

New Game Mode: Botched Drop
#1
Posted 12 February 2013 - 12:05 AM
Basically, players from both teams would find themselves in random positions around the map, and it would be up to them to regroup with their teammates while avoiding, or engaging if they choose, enemy mechs.
This would be a chaotic game mode, and few mechs would be likely to reach their teammates unscathed by some enemy fire.
#2
Posted 12 February 2013 - 12:06 AM
#3
Posted 12 February 2013 - 05:29 AM
Training Instructor, on 12 February 2013 - 12:05 AM, said:
Basically, players from both teams would find themselves in random positions around the map, and it would be up to them to regroup with their teammates while avoiding, or engaging if they choose, enemy mechs.
This would be a chaotic game mode, and few mechs would be likely to reach their teammates unscathed by some enemy fire.
oo me likey
#4
Posted 12 February 2013 - 06:08 AM
#5
Posted 12 February 2013 - 07:27 AM

#6
Posted 12 February 2013 - 07:43 AM
#7
Posted 12 February 2013 - 11:32 AM

#8
Posted 12 February 2013 - 12:25 PM
#9
Posted 12 February 2013 - 12:31 PM
#10
Posted 12 February 2013 - 12:37 PM
Adridos, on 12 February 2013 - 12:31 PM, said:
How so? You can already see where your teammates are on the battlegrid, and they'll still have to get to each other.
#11
Posted 12 February 2013 - 12:40 PM
Adridos, on 12 February 2013 - 12:31 PM, said:
It would cause chaos for 8 mans who are used to setting up in certain areas and moving as a group. In 8 mans, it would be a very fun mode, because it would separate the truly elite from the guys who have a highly specialized set-piece loadout. I do believe that most of the competitive 8 man teams are composed of very good individual players, who also work well as a team, which is more difficult than it sounds sometimes. It would just be fun for them as well I think, to find a rally point while ducking enemy fire and dishing out some of their own.
Can people handle chaos? Some teams could, others would be lost in the woods.
Edited by Training Instructor, 12 February 2013 - 12:43 PM.
#12
Posted 12 February 2013 - 12:52 PM
#13
Posted 12 February 2013 - 02:55 PM
Caustic -- the current larger map -- is a 10 by 11, and we can only use a half of the "area" of the grid space.

Of the 10 by 11 space, Caustic only has a playable area 6 and 1/2 grid squares by 9 grid squares.
Let's hope Alpines uses more than a half of the given field.
Edited by Koniving, 12 February 2013 - 03:30 PM.
#14
Posted 12 February 2013 - 03:17 PM
#15
Posted 13 February 2013 - 07:24 AM
You could have a 1v1 battle for a little bit before reinforcements arrive. I think larger maps would be necessary first though.
Any other game mode would be welcome at this point.. Im especially excited about the asymetrical modes of planetary assault, which I think are sometime in 2013. ya!
#16
Posted 13 February 2013 - 10:14 AM
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