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Trial Mechs Are Keeping My Friends From Playing


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#1 AustinNH

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Posted 16 November 2012 - 02:08 PM

I know that trial mechs have been discussed extensively. But I did a little search and found that the discussions were somewhat limited. Some were tied up with more general rants about heat an TT rules. Also, I'm not just one player concerned for the success of the game. I've got first hand experience of my gaming friends stopping playing because they don't want to play any more games with trial mechs.

I was never personally bothered by the trial mechs. Since I got a founder's package, I haven't had to worry about them very much. But now I'm trying to get some of my friends to try this great new F2P game. Some of them got into the closed beta, slogged through the trial mech grind, and bought their own mechs they could customize and were having fun with the game. But after the open beta reset, they don't want to do it again.

Meanwhile, other friends who never got into the closed beta are interested in the game (particularly the customization) but lose interest the minute they find out they have to grind before they can experience major aspects of the game. They're even more discouraged if they try a couple games and find that they can't use their weapons because they're always overheating.

Comparison to the highly successful LoL model: In LoL, new free players get to choose from a selection of ten free champions. The six free champions are changed every Tuesday. This is better than the current trial mech system for multiple reasons:

-The free week champions are generally balanced fairly well, so these new players are not at a drastic disadvantage in their first games. Trial mechs, on the other hand, are underpowered because they are set up "poorly," for example some don't have enough heat sinks. Free players in MWO have to play their first games at a huge disadvantage.

-When using a free week champion, you can build them however you want, so you still get to experience this aspect of the game. Trial mechs can't be customized, so new free players are not getting to enjoy one of the major "hooks" in MWO.

-The cheap champions in LoL are so cheap that it does not take very long to get enough IP to buy one.

Possible Solutions: This is a bit harder than it looks, I think. Some solutions that seem good at first are actually not. I'll just brainstorm a bit here. (Note: none of these options involve the removal of the current trial mech system, just a slight modification of/addition to it.)

-Give new accounts enough starting CB to get their first mech. The problem with this is that people might just create a new account when they want a new mech. Probably not a good solution.

-Give new accounts one free mech unlock of their choice. Same problem as above.

-Give new accounts one free mech that is not of their choice. For example, give them one of the Commando variants. This seems pretty good to me. There will still be motivation to buy other Commando variants to get elite, or just try other variants. There will be no point in making another account because you'll just get the same free mech.

-Heavily reduce the cost of a few basic variants so that new players can acquire one more quickly. For example, make a cheap Commando, Hunchback, Dragon, and Awesome variant. The problem with this is it makes it very cheap to have a full stable of mechs.

-Allow limited customization of trial mechs for free. By limited I mean probably no engine swaps, no Endo, Ferro, or DHS. Something like that. This also seems pretty good, although perhaps more difficult to code. New players would get to not be so gimped in games, get to experience the mechlab (albiet somewhat limited) and still have plenty of motivation to buy that first mech.

-Instead of the current trial mech builds, use other highly successful/popular builds for trial mechs. Jenners with 300XL engines and 6 SmLas. Gausscats. Laserbacks. etc etc. Perhaps a system

I hope for further discussion/ideas.

TLDR: No one wants to do the trial mech grind and it is keeping people from playing the game, which I am witnessing first hand. LoL model is different and that's why it works. A good solution for MWO is not easy to find, but there are some good options. Please discuss.

Edited by AustinNH, 30 November 2012 - 05:30 AM.


#2 Alexa Steel

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Posted 16 November 2012 - 02:19 PM

How about this: new players get to choose a basic chassis/variant without weapons and only a standart engine, that way when they "grind" with the trial mech the grind will be less, since they do not need to buy the mech AND the equipment. That can reduce the grind from 12+ million Cbills to around 3+ depending on their goals. Its just a quick idea though.

Edited by Alexa Steel, 16 November 2012 - 02:20 PM.


#3 Redshift2k5

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Posted 16 November 2012 - 02:21 PM

Note that they ARE working on new ways to improve the New User Flow, which I'm sure will include a faster track to getting your first mech.

#4 Souldoubt13

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Posted 16 November 2012 - 02:21 PM

I think the only suggestion I can make is what ive been doing currently. informing them of whats to come. I went through the trial mech grind it was not easy but it was not that long either. everyfriend im trying to get into MWO I explain what they are trying to achieve from the trial mech and whats on the other end of the trial mech when they own their first mech. information from people playing is really the only key we have in the current system. regailing them with tails of what I went through and what im currently doing seems to set their minds at ease. what I don't do is buy into their complaints then go along with them to perpetuate it. I don't do this because I know the other end of it. just be positive explain to them what they are grinding for.

#5 lsp

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Posted 16 November 2012 - 02:23 PM

If they quit because they don't like trials, and aren't excited about what comes after then they probably wouldn't have stayed anyway. I did the grind in trials for like 17hours just to get a hunchback and a xl, didn't stop me from playing. That's actually the reason I bought founders, if it wasn't trial mechs they would just find something else to quit over.

Until everything in the game is handed to them, and they don't have to invest any time into the game at all. Besides, if all you have ever played is trials then you don't actually know what your missing out on. Going from customized rides to trials, is alot more difficult in my opinion. Then starting in trials not knowing what it's like to play your own mechs, and it didn't make me quit.

I think these people think having your own mech is a win button, I've seen several new players saying founders is p2w because they get their own mechs. Once they figure out this is not the case, they will probably quit. Because mwo isn't cod where you can run around and kill the entire team solo with no effort.Or jump in with no skill, and still do good.


Casuals will be casual, you should tell them hawken is available probably more their speed.

Edited by lsp, 16 November 2012 - 02:32 PM.


