New Player? Mech Buyer's Guide To Hunchbacks!
#1
Posted 14 February 2013 - 04:25 PM
#2
Posted 14 February 2013 - 04:31 PM
#3
Posted 14 February 2013 - 04:31 PM
Thats the mech I reccomend all my cadets.
#4
Posted 14 February 2013 - 05:17 PM
I would argue that a well-built 4H does everything a 4G does, but better. The Hunch is slightly smaller too.
My personal favourite is a 2 arm MLAS/3 SLAS/AC20 build.
HBK-4H "Boomer"
Don't underestimate those 3 SLAS... they do the same damage as a Large Laser up close, and fire much faster and cooler.
I've tried to build a proper 4G, but I just can't find a practical* build that does anything better than the 4H does.
*Yes, you can do interesting things with 2 UAC5s or 3 AC2s... but I wouldn't call it practical.
Also, the 4J is still good to teach proper use of LRMs.
2 LRM10s will come out of those missile slots all at once, which is better.
There is also a lot of room for Artemis, a TAG (essential now for proper LRM play), and backup lasers.
This is a good build for that.... HBK-4J "Crossbow"
Edited by Ravennus, 14 February 2013 - 05:37 PM.
#5
Posted 14 February 2013 - 05:45 PM
#6
Posted 14 February 2013 - 05:49 PM
#7
Posted 14 February 2013 - 06:01 PM
Ravennus, on 14 February 2013 - 05:17 PM, said:
2 LRM10s will come out of those missile slots all at once, which is better.
There is also a lot of room for Artemis, a TAG (essential now for proper LRM play), and backup lasers.
This is a good build for that.... HBK-4J "Crossbow"
Thx for the build.
I sold my 4J after ECM came out. But after thinking about adding artemis and tag, I wondered if I made a mistake. I might wait to see what the trebuchet can do. But my 4J is at Master already. . .
As for the 4G/4H issue. They say there will be changes to critical damage in the future. If so, then picture the 4G with one big gun and 2 machine guns. Hmm.
Edited by Krazy Kat, 14 February 2013 - 06:04 PM.
#8
Posted 14 February 2013 - 06:32 PM
Krazy Kat, on 14 February 2013 - 06:01 PM, said:
Thx for the build.
I sold my 4J after ECM came out. But after thinking about adding artemis and tag, I wondered if I made a mistake. I might wait to see what the trebuchet can do. But my 4J is at Master already. . .
As for the 4G/4H issue. They say there will be changes to critical damage in the future. If so, then picture the 4G with one big gun and 2 machine guns. Hmm.
No prob!
I'm also going to revisit the 4G when Machine Guns are buffed.
The Trebuchet looks interesting though... can't wait to see what I can do with it.
Valder, on 14 February 2013 - 05:49 PM, said:
Awesome, I'm glad I could help!
I'm a new player since December.... I missed out on the founders, unfortunately.
Edited by Ravennus, 14 February 2013 - 06:31 PM.
#9
Posted 15 February 2013 - 01:04 AM
fl4sh222, on 07 February 2013 - 04:30 AM, said:
http://mwo.smurfy-ne...ad84b180f66fe69
It has great firepower and you can spam all the time without running hot. Before I tryed SRM6 and Artemis too, but it feels like that the SRM4 don´t spread that much and have already a very small impact area.
It´s fast enough to run around bigger enemys, alpha like a scalpel and cut arms off or shredd through special spots. The TAG is more for making some more money. Sometimes I switch for AMS, less leg armor or some more SRM-ammo, but normally it´s enough.
Only problem is when I can´t wait to hunt Assaults and get caught by a bunch of small Mechs. It´s a great variety after playing my DDC.
It´s still in use to make fast money. If you like you can switch to SRM6, but I like it to spam alpha´s and never ever run hot. This was my main problem when I started to play.
That´s why I prefer SRM4 without using Artemis:
http://mwomercs.com/...ithout-artemis/
It saves ammo and heat and is still very effectiv.
Here is another link that helped me a lot:
http://mwomercs.com/...e/page__st__120
Edited by fl4sh222, 15 February 2013 - 01:05 AM.
#10
Posted 15 February 2013 - 10:29 AM
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