

Why do people compare this to WoT in the pay model.
#1
Posted 27 May 2012 - 06:20 PM
#2
Posted 27 May 2012 - 06:26 PM
#3
Posted 27 May 2012 - 06:28 PM
#4
Posted 27 May 2012 - 06:28 PM
Zythen, on 27 May 2012 - 06:20 PM, said:
I'm sure you can find that dev quote somewhere right?
#5
Posted 27 May 2012 - 06:44 PM
All of this will likely create incentive for average player to attempt and skip the tedium in raising their mech's performance, especially relative to that of other players, who may elect to pay and forego weeks of grind to get Elite upgrades for their mech, yet be matched with the players who haven't, consequently having their *** handed to them through no fault but lack of willingness or inability to pay their way in cash.
Another point is people assuming that the structure of unlocking progression mirrors WOT. For instance, a player in battletech would not have to unlock their awesome in order to get to pilot their marauder in order to get to pilot the atlas in order to get to pilot marauder II or anything linear like that. Individual mechs have variants, but they're not directly related (the way some tanks were in progression of their design..) ..Where some mechs are judged to be of this tier or that, and unlocking them progresses the player's selection to the next tier, balanced to be overwhelmingly superior as to make the preceding obsolete..
and so on and so forth. WOT presents players with unlocking sequencially-superior hardware that renders the previous tier obsolete. This pattern encourages grind and monetisation.. but that is also the precise point where balance in the sense it is present in the BT universe gets slaughtered on the altar of incentivising microtransactions.
let us pray it doesn't come to pass the way things do with money-starved russians seeking to cash in as quickly and shamelessly as humanly possible, even at the expense of the experience they offer their apparently-masochistic playerbase.
#6
Posted 27 May 2012 - 06:54 PM
merz, on 27 May 2012 - 06:44 PM, said:
Hey, Paul! Can you see Russia from up there above the Cinemas?
#7
Posted 27 May 2012 - 06:56 PM
#8
Posted 27 May 2012 - 07:11 PM
corpse256, on 27 May 2012 - 06:56 PM, said:
As a whole you're probably right. But you can compare individual mechanics, such as the free to play model, to other games and the comparisons would often be perfectly viable. The only real way to determine the quality of something is to compare it to past experience, otherwise there is no point of reference and that's why we keep comparing Mechwarrior to F2P games that have come before. Not saying it's logical in every case but that's just how the human brain works when dealing with subjective topics.
#9
Posted 27 May 2012 - 07:12 PM
#10
Posted 27 May 2012 - 07:14 PM
corpse256, on 27 May 2012 - 06:56 PM, said:
well they are not compareing on the game play of MW to LOL or WOT or any other game for that matter. They are just compareing how the micro transaction system works, is it like WOT where the fattest wallet wins or is it like like LOL where money realy lets you unlock your mechs faster and look cooler.
#11
Posted 27 May 2012 - 07:14 PM
merz, on 27 May 2012 - 06:44 PM, said:
I guess for a yankee the difference between Russia and Belarus is somewhat hard to understand, huh.
Also, neither LoL, nor WoT are not "pay-to-win" games (at least if you play WoT for fun, not for clan war).
Third, stop with the "our game is different and much, MUCH better". We know almost nothing about the pay model, and what we do know (existence of unique "premium" mechs, for example) resembles WoT very much.
corpse256, on 27 May 2012 - 06:56 PM, said:
Then any good game is a genre of its own. This game is a combination of FPS and simulator, everything else is background not affecting gameplay. You can't compare the detailed universe of Battletech and non-existent WoT universe, but you can compare them in the terms of gameplay, because they both are FPS/simulator, although WoT is more of an arcade simulator.
#12
Posted 27 May 2012 - 07:24 PM
Gunmage, on 27 May 2012 - 07:14 PM, said:
but in LOL you can't get an edge over your opponents for putting money in the game you can realy only buy champs faster and get skins for said champs
in WMO terms it would be like being able to buy that [place mech name here] you always wanted regardles if you have the c-bill for it and haveing the options to get a special paint job that no one else can get with out real money
Edited by khang, 27 May 2012 - 07:28 PM.
#13
Posted 27 May 2012 - 07:34 PM
And speaking from my perspective as a 2 year World of Tanks player, MWO is the game I, and a lot of my friends wish WoT was but isn't thanks to a lot of backwards and completely ridiculous design and balance choices by the developers who preach about a level of "historical accuracy" and then constantly fudge set in stone historical data so much that it's become a running gag, and because they delay content like it's going out of style, even minor things that you wouldn't expect would take long for a company of 600+ people to churn out, but somehow, they drag it out for months.
MWO doesn't seem to have these problems.
And premium rounds make WoT pay to win, I'm not sure how people are missing this or stubbornly refuse to accept it.
Edited by goon, 27 May 2012 - 07:36 PM.
#14
Posted 27 May 2012 - 07:34 PM
MWO is definitely modelled after the WoT pay model. Premium account status for more money/xp. "Premium" (Hero?) Mechs.
I just hope they leave out the premium ammo.
I have little experience what the LoL pay model is, don't you pay to unlock Champs/Skins? I honestly can't imagine why that seems similar to MWO to some of you.
#15
Posted 27 May 2012 - 07:35 PM
Redshift2k5, on 27 May 2012 - 06:26 PM, said:
I play both actually but i was a mechhead first. As i stated in another post, a level playing field regardless of what you spend is in my opinion one of the hallmarks of a successful F2P game, which is why i play LoL. And i don't really know why people insist that you have to spend cash to be competitive in WoT, its just not true. I helped my clan [THNK] defend land in clan wars tonight, and i have spent zero cash on that game. Sure you can buy gold ammo(and the majority in clan wars do), but your shots can still bounce(it breaks down to about 83 cents a shot, bummer if it bounces!)or you can miss. I have actually spent cash on LoL for skins. Not only is it super cool to have your champion look the way you like best, but it makes your opponents think twice if your champ is skinned.

Edited by Xendojo, 27 May 2012 - 07:51 PM.
#16
Posted 27 May 2012 - 07:38 PM
Jonneh, on 27 May 2012 - 07:34 PM, said:
MWO is definitely modelled after the WoT pay model. Premium account status for more money/xp. "Premium" (Hero?) Mechs.
I just hope they leave out the premium ammo.
I have little experience what the LoL pay model is, don't you pay to unlock Champs/Skins? I honestly can't imagine why that seems similar to MWO to some of you.
it's because rather than grind for the c-bills to buy a new mech you can simply buy it with real money like in LOL for champs, which does not impact the game balance that much
#17
Posted 27 May 2012 - 07:47 PM
corpse256, on 27 May 2012 - 06:56 PM, said:
Some of you are not getting merz's point. Yes this game is 30% Mechwarrior and 70% about the Mech fighting in a futuristic conflict. WoT 10% about the player and 90% about WWI & WWII tanks fighting fighting in hypothetical battles.
There is allot of similarities in how you get your fighting equipment ready for battle and into battle. There may even be allot of similarities in the fighting styles. I have not played in other PvP, Or is this considered First Shooter, games. Other than WoT.
So when someone makes a comparison. Think outside the box.
Edited by Skylarr, 27 May 2012 - 07:49 PM.
#18
Posted 27 May 2012 - 07:53 PM
#20
Posted 27 May 2012 - 07:55 PM
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