

What's the best strategy for a multiplayer beginner?
#1
Posted 28 May 2012 - 07:38 AM
How would I better serve a team? Jumping into an assault mech to assume the role of big dumb lumberer or going the scout route (hah!) in a Raven or some such?
Would a scout role be more suited to a player with command experience?
#2
Posted 28 May 2012 - 07:48 AM
Stay with your team, go where they go, shoot what they shoot. Keep your eyes open and pay attention to the radar

#3
Posted 28 May 2012 - 07:51 AM
anyway, its more about what you like most ... and in the 2nd place how you could support your team with your mech best ...
#4
Posted 28 May 2012 - 07:56 AM
#5
Posted 28 May 2012 - 07:57 AM
wolfganggold, on 28 May 2012 - 07:38 AM, said:
How would I better serve a team? Jumping into an assault mech to assume the role of big dumb lumberer or going the scout route (hah!) in a Raven or some such?
Would a scout role be more suited to a player with command experience?
Nobody here has any clue how the game plays like...except for the people in the beta who obviously can't talk about it.
The only thing that will be in this thread will be speculation.
#6
Posted 28 May 2012 - 08:00 AM
Jun Watarase, on 28 May 2012 - 07:57 AM, said:
Nobody here has any clue how the game plays like...except for the people in the beta who obviously can't talk about it.
The only thing that will be in this thread will be speculation.
There are people who have played other modern mechwarrior multiplayer games. The specifics wont carry over but generalizations such as 'stick to your team' certainly won't be a bad place to start for a new player, until they can learn more about how the game works and what they're up against.
#7
Posted 28 May 2012 - 08:00 AM
wolfganggold, on 28 May 2012 - 07:38 AM, said:
How would I better serve a team? Jumping into an assault mech to assume the role of big dumb lumberer or going the scout route (hah!) in a Raven or some such?
Would a scout role be more suited to a player with command experience?
What did you like doing in MW2?
#8
Posted 28 May 2012 - 08:03 AM
#9
Posted 28 May 2012 - 08:19 AM
No fast mechs. Speed kills.
No slow mechs. You need to plan ahead.
No command mechs. Commanding needs experience.
Maybe fire support mechs with average speed. Something secondlinish. Like Catapult or Awesome. But indirect fire support needs some cooperation with scouts, and PPC boats are vulnurable at close range.
So a general purpose "trooper". You don't have to carry too much weight on your shoulders, have enough mobility to run around, but not too fast for reckless driving. You can learn to fight with a broad spectrum of weapons at different ranges, you don't have obvious glaring weaknesses, nor you have niche strength.
But overall whatever playstyle suits you better.
#10
Posted 28 May 2012 - 08:22 AM
Infine, on 28 May 2012 - 08:19 AM, said:
No fast mechs. Speed kills.
No slow mechs. You need to plan ahead.
No command mechs. Commanding needs experience.
Maybe fire support mechs with average speed. Something secondlinish. Like Catapult or Awesome. But indirect fire support needs some cooperation with scouts, and PPC boats are vulnurable at close range.
So a general purpose "trooper". You don't have to carry too much weight on your shoulders, have enough mobility to run around, but not too fast for reckless driving. You can learn to fight with a broad spectrum of weapons at different ranges, you don't have obvious glaring weaknesses, nor you have niche strength.
But overall whatever playstyle suits you better.
Pretty much this. I was writing up something similar too, but he beat me to it.

#11
Posted 28 May 2012 - 08:27 AM
Redshift2k5, on 28 May 2012 - 08:00 AM, said:
Just to reinforce, the best thing you can do it pick a a team mate(s) and stay with them and attack the same target.
#12
Posted 28 May 2012 - 08:30 AM
Partner up, two pairs, one is lead and one is covering the other guy's six. Similar to aerial dog fighting in principle.
The lead mech makes the calls and selects the targets, his support mech lends a hand but is primarily responsible for keeping his *** clean.
Very little need for chatting which will be key without VOIP. A few chat exchanges to set the rules of engagement up and then bam...you're off and racing.
What you do then is start tooling up the lead and support mechs with the appropriate load-outs and speed ratings.
#13
Posted 28 May 2012 - 08:30 AM
#14
Posted 28 May 2012 - 08:37 AM
Kid Weeb, on 28 May 2012 - 08:30 AM, said:
yep and don´t forget to support your teammates with firesupport... concentrated fire on a single target is ( in most cases) the best way to lighten the enemy rows..and its always better if u follow at least 1 teammate then having a whole team of loners running into death blindly... as it goes for a mech choise... i´d say try a good multirolemech that has a good survivability until you see if you are more the hitter or more the supporter...
Edited by Adrienne Vorton, 28 May 2012 - 08:40 AM.
#15
Posted 28 May 2012 - 08:41 AM
#16
Posted 28 May 2012 - 08:47 AM
#17
Posted 28 May 2012 - 08:55 AM
#18
Posted 28 May 2012 - 08:59 AM
#19
Posted 28 May 2012 - 09:04 AM
#20
Posted 28 May 2012 - 09:49 AM
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