Jump to content

when you think about it, this game couldn't be more perfect for a f2p model


59 replies to this topic

#41 OcO

    Member

  • PipPip
  • 43 posts

Posted 28 May 2012 - 10:27 PM

View PostAnsel, on 28 May 2012 - 02:07 PM, said:


There isn't an advantage to be had from buying one of those mechs, all they seem to be are elite reskined versions of the normal mechs.

Meaning once you get your regular catapult or atlas elited its the exact same thing. Except that it takes up a mechbay spot that you will feel horrible about when the actual better mechs that are further down the timeline (**Clan**) are put into the game and you won't want to get rid of it since it has the credit earning increase.

You don't get +20% moar armor points useing the inception atlas. You don't get +15 damage on your weapons for useing it either.

So the only thing being sold there is time, its still a side grade when all mechs are equal in the end.

In other words there is no advantage to having an atlas right out of the gate in this game, a jenner can still kill you if it gets in close and you have no support.

Side grade means that what is bought isn't better than what already exists, if there are no bonuses for the inception atlas then it is a side grade to the regular atlas.

Aperantly you don't know as much as you think you do.


You completely missed the point of the second part of the post you quoted. Predxen quoted Black Dragon as saying there was nothing saying you could outright buy C-bills. Predxen answered with the link to the OP:I thread...specifically he should have quoted this line from it... "$80 value of in-game currency* for in-game item purchases."

The problem with that is the $80/$40 you get for buying one of the founder's packages doesn't specify if it is in C-bills or MCs. If it is MCs no biggy we already know they are gonna have a real money equivalent to purchase stuff ingame with. That line could be interpreted to mean C-bills though too, which would mean C-bills are indeed outright purchasable not just earnings boosters.

Just clearing that up. Personally I don't care if you can buy C-bills directly or boosters only since the money you spend on C-bills could just as easily go into MCs which still end up buying you the equipment you want anyway.

#42 Alfred VonGunn

    Member

  • PipPipPipPipPipPipPipPip
  • 1,772 posts
  • LocationPhoenix,AZ

Posted 28 May 2012 - 10:54 PM

View PostSybreed, on 27 May 2012 - 06:30 PM, said:

I've had some experience with f2p games (League of Legends, Magic: The Gathering) and I realized that the BTech universe is perfect for a f2p model.

- The game starts with 12 mechs, but it will release constant "upgrades" by adding new mechs. Each new mech cost lots of C-bills, but you can also buy them with real money if you can. This is exactly like LoL.

- Unlike LoL, you can customize your mechs as you wish, and buying all that gear cost C-Bills or, if you're in a hurry (and wealthy), real money!



Huh? everything I have read has said you can NOT buy better weapons or Mechs with real money.. the Real money will be for Skins and looks and Premium accts so you make a little more XP and C-bills per battle .. but everything I have seen either says or implies that spending Real Cash for say that 2nd Assault mech or teh Heavy after you took the Assault as your freeie on startup is NOT going to be allowed.. Have they since changed it?

#43 xSNAKEx

    Member

  • PipPip
  • 39 posts
  • LocationSydney, Australia

Posted 28 May 2012 - 11:37 PM

I'm surprised people are still debating this.

The devs would be fools not to have gone f2p model. FOOLS I TELLS YA. This is the perfect game for it.

Most of the fanbase is older people who love MW, with money to spend and impatience i.e the perfect recipe for making real money purchases.

I know we all have our nostalgia values in the classical $50-100 one-off purchase of a fantastic game when you see it come out at the local game store shelves, but times have changed. And I think fp2 is a big bonus for the warrior franchise in 2012

Not to mention It works out better for EVERYONE using a free to play model.

I say this because those who don't want to pay a single cent can still join in and have fun, or those who will play the game 24-7, even if they don't pay anything (because they get enough xp just playing), both of these parties add to the total pool of the games players, which makes the game come alive which is necessary for its survival so that the rest can see the worth in playing on and making real purchases

So really even people who aren't paying anything are still adding real money value as far as the devs are concerned.

Then these the people in between those who play it for free casually, or non stop 24-7 and this don't need C bills. This is probably the main chunk of the players and the ones who are very likely to make purchases.

