Jump to content

Solaris For Beta, Warfare For Stability


20 replies to this topic

Poll: Should Solaris be the Beta test labs (61 member(s) have cast votes)

Do you like Solaris or not?

  1. Yes (58 votes [95.08%] - View)

    Percentage of vote: 95.08%

  2. No (3 votes [4.92%] - View)

    Percentage of vote: 4.92%

Vote Guests cannot vote

#1 Blandtastic

    Member

  • PipPip
  • 32 posts
  • LocationCopperas Cove, TX

Posted 23 March 2013 - 03:57 PM

I think Mechwarrior Online is pretty bent right now. Bent, but not broken. I have seen a lot of players drop off because of some of the more glaring issues out there. The opinions expressed in this post are just that, opinions.

Let me start by being forthcoming about how I love the table top game and consider myself a huge Battletech nerd. I am extremely dismayed about the direction that this game has taken. I think the flavor of the game is being stripped in order to make the game more accessible to casual gamers. I think that these decisions are being made by weenies with MBAs who have no understanding of Battletech, its universe or its appeal to its loyal fanbase.

Which is fine. Their company, their game. I just wish that PGI would stop forcing a square peg into a round hole. I mean that I am tired of PGI gradually drifting towards making this game into an updated Mech Assault instead of providing fan service to the founders and the fans. Without people like myself, and others, who put hard cash towards an idea of a game and are being ignored in favor of the almighty bottom line. The bottom line they want to attract to this game are casual gamers who have no understanding of the Battletech universe and could care less about the spirit of this game and only care how fast they can push dps to pwn the noobs on a server.

Here are a list of the problems I am seeing:

ECM: broken and unreadable. Seriously, this feature has so warped the game that it is completely unrecognizable from the game I played back in July in closed beta. Mechwarrior Online has degenerated from something great into a mediocre product on the basis of this alone. Take this out, now! If it isn't overpowered, how is it I see at least 4, usually 5-6 D-DC Atlases per match?

Consumeables: play to win. Awesome. I understand that PGI needs to provide funds to maintain the servers for a free to play game, but this is ridiculous. Every time you add something to the game, there HAS to be a downside, a balance. Otherwise, you will end up with victory being based on whether or not your team drops with enough of a certain variant. Oh, yeah that has already happened.

Mindless bitching: complaining about the damage of missiles, autocannons even machineguns. I know it's mindless bitching because the players bitching do not offer solutions or tweaks to change the dynamic. They simply vent spleen on the forums when they die over and over or their favorite pewpew doesn't kill an assault mech with one alpha strike. Without going too deep into the weeds, whenever I complain about something I recommend things to fix it. Y'know, "constructive criticism".

3rd person: ridiculous. Mech Assault. It will finish the game off after the damage from ECM. Nobody will drop in 1st person because EVERYONE will be in 3rd. I do not use the word "kill" lightly. Anyone interested in a tactical simulator will be shoehorned into Mech Assault. So, the game will die. Not in a bottom line sense, but definitely as a sim.

So, how about having a bunch of maps on Solaris? It would be a great place to try out the foolishness before foisting it on the MWO community as a whole. It would be a great way to experiment on new things.

Solaris would also be an awesome way to attract the Call of Duty players out there to the game. 3rd person Mech Assault in the arena. Hell, it sounds like fun just thinking about it. I would love to see huge matches and faction matches in arenas on Solaris. No repair, no munitions cost, easy aiming and pre-built mechs. Quick, easy fun.

Anyone who would want to wear big boy pants and play the game for real could pick a faction and drop into real battles where the stakes would be much higher. (hint repair rearm costs hint)

Edited by Blandtastic, 23 March 2013 - 07:25 PM.


#2 boomboom517

    Member

  • PipPipPip
  • Knight Errant
  • 56 posts

Posted 23 March 2013 - 04:15 PM

I'n not going to lie absalutly goram brilliant idea that way when things ener the main game they will be at least 80% right. On weapons damage my advice to pgi is to remember that a small laser deals 3 damge over 10 second and if you dount die to a gause rifle to the head theres something wrong after all thats the gause rifles only perpose lucky headshots

#3 jakucha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 2,413 posts

Posted 23 March 2013 - 04:19 PM

Devs have mentioned a Solaris expansion but I don't remember which dev said it and it won't be for a while anyway.

#4 Kdogg788

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,314 posts

Posted 23 March 2013 - 04:25 PM

I voted yes as I played Solaris on MPBT AOL and third person would ideally be confined to here and training grounds. While I don't agree that it's all doom and gloom as I'm still having a great time with the game even with the so called cheese builds. The only one I've ever hated most was the 3L.

-k

#5 Cpt Leprechaun

    Member

  • PipPipPipPipPip
  • CS 2024 Gold Champ
  • CS 2024 Gold Champ
  • 112 posts

Posted 23 March 2013 - 04:26 PM

lets get the game up and working before we shove another load onto the already faltering shoulders of the PGI team. lets have them drop a little weight off before they start yet another project.

#6 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 23 March 2013 - 04:30 PM

Good evening, Solaris fan!

