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A S 7 - D - D C Missile Compliment


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Poll: A S 7 - D - D C Missile Compliment (135 member(s) have cast votes)

What kind of missiles do you use in your AS7-D-DC?

  1. SRM6 (68 votes [39.77%] - View)

    Percentage of vote: 39.77%

  2. Voted SRM6 + Artemis (47 votes [27.49%] - View)

    Percentage of vote: 27.49%

  3. SRM4 (10 votes [5.85%] - View)

    Percentage of vote: 5.85%

  4. SRM4 + Artemis (4 votes [2.34%] - View)

    Percentage of vote: 2.34%

  5. SSRM (25 votes [14.62%] - View)

    Percentage of vote: 14.62%

  6. LRM (11 votes [6.43%] - View)

    Percentage of vote: 6.43%

  7. LRM + Artemis (6 votes [3.51%] - View)

    Percentage of vote: 3.51%

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#21 Zero Neutral

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Posted 13 February 2013 - 10:37 PM

View PostSpheroid, on 13 February 2013 - 09:02 PM, said:

Where is the option for LRMs and SRMs? I run a fairly stock DC.


You can pick multiple choices.

View PostLoneUnknown, on 13 February 2013 - 09:41 PM, said:

None of the above.

I prefer mechs that require skill to play.


Every one gets a like, but you :)

#22 Tuku

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Posted 13 February 2013 - 10:40 PM

SRM6 Artemis because with an ac20 I want to start engaging full force from further out....plus....why not artemis if you have the tonnage...If you can find some other way to use 3 tons and slots to make you more powerful...then drop the Artemis and use that instead...It dose not hurt you....SRMs still do the same damage just at closer range.

#23 charov

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Posted 13 February 2013 - 11:16 PM

View PostOmni 13, on 13 February 2013 - 10:10 PM, said:


but you do because LRM boats are getting smarter and the atlas is probably the easiest thing in the world to tag...you don't even need to tag them you can hit them with dumb fired missles.

LRM boats getting smarter? :) Just don't run in the open fields! I usually stay close to a building (eg in fronzen city), you can lock and shoot me, I just invert my speed, break your LOS and turn right or left. The 80/90% of your missiles will fall at my side, without hitting me. Then I advance again, unleash a α strike with gauss and PPCs in your face and hide again. If I have to advance I ask to my teammates to suppress you before moving or I just move from cover to cover.

Even if the Atlas is huge and very armoured, It won't last long without cover.

Btw, I assume that everyone here mounts a 325std at least. You can reach ~58km/h with that engine, increasing both speed and mobility and also put three additional DHS into the engine.

#24 Orgasmo

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Posted 13 February 2013 - 11:30 PM

AS7-D-DC

Been using this build for the last week. I like it so far. SSRM to deal with annoying lights and fast mediums, while UAC 5 and LL for larger targets.

Edited by Orgasmo, 13 February 2013 - 11:31 PM.


#25 MacKoga

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Posted 13 February 2013 - 11:42 PM

What? No 3xNARC?

#26 Zero Neutral

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Posted 14 February 2013 - 12:09 AM

View PostOrgasmo, on 13 February 2013 - 11:30 PM, said:

AS7-D-DC

Been using this build for the last week. I like it so far. SSRM to deal with annoying lights and fast mediums, while UAC 5 and LL for larger targets.


I love UAC/5 so much that I had to get myself an Ilya.

Re: your build, I suggest sticking one ton of ammo in your head, if you can stomach it, and reducing the armor on your legs enough to put a case in your left torso. Then, put the rest of your ammo that isn't in your legs in to your left torso. This will stop damage from getting to your torso if your arms explode. Right now there will be extra damage hitting your torso when your arms explode. I can see that you don't really have the crit slot for a C.A.S.E. though, so in order for it to fit some ammo would have to be removed... *shrug* Just a suggestion.

#27 Kaspirikay

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Posted 14 February 2013 - 12:12 AM

Wow, not many use SSRM on their DDC? I'm surprised.

