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What's the best strategy for a multiplayer beginner?


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#1 wolfganggold

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Posted 28 May 2012 - 07:38 AM

I've played mechwarrior for years (since MW2) but rarely if ever in anything but single player mode.

How would I better serve a team? Jumping into an assault mech to assume the role of big dumb lumberer or going the scout route (hah!) in a Raven or some such?

Would a scout role be more suited to a player with command experience?

#2 Redshift2k5

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Posted 28 May 2012 - 07:48 AM

Might be best to start with a medium/heavy attack mech, or a fire-support mech like a Catapult. Something that can take a beating, and dish it out, but perhaps not as slow as an Assault mech.

Stay with your team, go where they go, shoot what they shoot. Keep your eyes open and pay attention to the radar ;)

#3 EvangelionUnit

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Posted 28 May 2012 - 07:51 AM

did you played MWLL ? its great to see how scout mechs work later in the game, because most people there tend to use the biggest mech they can get for ther creds and not the mech that would fit the current situation on the battlefield.

anyway, its more about what you like most ... and in the 2nd place how you could support your team with your mech best ...

#4 VuDu666

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Posted 28 May 2012 - 07:56 AM

I'd say go with something medium. With some experience you will most likely choose a class that suites you best. I don't think that commander playing scout/light is a good idea. Light/fast units usually are first ones to bite the bullet in most games because if played smart they can cause a lot of pain for opposing team if not taken out early in the game. I'm playing WoT these days and saw a bunch of rounds where two/three smallest tanks on a team caused enough chaos to win a battle but for the most part they are first ones to go down.

#5 Jun Watarase

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Posted 28 May 2012 - 07:57 AM

View Postwolfganggold, on 28 May 2012 - 07:38 AM, said:

I've played mechwarrior for years (since MW2) but rarely if ever in anything but single player mode.

How would I better serve a team? Jumping into an assault mech to assume the role of big dumb lumberer or going the scout route (hah!) in a Raven or some such?

Would a scout role be more suited to a player with command experience?


Nobody here has any clue how the game plays like...except for the people in the beta who obviously can't talk about it.

The only thing that will be in this thread will be speculation.

#6 Redshift2k5

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Posted 28 May 2012 - 08:00 AM

View PostJun Watarase, on 28 May 2012 - 07:57 AM, said:


Nobody here has any clue how the game plays like...except for the people in the beta who obviously can't talk about it.

The only thing that will be in this thread will be speculation.


There are people who have played other modern mechwarrior multiplayer games. The specifics wont carry over but generalizations such as 'stick to your team' certainly won't be a bad place to start for a new player, until they can learn more about how the game works and what they're up against.

#7 GrizzlyViking

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Posted 28 May 2012 - 08:00 AM

View Postwolfganggold, on 28 May 2012 - 07:38 AM, said:

I've played mechwarrior for years (since MW2) but rarely if ever in anything but single player mode.

How would I better serve a team? Jumping into an assault mech to assume the role of big dumb lumberer or going the scout route (hah!) in a Raven or some such?

Would a scout role be more suited to a player with command experience?


What did you like doing in MW2?

#8 Aelos03

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Posted 28 May 2012 - 08:03 AM

Watch and learn from mistakes

#9 Infine

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Posted 28 May 2012 - 08:19 AM

A "trooper" medium mech most likely. Like Centurion.

No fast mechs. Speed kills.
No slow mechs. You need to plan ahead.
No command mechs. Commanding needs experience.
Maybe fire support mechs with average speed. Something secondlinish. Like Catapult or Awesome. But indirect fire support needs some cooperation with scouts, and PPC boats are vulnurable at close range.
So a general purpose "trooper". You don't have to carry too much weight on your shoulders, have enough mobility to run around, but not too fast for reckless driving. You can learn to fight with a broad spectrum of weapons at different ranges, you don't have obvious glaring weaknesses, nor you have niche strength.

But overall whatever playstyle suits you better.

#10 Trevnor

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Posted 28 May 2012 - 08:22 AM

View PostInfine, on 28 May 2012 - 08:19 AM, said:

A "trooper" medium mech most likely. Like Centurion.

