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Are There Any Plans To Touch Up On Some Of The Invisible Walls On Cover?


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#1 AntiCitizenJuan

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Posted 13 February 2013 - 10:11 PM

I was wondering if PGI was planning on more finely tuning their cover, so when you see something and shoot at it, it doesnt just hit an invisible wall.

For example, you are parked at a corner and see a target. You should be able to hit it because it is within your crosshairs, but it unfortunately hits an invisible wall surrounding the cover instead.

Will PGI go back and fix this eventually?

Edited by AntiCitizenJuan, 13 February 2013 - 10:11 PM.


#2 8Ball-

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Posted 13 February 2013 - 10:13 PM

Think they have worked on that. I suppose specific points should be pointed out to support.

#3 AntiCitizenJuan

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Posted 13 February 2013 - 10:17 PM

I've noticed that it is particularly bad on Frozen City around the buildings. If you try to fire ballistics to close to the edge of a building it will register as hitting an invisible object, as if the building hitbox is too big

#4 HurlockHolmes

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Posted 13 February 2013 - 10:19 PM

There are still a lot of spots like this, most notable I think would be the crashed dropship, specifically where it is "split" down the center.

#5 Philldoe

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Posted 14 February 2013 - 08:48 AM

River City as a lot of these walls too. They cause quite a bit of havoc for my PPC Stalker. I find myself forced to park in less than ideal positions due to this.

EDIT: I'll start taking screen shots and send it in to the devs so they have more information to work with.

Edited by Philldoe, 14 February 2013 - 08:48 AM.


#6 AnnoyingCat

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Posted 14 February 2013 - 08:50 AM

I like my invisible walls the way they are

#7 AntiCitizenJuan

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Posted 14 February 2013 - 09:43 AM

anyone else?

#8 Bilbo

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Posted 14 February 2013 - 09:51 AM

View PostAntiCitizenJuan, on 14 February 2013 - 09:43 AM, said:

anyone else?

Yes the are always working on such things.As someone said, note the location and send in a support ticket.





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