#28 Zero Neutral

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Posted 14 February 2013 - 12:13 AM

View PostKaspirikay, on 14 February 2013 - 12:12 AM, said:

Wow, not many use SSRM on their DDC? I'm surprised.


SSRM seem to appear more often on lighter chassis.

#29 StandingCow

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Posted 14 February 2013 - 12:15 AM

View PostKaspirikay, on 14 February 2013 - 12:12 AM, said:

Wow, not many use SSRM on their DDC? I'm surprised.


Maybe before the lag shield was removed people did... but now that you can actually hit lights it's easy to take them out.

#30 Orgasmo

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Posted 14 February 2013 - 12:17 AM

View PostZero Neutral, on 14 February 2013 - 12:09 AM, said:


I love UAC/5 so much that I had to get myself an Ilya.

Re: your build, I suggest sticking one ton of ammo in your head, if you can stomach it, and reducing the armor on your legs enough to put a case in your left torso. Then, put the rest of your ammo that isn't in your legs in to your left torso. This will stop damage from getting to your torso if your arms explode. Right now there will be extra damage hitting your torso when your arms explode. I can see that you don't really have the crit slot for a C.A.S.E. though, so in order for it to fit some ammo would have to be removed... *shrug* Just a suggestion.

The ammo placed nearest your weapons get used up first. You will get through that two tons of UAC 5 ammo in the arms pretty quickly, so I don't think I got the need to further CASE them. Since I have never been legged in an Atlas, I think the legs are a pretty secure ammo storage location.

#31 OneEyed Jack

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Posted 14 February 2013 - 01:10 AM

View PostLyoto Machida, on 13 February 2013 - 06:15 PM, said:

Triple 6s plus Artemis. Though, I'm kinda regretting it since that SRM sweet spot thread came out.

3 LRM-15s arent bad either.


That video doesn't mean much in regards to Artemis. Artemis requires a a target in LOS to work, and he was firing at a wall (no target). Basically what you were watching was just a lot of shooting without Arti. Arti used on a designated target keep a very tight grouping for much of their range before suddenly blooming out. Of course, they don't seem to get that sweet spot where you can put the whole spread on a single location, but that's a tough shot to pull off when both mechs are moving, having to account for lead and fire delay, in such a tight window. For most mechs I'll stick to the nice tight cone that I don't have to time so well.

View PostOrgasmo, on 14 February 2013 - 12:17 AM, said:

The ammo placed nearest your weapons get used up first. You will get through that two tons of UAC 5 ammo in the arms pretty quickly, so I don't think I got the need to further CASE them. Since I have never been legged in an Atlas, I think the legs are a pretty secure ammo storage location.


My understanding is that ammo get's used in a specific order of locations with no regard to placement of the weapons. Supposedly it starts with the head and moves in the same order as the light on the little ammo paperdoll screen in your cockpit.

#32 Zero Neutral

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Posted 14 February 2013 - 01:16 AM

View PostOrgasmo, on 14 February 2013 - 12:17 AM, said:

The ammo placed nearest your weapons get used up first. You will get through that two tons of UAC 5 ammo in the arms pretty quickly, so I don't think I got the need to further CASE them. Since I have never been legged in an Atlas, I think the legs are a pretty secure ammo storage location.


The legs are fine but not the arms.

View PostOneEyed Jack, on 14 February 2013 - 01:10 AM, said:


That video doesn't mean much in regards to Artemis. Artemis requires a a target in LOS to work, and he was firing at a wall (no target). Basically what you were watching was just a lot of shooting without Arti. Arti used on a designated target keep a very tight grouping for much of their range before suddenly blooming out. Of course, they don't seem to get that sweet spot where you can put the whole spread on a single location, but that's a tough shot to pull off when both mechs are moving, having to account for lead and fire delay, in such a tight window. For most mechs I'll stick to the nice tight cone that I don't have to time so well.