In the long run I think the devs will get a lot more real world value out of these players than if everyone had just paid a one of $50-100 price tag.


I just hope they are smart enough to offer a lifetime VIP status like tribes has, say for a $20 purchase, which is a HUGE incentive to make at least one real world purchase.

50% lifetime boost is NOT a lot contrary to what I have read here. In tribes ascend the average player still has to grind like crazy even with VIP, but they still got their money.

#44 xMEPHISTOx

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,396 posts

Posted 28 May 2012 - 11:58 PM

^^^very well said indeed...

View PostxSNAKEx, on 28 May 2012 - 11:37 PM, said:


Most of the fanbase is older people who love MW, with money to spend and impatience i.e the perfect recipe for making real money purchases.


And that alone sums it up right there.

#45 Zack Delphirian

    Member

  • PipPipPipPipPipPip
  • 387 posts

Posted 29 May 2012 - 01:13 AM

Quote

I just hope they are smart enough to offer a lifetime VIP status like tribes has, say for a $20 purchase, which is a HUGE incentive to make at least one real world purchase.

50% lifetime boost is NOT a lot contrary to what I have read here. In tribes ascend the average player still has to grind like crazy even with VIP, but they still got their money.


I TOTALLY agree with you, I said it before in another topic : MWO should have the same VIP status as Tribes : Ascend.

For those that don't know what it is, it's like a half-premium status where you have a 50% bonus on credit (instead of 100% for full-premium) as soon as you make a single purchase on the real-money store. This VIP status is FOR LIFE.

I think it's a great idea both for us the players as it allows us to have a little boost pretty cheap if we don't have much money to spend in the game but still like it very much ; and it's great for developpers since it makes more players pay real money on the game, even if just a little bit, still a win ;)

#46 Nightborn

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 128 posts

Posted 29 May 2012 - 02:08 AM

As long as this game doesn't go the route that APB did after GamersFirst took over I will be happy. For those of you who don't know about that game, you can buy or "lease" premium weapons that have a distinct advantage over normal weapons that f2p members can get.

#47 Xak Crow

    Rookie

  • Bad Company
  • Bad Company
  • 6 posts
  • LocationKS, USA

Posted 29 May 2012 - 05:22 AM

View PostxMEPHISTOx, on 28 May 2012 - 11:58 PM, said:

^^^very well said indeed...



And that alone sums it up right there.



I dont know about how or where you got that, but I would honestly say, that those of that are older and know what it feels like to actually earn something through working for it, would call that just being straight lazy.

The real money purchases in tribes is completely not worth the time any how, you can get your VIP status just by linking your tribes up with you FB for the 250g and be good to go. Tribes Ascend is pretty good, but wheres the fun in just buying things that you can get for free? Gaming now has changed to "I don't wanna earn, I want it now!" attitude and it does change the community quite a bit.

There is gonna be a money store in the game, this I understand, but go ahead for some of you, money doesn't buy the skill to get the job done.

#48 Sybreed

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,199 posts
  • LocationQuebec

Posted 29 May 2012 - 06:56 AM

View PostOcO, on 28 May 2012 - 10:27 PM, said:


You completely missed the point of the second part of the post you quoted. Predxen quoted Black Dragon as saying there was nothing saying you could outright buy C-bills. Predxen answered with the link to the OP:I thread...specifically he should have quoted this line from it... "$80 value of in-game currency* for in-game item purchases."

The problem with that is the $80/$40 you get for buying one of the founder's packages doesn't specify if it is in C-bills or MCs. If it is MCs no biggy we already know they are gonna have a real money equivalent to purchase stuff ingame with. That line could be interpreted to mean C-bills though too, which would mean C-bills are indeed outright purchasable not just earnings boosters.

Just clearing that up. Personally I don't care if you can buy C-bills directly or boosters only since the money you spend on C-bills could just as easily go into MCs which still end up buying you the equipment you want anyway.


I'm pretty sure it gives RC money. The whole point of the inception program is a bit like a Kickstarter. It will actually help devs get through financially and that's why it gives huge bonuses to buyers.

