Khobai, on 14 February 2013 - 06:35 AM, said:
Mostly because of aiming. In tabletop, hit locations are entirely random, and your center torso only gets hit roughly 20% of the time. MWO uses the tabletop armor values, which assume the center torso only gets hit 20% of the time, but in MWO you can aim for specific locations instead of it being random. The end result is that locations like the center torso are drastically underarmored compared to how often they get hit and mechs die much faster than they should.
See I disagree with this anecdotal tidbit entirely. I understand that human precision has made TT randomization of hit locatiion useless and therefore made armor something that had to be increased to compensate. But haven't they essentially doubled the relationship between armor and weapons versus TT? And in most matches I feel like assaults and heavies can weather through an appropriate amount of damage.
And its mainly due to pilot skill or lack there of. The same skill that allows some pilots to hit where they aim with more precision allows people to torso twist between shots to roll the damage over multiple locations. You see it all of the time. Pilots who manuever their bodies last much longer than pilots who come straight at you without moving their torsos.
So while human precision has changed the way hit location works, human know how can spread the damage around pretty effectively too. With the increased armor values included, I FEEL pretty heavy and indomitable in my assaults and can last a really long time and I'm by no means an ace pilot (yet...I'm working on it, quit pressuring me!!).