Oy of MidWorld, on 13 February 2013 - 02:16 PM, said:
Uh, getting to shoot light mechs that are advancing too far away from their slower teammates?
I understand that you don't like the idea. For incentives, i've given you multiple, don't want to keep repeating myself. I protect my teammates, and they protect me. It's the way we play. No one cares about KDR. We usually win.
Hey, I'm all for new modes and this one even has promise, but you've given no real incentives for people to do what you're describing. While you and your close knit crew might not care about KDR, clearly as evidenced by ingame behavior MANY people do.
And for PUGs, there's zero incentive here. I'm just saying, if you think this through, based on current behavior of the vast majority of the player base, I don't think you're going to get what you think you're going to get if a mode like this were implemented.
I'd be all for a new mode, but the retreat option as you describe it in this mode won't work as you think it will.