trial 'Mechs.

#12 CmdrPoopyPants

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Posted 09 February 2013 - 06:15 PM

View Posthkk, on 09 February 2013 - 05:50 PM, said:


no trial mechs seen = no new players

Which says to me that the user base is not growing....a bad thing for the game I'm thinking.



Well.. I have around 950 games in. I've been here just over 2 weeks, so I'm kind of "new".. and I don't run trial mechs because they are soft, ill gunned, and run crap engines. Virtually _no one_ bothers with stock mechs because running a stock mech is quick death (at least when pugging). I'd _love_ to be able to pick up some trial mechs and "try out other flavors" of gaming, but not at the expense of having my entire team lose because of it.

Also, I _am_ seeing trial mechs in matches, usually at least one, sometimes 2 or 3. Now, consider that out of my 950 matches I only see the same names a handful of times, and you begin to realize just how many people are actually playing this game right now. Given how many people are playing, it stands to reason that you could go a long time without seeing "new players", but they may well be out there in one of the hundreds of other matches going on at any given moment.

And I tell ya.. one of the reasons people might try, then bail, on this game has to do with the poor mech lab interface, lack of guidance on fitting mechs, and the crap power of the trial mechs (being wasted the first minute of a match too many times will make you wonder why you bother trying to play at all). Not to mention bugs with things like setting weapon groups which messes up even those that know what they are!

They clearly needed at least another month, maybe two, before this went open beta. They needed to fix the mech lab, needed to put in a guide system (for your first few days playing in the lab, etc), and they needed a match balancing system that didn't put new players in with veteran drop groups.. because being wiped several times in a row, miserably, isn't a good way to encourage people to stick with the game.

just my opinions/observations. It would be nice if PGI told us how many active accounts are loging into matches, and how many accounts are created per day/week/whatever. But we don't even have running totals of our cbills, damage per match, assists per match, well... the list of missing meaningful stats is very long.. but not something that would drive people away. Clunky UIs and non-intuitive fitting processes (with no explanations, to boot) go a long way to driving people off, as do too many lopsided matches.

#13 hkk

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Posted 09 February 2013 - 06:19 PM

View PostTrede, on 09 February 2013 - 05:57 PM, said:


Think about it...within the first few games played you make enough bonus C-bills to buy a 'Mech that you can customize, where before it took quite a bit of time and playing in trial 'Mechs.



Regarding time and playing; waaaay back in the distant past (win95ish era) there was a offline mech training/practice option where new players could wander the mechlab, learn to drive, twist, get stuck, turn, shoot & crash into things. And a combat training area that allowed you to choose an enemy and how many you faced. Sadly, that was then...this is now.

So maybe the basic question is this: Have we matured or decayed to our present state of mwo play

#14 ElliottTarson

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Posted 09 February 2013 - 11:46 PM

View Posthkk, on 09 February 2013 - 06:19 PM, said:



Regarding time and playing; waaaay back in the distant past (win95ish era) there was a offline mech training/practice option where new players could wander the mechlab, learn to drive, twist, get stuck, turn, shoot & crash into things. And a combat training area that allowed you to choose an enemy and how many you faced. Sadly, that was then...this is now.

So maybe the basic question is this: Have we matured or decayed to our present state of mwo play

Matured. Patience is a virtue.

See Developers Corner for more information.

#15 Troggy

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Posted 10 February 2013 - 10:42 AM

Yes. This. First Hunchback comes in the 10th game or so? A spider can be bought after 3 or 4.

--
Troggy

View PostTrede, on 09 February 2013 - 05:57 PM, said:


Actually, the cadet bonus is probably more to blame for this. Think about it...within the first few games played you make enough bonus C-bills to buy a 'Mech that you can customize, where before it took quite a bit of time and playing in trial 'Mechs.


#16 Marchant Consadine

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Posted 11 February 2013 - 09:06 AM

View Postn0e, on 08 February 2013 - 05:37 PM, said:

Matchmaking isn't so bad.

I unlocked the extra module slot, on three mechs this week (64500 xp (non with ecm)), while pugging.
My KDR went slightly up in this time. I didnt have any major losing streaks.



The chances that you'll end up with the grp in your team are exactly the same. So yes it is fair.


Not true. If a game has one 4 man, then that team has 4 solo puggers and the other has 8. Playing solo in a game with one premade is then a 1/3 (33%) chance of being in the winning side (not counting the very rare occasions when a 4 man loses to all solo team). If there are 3 premades (or 2 on the same side with none on the other, not sure if either is possible in current system) there's exactly 0% chance to be on the winning side.

If there are going to be groups in pug matches they should be 2-man groups (or 3-man with 12vs12).

WoT comparisons are so loved here that I put it in spoiler space so those offended by WoT don't have to read it:
Spoiler


#17 n0e

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Posted 11 February 2013 - 09:24 AM

View PostMarchant Consadine, on 11 February 2013 - 09:06 AM, said:

Not true. If a game has one 4 man, then that team has 4 solo puggers and the other has 8. Playing solo in a game with one premade is then a 1/3 (33%)


Yes it's 33%, BUT for everyone.
Every player from those 12 has exactly the same chances to end up in the team with the premade.
...

#18 Shatterpoint

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Posted 13 February 2013 - 03:21 PM

No matchmaker is ever going to balance a game if all the components are unbalanced.

With certain mechs and loadouts being so immensly superior to the others you end up balancing for those and leaving the other things in a limbo until they become unbalanced by being untouched as other things get the nerf bat. Alternatively they end up as a novelty.."why are you using X, just use Y? it sucks!" ..."I know, it's funny yolo "

Why bother balancing something that only 5% of the population will use with limited success when you can balance the thing that 80% will use because it's the fotm i-win setup.

#19 4tonmantis

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Posted 13 February 2013 - 03:47 PM

I don't know if it's anything to do with balance. The last 2 dozen or so games I have played I get hit with these core shots that are killing me in 1 or 2 hits. Almost every single time. In a fully armored Catapult. This should not be possible.
Likewise I have seen a number of times where someone suddenly stops taking damage and ends up winning the match for their team.
I have seen these teams try to say that it was lag or lucky shots.. but I have played FPSs since Oregon Trail on the Apple IIe. I know hacks when I see them.

#20 Dalantos

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Posted 14 February 2013 - 12:35 AM

Hey guys if you want some help with improving your win rate, but don't want all of the hassle that comes with a stuffy clan, you are welcome to stop by the MWO Lone Wolf team speak/website. http://ronin-kensei.enjin.com/home Be warned though, this is not a place to expect any form of leadership/RP, but rather it is just a place where Lone Wolves are able to organize themselves and enjoy a better experience with MWO. Many of the most experienced players in MWO so far frequent Lone Wolf team speak. There are several lances who regularly meet there and are happy to include you.

best of luck to you all...

Semper Interitum!





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