No fast mechs. Speed kills.
No slow mechs. You need to plan ahead.
No command mechs. Commanding needs experience.
Maybe fire support mechs with average speed. Something secondlinish. Like Catapult or Awesome. But indirect fire support needs some cooperation with scouts, and PPC boats are vulnurable at close range.
So a general purpose "trooper". You don't have to carry too much weight on your shoulders, have enough mobility to run around, but not too fast for reckless driving. You can learn to fight with a broad spectrum of weapons at different ranges, you don't have obvious glaring weaknesses, nor you have niche strength.

But overall whatever playstyle suits you better.

Pretty much this. I was writing up something similar too, but he beat me to it. ;)

#11 armitage

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Posted 28 May 2012 - 08:27 AM

View PostRedshift2k5, on 28 May 2012 - 08:00 AM, said:

The specifics wont carry over but generalizations such as 'stick to your team' certainly won't be a bad place to start for a new player, until they can learn more about how the game works and what they're up against.


Just to reinforce, the best thing you can do it pick a a team mate(s) and stay with them and attack the same target.

#12 AussieGiant

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Posted 28 May 2012 - 08:30 AM

One of the most straightforward lance tactics for basic ease of use was medium/heavy mechs in a tandem support role.

Partner up, two pairs, one is lead and one is covering the other guy's six. Similar to aerial dog fighting in principle.

The lead mech makes the calls and selects the targets, his support mech lends a hand but is primarily responsible for keeping his *** clean.

Very little need for chatting which will be key without VOIP. A few chat exchanges to set the rules of engagement up and then bam...you're off and racing.

What you do then is start tooling up the lead and support mechs with the appropriate load-outs and speed ratings.

#13 Kid Weeb

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Posted 28 May 2012 - 08:30 AM

As another newbie, I think that the strategy of staying with and listening to your team mates is great advice. Thanks to all who suggested that strategy.

#14 Adrienne Vorton

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Posted 28 May 2012 - 08:37 AM

View PostKid Weeb, on 28 May 2012 - 08:30 AM, said:

As another newbie, I think that the strategy of staying with and listening to your team mates is great advice. Thanks to all who suggested that strategy.

yep and don´t forget to support your teammates with firesupport... concentrated fire on a single target is ( in most cases) the best way to lighten the enemy rows..and its always better if u follow at least 1 teammate then having a whole team of loners running into death blindly... as it goes for a mech choise... i´d say try a good multirolemech that has a good survivability until you see if you are more the hitter or more the supporter...

Edited by Adrienne Vorton, 28 May 2012 - 08:40 AM.


#15 Stormdragon

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Posted 28 May 2012 - 08:41 AM

I have been playing MechWarrior since 1990, I still play MWLL and Virtual World every chance I get, but I'm coming into this as a newbie simply because we don't know what the damage models are like or how twitchy the heat build up will be...it's just going to be one of those wait and see things.

#16 CyroPulse

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Posted 28 May 2012 - 08:47 AM

In all types of strategy based games that are played online, a good strategy (not always the best, but for the most part) is to stick with your mates, watch the radar, land your shots (but don't go gungho). Pretty much in all accordance to what people above me have said. Good advice guys.

#17 TheFreeman

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Posted 28 May 2012 - 08:55 AM

I'm going to start with a Catapult. As it's mostly a long range support 'Mech, I will stay behind a little to see what the others are doing, and help them, Eventually, when I learn more, I will become more and more active in battles. That's what I will do, and I think it's a pretty good strategy for beginners.

#18 nixit

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Posted 28 May 2012 - 08:59 AM

I would start with the jenna light mech it is a very good scout and is fast and if used correctly can be a very important and usefull mech on the battleground

#19 Punatulkku

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Posted 28 May 2012 - 09:04 AM

Oh, i will go with my Jenner ppc camouflage guerrilla warfare. Fear me, reaper is coming...

#20 wolfganggold

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Posted 28 May 2012 - 09:49 AM

Some great thoughts here for sure. I think a catapult may just be my first mech. I never liked them in single player but there never was much need to pilot one since most missions have you toe to toe with the enemy.





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