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The Real Reason People Hate The Cap


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#301 Nahuris

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Posted 14 February 2013 - 01:10 AM

View PostMonsoon, on 13 February 2013 - 06:42 AM, said:

While I'm not a fan of groups who's main objective is cap rushing. Capping IS a valid option and can sometime turn a PUG stomp loss into a victory.

It's really your own fault if you commit too strongly into a offense, and totally ignore defense completely.

I've been in a few matches where I'd jump on Cap in hopes of splitting the enemies forces, only to find that none of them would even try to come back. In most of those cases, it wasn't because they were too far away either. It seemed to either be laziness or a total disregard for defending their base.

TL/DNR:

Capping is a legitimate option, but 8/4-man light groups Cap-rushing are pure cheese.



This

Also, I will cap if my side is pretty much a guaranteed loss --- but I also like light mechs, with the exception of the dragon, which is kind of a medium pretending to be bigger.....

However, if i am in my Commando, and pugging, and 4 of my team are down, but the enemy still has 7 going.... I'm heading to cap, because the exp is better for that cap win, than for losing...... AND, I might get some of the other team to pull back, making the battle last a bit longer, and give my friendlies a chance to somewhat even the odds.... or at least inflict some damage that they can get paid for........

It's part of the teamwork.

That said, I can also agree that playing 3 minutes of mech-jogger is boring..... I prefer a fight, and sometimes, capping can be a tool to get one.

Nahuris

#302 Dueliest

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Posted 14 February 2013 - 01:43 AM

Has anyone considered how this is just be the byproduct of both sides being impatient? Though this might bring up an interesting topic on what the community is actually looking for in this game. I think it is safe to say that the developers molded the game with the intention for it to last a little longer on average then it does. For each engagement to be an epic confrontation. Where both teams make calculated decisions, using strategy and coordination rather then reckless aggression.

#303 lsp

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Posted 14 February 2013 - 01:44 AM

I'm one of the 'Only carry a GR' but on a 91kph mech, so I have no issues fighting off pests who try to cap instead of fight. If one light mech caps you in a game, you're doing it wrong anyway.

Edited by lsp, 14 February 2013 - 01:47 AM.


#304 Spawnsalot

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Posted 14 February 2013 - 02:54 AM

View PostOmni 13, on 13 February 2013 - 09:14 PM, said:


but no one has a problem with the cap being used to avoid playing find the squirrel, it's when they shut down the match within the first few minutes, or while the fur ball is in full swing and no one can break off to go stop them.


That is entirely my point, I think MischiefSC has put down how I feel better than I ever could.

#305 Kmieciu

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Posted 14 February 2013 - 03:20 AM

I hate it when me & my teammates are owning the other team, racking up kills, cash and XP, and some PUG fools end the game prematurely by capping the enemy base.

I`d rather play pure team deathmatch.

Edited by Kmieciu, 14 February 2013 - 03:20 AM.






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