#7 Blandtastic

    Member

  • PipPip
  • 32 posts
  • LocationCopperas Cove, TX

Posted 23 March 2013 - 07:14 PM

CPT Leprechaun: I am saying that the devs should bring the warfare portion back to square one before they "tweak" the spirit tow death. Then they should make the game more fast-paced to appeal to the casual gamer in the arena. A great learning tool, a great way to introduce new players to mech driving. An awesome way to attract new players without watering down the simulation aspect. Remove everything except the weapons and chassis. No more BAP, ECM, ARTEMIS, TAG or any other components introduced until they are thoroughly vetted in the arena and the community generally approves

I am NOT suggesting that we split the game. Not at all. I am suggesting that the developers are working way too hard to appease everyone, and satisfying few.

I still love the game, it just feels wildly unbalanced and out of control. PGI has done an amazing job crafting a beautiful, detailed game. The graphics and particle effects are just out of this world and beyond anything I could have expected. The maps have depth and beauty that is truly awesome. My gripe is with the nitty gritty details. That, and I feel like not enough attention has been paid to keeping it within the scope of a combat multiplayer simulator. I feel that the development crew is being shanghaied into making the game more "accessible" without watering it down for everyone else.

Confine the ECM and 3rd party view and other unpopular changes to the arena until it is proven to work and not be unbalancing. So, if everyone is using a particular component (looking at you, PGI), then make sure it is balanced before forcing it on the entire community.Think of WWE-with mechs.

-crowd favor wins the match, no more capture the flag/base/resources
- lose crowd favor with misses into the crowd
- pyro and pretty lights gets more crowd favor than utilitarian weapons like autocannons
- bonuses for cockpit shots and limb shots
- air strikes could take the form of house painted aerofighters that randomly drop bombs on the map while doing a formation flyover like in the superbowl
- instead of a base capture bar, have a crowd favor bar and the mech with the most favor wins
- give bonuses for tonnage disparities
- post stats and video from the matches onto the website so people can see what is working in the arena.
- color commentary from selected founders package customers and/or TT champions from conventions. Can anyone (looking your way PGI!) say "free advertising"?
- 3rd party could be explained by using "cameras" just like the NFL that float (hover?) above the mech
- each camera would freeze on the mech when it was dead
- each camera would be part of a mosaic of video on the "gigantotron" in lo-res as background
- hell, if you **** off the crowd enough by killing enough of them, the duke or whatever in the arena could send in house guard mechs to kill you-unless you kill them first
- the above is a great way to test AI for PVE, something I hope comes into the game soon
- just like the stadium in Kansas City, every time someone gets a kill, there are fireworks.

Last but not least, it would be a perfect way to introduce my personal favorite thing from TT: melee weapons. I dream of using an Axman or Daisho to smash a huge melee weapon into another mech's cockpit. How much fun would that be?

Edited by Blandtastic, 23 March 2013 - 07:24 PM.


#8 Blandtastic

    Member

  • PipPip
  • 32 posts
  • LocationCopperas Cove, TX

Posted 23 March 2013 - 07:30 PM

Also, the arena deathmatch thing could segue into a really excellent console game.

Hello Solaris fans!

#9 yashmack

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 802 posts

Posted 23 March 2013 - 07:34 PM

yeah, i stopped reading after the first paragraph...
thanks for beating that dead horse again though...

#10 Sears

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 973 posts
  • LocationU.K

Posted 23 March 2013 - 08:26 PM

I believe one of the Devs mentioned Solaris in one of the Ask The Devs. That it would most likely be post launch, whenever that would be. As they would like to add melee or attempt to.

Tbh, an arena would be good anyway. A FFA mode would be a lot of fun and it doesn't necessarily have to be Solaris if they wanted to wait to make a big marketing push on it. There's plenty of small time arenas to choose from.

#11 PainGod30

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 139 posts

Posted 23 March 2013 - 09:12 PM

That'd be awesome! I loved Solaris in Mercs(2& but mostly 4) I love the literature about Solaris and just....yeah everything hahaha. I have a feeling we'll likely never see it though. Which is unfortunate because it'd be fun placing bets with ingame currency on players and watching matches. Seeing all the unorthodox tactics and possible scandals (two players agreeing to team up before a match or someone throwing a match {looking at you Bobby Fields, shouldn't have let that Marik rookie take you apart!}) Just so much community fun could come of it. However, we can't get CW let alone something like this. Therefore unlikely :rolleyes:

#12 Chavette

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 2,864 posts

Posted 23 March 2013 - 09:26 PM

Give us Solaris, NOW!!!!

#13 Duncan Fisher

    Member

  • PipPipPipPipPip
  • 196 posts
  • LocationWashington, DC / Palo Alto, CA

Posted 23 March 2013 - 09:31 PM

I like Solaris.

#14 New Breed

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,028 posts

Posted 23 March 2013 - 10:43 PM

they said solaris would be a year away if it goes in :rolleyes:

BUT they also said if they go for it, they would probably put melee in at the same time.

it was in one of the ask the devs

Edited by Ghost Bear, 23 March 2013 - 10:44 PM.