#6 Lootee

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Posted 16 November 2012 - 02:24 PM

I wouldn't be opposed to every player starting with a Commando or 3025 version Flea that can not be sold, earns trial mech rewards, and no xp.

It would at least let them tinker around in the mech lab. Gives them some items they could spend c-bills on right away. I think seeing the multimillion c-bill price tag on mechs and looking at their first game winnings of 80k in their bank account is the biggest turn off for froobie players.

Let them waste a few bucks buying medium lasers or streak launchers after their first matches for their permanent Commando just to hook them. Even buying a medium laser and sticking it on the worst mech in the game still feels like progress vs the 3-3.7 million all or nothing c-bill grind to a Jenner or HBK.

Edited by PanchoTortilla, 16 November 2012 - 02:34 PM.


#7 Alexa Steel

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Posted 16 November 2012 - 02:26 PM

View Postlsp, on 16 November 2012 - 02:23 PM, said:

If they quit because they don't like trials, and aren't excited about what comes after then they probably wouldn't have stayed anyway. I did the grind in trials for like 17hours just to get a hunchback and a xl, didn't stop me from playing. That's actually the reason I bought founders, if it wasn't trial mechs they would just find something else to quit over.

Until everything in the game is handed to them, and they don't have to invest any time into the game at all.

And you know his friends? I have to agree to some extend though, if the promise of mechwarrior battles isnt enough to rally them it might not be the game for them.

#8 RG Notch

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Posted 16 November 2012 - 02:30 PM

There's an easy way to own your first mech and not have to grind in trials, it also helps development and improvement of this great F2P game. All you need to do is put up some cash to support it. That's the way F2P works, spend time or money.

#9 MongerMan

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Posted 16 November 2012 - 02:34 PM

On the problem of trials and grinding to get to customization, you may be right. I don't have an opionium on that.
And that should be discussed more.

Now on the basic variants worthyness on the field.
I decided I wanted to try the hunchback. Got a version that you don't see as often.
The HBK-4J.
My last game I had 4 kills. At the end it was me against a damaged catapult and hunchback.
Killed them both and won.

I didn't make any changes to the off the shelf HBK-4J.
So basically it could easily be a trial. And I do believe at one point it was.

So there you go.

#10 Biglead

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Posted 16 November 2012 - 02:40 PM

Sounds like you need new friends.

#11 Axeman316

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Posted 16 November 2012 - 02:42 PM

I really hate saying this but for the love of god people need to just put some cash down and get a mech straight off. We all want a good game but these people that dont even want to pay 15$ to get a single mech and have the attitude that they only need to get everything for free is killing me. That 15$ goes to making this game better. More moeny they make the more programmers they can hire. If you cant afford to pay 15$ then get a job. This is entertainment and you should have to pay for it.

#12 Jacek Owens

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Posted 16 November 2012 - 02:42 PM

Alternating trial mechs is a good idea. Some of the trials that are available now are the most expensive variants in their chassis type (i.e supposed to be the best)..

#13 Victus75

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Posted 16 November 2012 - 02:43 PM

I have just recently jumped into the game and I don't mind trials at all. Played about 10 matches, and have earned half a million C-Bills so far. I see Trial mechs as a way of getting a feel for the different weight classes and see what you'd like to play. By the time you learn the 4 Trial mechs you get, not to mention learning the maps, how to play with other weight classes, etc. you should have enough saved to buy your first mech to tinker with.

So for now I am just trying to be a better player while I build up the cash to get my mech.

~Victus

#14 Alexa Steel

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Posted 16 November 2012 - 02:44 PM

View PostAxeman316, on 16 November 2012 - 02:42 PM, said:

I really hate saying this but for the love of god people need to just put some cash down and get a mech straight off. We all want a good game but these people that dont even want to pay 15$ to get a single mech and have the attitude that they only need to get everything for free is killing me. That 15$ goes to making this game better. More moeny they make the more programmers they can hire. If you cant afford to pay 15$ then get a job. This is entertainment and you should have to pay for it.

The people you describe will make up roughly 70% of the playerbase. You might want to check out the F2P businss model of "sheeps, wolfs and whales" that should clear things up.

#15 Vassago Rain

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Posted 16 November 2012 - 02:48 PM

View PostRG Notch, on 16 November 2012 - 02:30 PM, said:

There's an easy way to own your first mech and not have to grind in trials, it also helps development and improvement of this great F2P game. All you need to do is put up some cash to support it. That's the way F2P works, spend time or money.


That doesn't sound ike F2P, but like EA's plan to cut off access to the actual content with impassable paywalls.
It doesn't make anyone pay, in case you didn't realize. People go away when they're feeling cheated and extorted.

#16 MetaMaxy

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Posted 16 November 2012 - 02:49 PM

Seriously...I got my 1st mech after 10 games of trial play. If that's holding them back from playing then I guess they're not gonna get anything in life they have to earn.

#17 Hekalite

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Posted 16 November 2012 - 02:51 PM

Counterpoint: trial mechs did not stop my friends from playing.

#18 Alexa Steel

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Posted 16 November 2012 - 02:52 PM

View PostMightyMaxyPad, on 16 November 2012 - 02:49 PM, said:

Seriously...I got my 1st mech after 10 games of trial play. If that's holding them back from playing then I guess they're not gonna get anything in life they have to earn.

Sir I believe that was uncalled for.

#19 Darklord

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Posted 16 November 2012 - 02:52 PM

How about new players get their own arena and after 25 missions they move into the mainstream player base and as a bonus able to pick 1 mech either a light or medium and use the cbills they earned to out fit the mech.

#20 Hawks

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Posted 16 November 2012 - 02:57 PM

We now have trial mechs with level 2 tech, and people are still complaining? Some people want the moon on a stick...





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