Artemis only needs a line of sight and a target to work for LRM afaik. SRM do not require a target lock and are fired at the reticule.

#33 Warskull

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Posted 14 February 2013 - 06:58 AM

View PostOrgasmo, on 13 February 2013 - 11:30 PM, said:

AS7-D-DC

Been using this build for the last week. I like it so far. SSRM to deal with annoying lights and fast mediums, while UAC 5 and LL for larger targets.


I run similar, A quick suggestion. Move 1 ton of Streak to your head. Then move 1-ton of UAC5 to your leg. This way the UAC5 ammo in your torso (or arm if you so choose) will get used up first. Head ammo explosions are rare. Usually if someone hits your head hard enough to trigger an ammo explosion, they already did enough damage to kill you.


View PostOneEyed Jack, on 14 February 2013 - 01:10 AM, said:

My understanding is that ammo get's used in a specific order of locations with no regard to placement of the weapons. Supposedly it starts with the head and moves in the same order as the light on the little ammo paperdoll screen in your cockpit.


Correct, Head->CT->RT->LT->LA->RA->LL->RL (I may have reversed the legs.)

Edited by Warskull, 14 February 2013 - 07:00 AM.


#34 Joseph Mallan

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Posted 14 February 2013 - 07:35 AM

View PostLoneUnknown, on 13 February 2013 - 09:52 PM, said:


Ive unlocked master on every chassis in the game (except the hero mechs).

The ECM raven and ECM atlas are easymode noob-mechs.

Youre fooling yourself if you think that using a DC requires skill.

Really? Go sniping Much? Using long range weapons to shoot and kill an ECMed mech at 700+m take a touch of skill. Then again I can do that in my Phract, Atlas-D & Pretty Baby. But I guess not have DC as a sufix means its harder to do right? :ph34r:

SRMs are just for those that thinks getting close is going to make t easier to fight me! :lol:

Edited by Joseph Mallan, 14 February 2013 - 07:36 AM.


#35 Lyoto Machida

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Posted 15 February 2013 - 12:50 AM

View Postred devil2, on 13 February 2013 - 11:16 PM, said:

LRM boats getting smarter? ;) Just don't run in the open fields! I usually stay close to a building (eg in fronzen city), you can lock and shoot me, I just invert my speed, break your LOS and turn right or left. The 80/90% of your missiles will fall at my side, without hitting me. Then I advance again, unleash a α strike with gauss and PPCs in your face and hide again. If I have to advance I ask to my teammates to suppress you before moving or I just move from cover to cover.

Even if the Atlas is huge and very armoured, It won't last long without cover.

Btw, I assume that everyone here mounts a 325std at least. You can reach ~58km/h with that engine, increasing both speed and mobility and also put three additional DHS into the engine.


I usually run a 335-350 depending on which Atlas I'm running. I like going 60+ in my Assault...plus it turns faster. I'll sometimes throw in the 300 if I wanna bring a lot of firepower.

#36 BlackAbbot

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Posted 15 February 2013 - 01:01 AM

I always compliment D-DC's on their missiles. I find them extremely complementary to my TAG.

#37 Kurshuk

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Posted 15 February 2013 - 10:53 AM

3SRM6+A, 3SRM4, 4LRM15+A, 2SRM6+A 1LRM15+A

Sometimes I do run without missiles though not on the DDC. Not enough energy slots to go pure e.

Kurshuk

#38 FrDrake

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Posted 15 February 2013 - 10:58 AM

The only reason I bought a DDC was because I was extremely tired of 3Ls thinking they were better pilots and I wanted something to spank them with. So of course I shoved in 3x ssrm2 first chance I got and you know what, my highest dmg game ever came in that DDC with 2mlas, 3ssrm, 1gauss, it has an alpha of 40 but I logged 1286 dmg one time where I very nearly soloed most of the enemy team (gauss cat found me near the end, he had been chowing down on the rest of my allies).

When I play with friends my atlas is the "kill that annoying light please" atlas.





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