Otherwise, F2P games usually have 2 currencies: in-game money and RC. I highly doubt the inception pack will turn RC into in-game money. You can buy boost with RC though...

View PostForsaken X1, on 29 May 2012 - 05:22 AM, said:



I dont know about how or where you got that, but I would honestly say, that those of that are older and know what it feels like to actually earn something through working for it, would call that just being straight lazy.

The real money purchases in tribes is completely not worth the time any how, you can get your VIP status just by linking your tribes up with you FB for the 250g and be good to go. Tribes Ascend is pretty good, but wheres the fun in just buying things that you can get for free? Gaming now has changed to "I don't wanna earn, I want it now!" attitude and it does change the community quite a bit.

There is gonna be a money store in the game, this I understand, but go ahead for some of you, money doesn't buy the skill to get the job done.


buying skills isn't the point. The point is that some of us don't have the time to grind 4 hours a day for equipment and we prefer to spend RC to stay "competitive" gear wise. It wouldn't be fun if us casual players would get steamrolled all the time by hardcore gamers who spend 8 hours a day playing this game. Even if these gamers have more "skills", at least we'll be on the same gear level.

#49 predxen

    Member

  • Pip
  • Big Brother
  • 12 posts
  • LocationMichigan, U.S.A.

Posted 29 May 2012 - 10:31 AM

View PostAnsel, on 28 May 2012 - 02:07 PM, said:


There isn't an advantage to be had from buying one of those mechs, all they seem to be are elite reskined versions of the normal mechs.

Meaning once you get your regular catapult or atlas elited its the exact same thing. Except that it takes up a mechbay spot that you will feel horrible about when the actual better mechs that are further down the timeline (**Clan**) are put into the game and you won't want to get rid of it since it has the credit earning increase.

You don't get +20% moar armor points useing the inception atlas. You don't get +15 damage on your weapons for useing it either.

So the only thing being sold there is time, its still a side grade when all mechs are equal in the end.

In other words there is no advantage to having an atlas right out of the gate in this game, a jenner can still kill you if it gets in close and you have no support.

Side grade means that what is bought isn't better than what already exists, if there are no bonuses for the inception atlas then it is a side grade to the regular atlas.

Aperantly you don't know as much as you think you do.


A Jenner taking out an Atlas ? Tell that to my 3 RAC5's.

#50 predxen

    Member

  • Pip
  • Big Brother
  • 12 posts
  • LocationMichigan, U.S.A.

Posted 29 May 2012 - 10:39 AM

View PostxSNAKEx, on 28 May 2012 - 11:37 PM, said:

I'm surprised people are still debating this.

The devs would be fools not to have gone f2p model. FOOLS I TELLS YA. This is the perfect game for it.

Most of the fanbase is older people who love MW, with money to spend and impatience i.e the perfect recipe for making real money purchases.

I know we all have our nostalgia values in the classical $50-100 one-off purchase of a fantastic game when you see it come out at the local game store shelves, but times have changed. And I think fp2 is a big bonus for the warrior franchise in 2012

Not to mention It works out better for EVERYONE using a free to play model.

I say this because those who don't want to pay a single cent can still join in and have fun, or those who will play the game 24-7, even if they don't pay anything (because they get enough xp just playing), both of these parties add to the total pool of the games players, which makes the game come alive which is necessary for its survival so that the rest can see the worth in playing on and making real purchases

So really even people who aren't paying anything are still adding real money value as far as the devs are concerned.

Then these the people in between those who play it for free casually, or non stop 24-7 and this don't need C bills. This is probably the main chunk of the players and the ones who are very likely to make purchases.

In the long run I think the devs will get a lot more real world value out of these players than if everyone had just paid a one of $50-100 price tag.


I just hope they are smart enough to offer a lifetime VIP status like tribes has, say for a $20 purchase, which is a HUGE incentive to make at least one real world purchase.

50% lifetime boost is NOT a lot contrary to what I have read here. In tribes ascend the average player still has to grind like crazy even with VIP, but they still got their money.