#15 Caleb Lee

    Member

  • PipPipPipPipPipPip
  • 343 posts
  • LocationUSA

Posted 23 March 2013 - 10:58 PM

Lot of opinion but I agree with it for the most part. Make a more concise suggestion in their '3rd person' thread as well if you haven't already.

This should also kill two birds with one stone as all those solo Lonewolfs can simply play Solaris and it gives them somewhere to vent.

IF said lonewolfs want a real game they can join a PUG on comms and/or Unit (clan in FPS terms) and play 4 or 8 man groups.

While we're on this subject, get rid of the 4 man limitation since ELO is 'supposed' to balance everything anyways and fails miserably 1/3 of the time.

#16 Deamhan

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 484 posts
  • Location4 Wing Cold Lake

Posted 23 March 2013 - 11:45 PM

So you want to have arena Team vs Team play? But....we're playing that already.

#17 Blandtastic

    Member

  • PipPip
  • 32 posts
  • LocationCopperas Cove, TX

Posted 24 March 2013 - 09:24 AM

Deanham: no, I am talking about individual deathmatch just like Solaris in MW2 or MW4. Or team based deathmatch with house teams. Steiner on Draconis or Inner Sphere vs Outer Rim.

#18 Jarl Dane

    Member

  • PipPipPipPipPipPipPipPip
  • Point Commander
  • Point Commander
  • 1,803 posts
  • Twitter: Link
  • LocationJarnFolk Cluster

Posted 24 March 2013 - 10:58 AM

MECH ASSAULT IS AWESOME!

MECH ASSAULT ONLINE FOR THE WIN!

#19 Marineballer

    Member

  • PipPipPipPipPipPip
  • Hauptmann
  • Hauptmann
  • 470 posts
  • LocationMünchen, Deutschland

Posted 24 March 2013 - 11:04 AM

I would like to fight 1 on 1 :)

#20 Terror Teddy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,877 posts
  • LocationSweden

Posted 24 March 2013 - 11:26 AM

View PostBlandtastic, on 23 March 2013 - 03:57 PM, said:

ECM: broken and unreadable. Seriously, this feature has so warped the game that it is completely unrecognizable from the game I played back in July in closed beta. Mechwarrior Online has degenerated from something great into a mediocre product on the basis of this alone. Take this out, now! If it isn't overpowered, how is it I see at least 4, usually 5-6 D-DC Atlases per match?


A bit of hyperbole on your part but I do agree that ECM should have been different. I would have preferred something opposite of the BAP.

Quote

Consumeables: play to win.

Ok, your opinion, I can respect that.

Personally I see it as "Pay-for-advantage" and since we can buy it BOTH with MC and Credits then it's not pay to win because both type of players can use it.

Quote

Mindless bitching: complaining about the damage of missiles, autocannons even machineguns. I know it's mindless bitching because the players bitching do not offer solutions or tweaks to change the dynamic.


Allright, pet peeve of mine. You obviously havent read all the threads that HAVE offered a crapload of data, statistics, facts and suggestions to how broken some things are and how one could fix it - Machineguns for example.

But it could have been drowned in the "NERF X threads"

Quote

3rd person: ridiculous. Mech Assault. It will finish the game off after the damage from ECM. Nobody will drop in 1st person because EVERYONE will be in 3rd. I do not use the word "kill" lightly. Anyone interested in a tactical simulator will be shoehorned into Mech Assault. So, the game will die. Not in a bottom line sense, but definitely as a sim.


I agree - but as long as it does not give any advantage to players I have no problem with it.

Quote

So, how about having a bunch of maps on Solaris? It would be a great place to try out the foolishness before foisting it on the MWO community as a whole. It would be a great way to experiment on new things.


Yup, Solaris AND pure Deatchmatch and King of the hill mode would be awesome.

Quote

Solaris would also be an awesome way to attract the Call of Duty players out there to the game. 3rd person Mech Assault in the arena. Hell, it sounds like fun just thinking about it. I would love to see huge matches and faction matches in arenas on Solaris. No repair, no munitions cost, easy aiming and pre-built mechs. Quick, easy fun.


I think solaris would be a good way to keep people entertained when they DONT want to be in the community warfare part. I DO have dreams of a game similar to EVE online starmap where we can conquer territory and have bases on planets but I fear that it will keep the style more akin to WOT and a bunch of maps.

Quote

Anyone who would want to wear big boy pants and play the game for real could pick a faction and drop into real battles where the stakes would be much higher. (hint repair rearm costs hint)


I would really like to see aLOT of more advanced mechanics thrown into community warfare where we can get problems like:
-Heat affecting mech engine efficiency, targeting, weapon recycle time etc
-Logistics for realoding between battles when figthting on the frontier agains another faction
-Ground assets as consumables, buy helicopters, tanks and infantry to assist.
-Dropship fire support instead of the silly easible capturable base we have a bloody dropship with GUNS.

Edited by Terror Teddy, 24 March 2013 - 11:27 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users