If they pull it off, it would be pretty amazing. Pulling it off meaning not Pay to win. Although Pay to win can be seen in a sense of others "winning" for being able to rank up faster. But the Pay to win aspect does not even matter because I can guarantee all of us hardcore mech fans will pay for the bonus's anyways, and it is nice to be able to hop on and have some fun without paying for it.

#51 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 29 May 2012 - 10:48 AM

View Postpredxen, on 29 May 2012 - 10:31 AM, said:

A Jenner taking out an Atlas ? Tell that to my 3 RAC5's.


RAC5 isn't available for another 13 years. However, I'm going to guess a pack of 2-3 Jenners will have no problem taking on your Atlas.

#52 ygalion

    Member

  • PipPip
  • 23 posts

Posted 29 May 2012 - 10:49 AM

I really hope that weapon style and upgrade will change the look of mech, not just like laser, rockets and other weapons will look same

#53 Raalic

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 483 posts
  • Google+: Link
  • LocationIllinois

Posted 29 May 2012 - 10:52 AM

I play Tribes Ascend, and I am pretty confident that MWO is an even better F2P model. By far. The Battletech IP huge, and you're going to care about your upgrades a lot more than in Tribes. I am not just saying this because I am a big fan of previous MechWarrior games; I love the Tribes franchise, as well. But in MWO, when a new 'mech comes out (or even new tech), we're going to be legitimately excited about it and willing to drop $$ to get it ASAP.

#54 ygalion

    Member

  • PipPip
  • 23 posts

Posted 29 May 2012 - 10:56 AM

i also hope that this game wont be like "Combat Arms" first couple hours cool, but than all only depends how much spend real money in game, cause cool stuff only can be bought in real money, so rich sons can dominate at last somewhere with overpowered power.

#55 SyberSmoke

    Member

  • PipPipPipPipPipPip
  • 249 posts
  • LocationOrbiting Reality

Posted 29 May 2012 - 11:38 AM

Oh my...wow so much speculation and so little to actually base things on. So...what is actually known?

Well...if my memory serves it was said that players starting out will be able to buy any class of mech they please as their starter...there will be no "noob" mech. You wana tool around in a stock Atlas...there you go. If you want to be in a Jenner...there you are also. This was stated as a way to promote a well balanced game right from the start. No grinding up a tree from light to medium to heavy to assault. Any one can buy any mech at any time IF they have the c-bills for it.

They have also stated that there will be no advantage to buying mechs with the Credit Booster Mod (Elites). They will be the same as their normal models, you get a bonus to credits earned each battle. Now if this holds true, I am for it because in WoT I bought a T-59, good tank, earns well...but the gun is ****. If I can buy and elite mech that earns better and is competitive...no sweat off my brow.

If I heard right there will also be no gold weapons or ammo. Bought for cash or for creds, the guns will all be equal. People are spouting about buying a better gun...better then what? Is a large laser better then a medium? Not really...both have their benefit and their drawback. If a Gauss Rifle better then an PPC? Same thing, each has a benefit and a drawback. And since the devs have said they will not be instituting weapon models just yet...It is all stock IS gear with out a manufacturer modification. Does not sound P2W right there...now does it.

Yeash...I think to many have played to many imported f2p's and such that we have all gotten jaded in our opinions and even speculations. I suggest that you stop yammering on and wait till you can play and decide then. That way we prevent people getting their panties in a bunch and storming off before any one even has a chance to play.

#56 predxen

    Member

  • Pip
  • Big Brother
  • 12 posts
  • LocationMichigan, U.S.A.

Posted 29 May 2012 - 04:31 PM

View PostCapperDeluxe, on 29 May 2012 - 10:48 AM, said:


RAC5 isn't available for another 13 years. However, I'm going to guess a pack of 2-3 Jenners will have no problem taking on your Atlas.


The way he said what he did meant a 1V1. I think 2 jenners are still not enough to take an atlas, unless they are experienced pilots. but I am getting off track. I just hope the game has balenced gameplay for people that pay and people that do not.

#57 Nightborn

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 128 posts

Posted 29 May 2012 - 11:09 PM

View PostSyberSmoke, on 29 May 2012 - 11:38 AM, said:

Yeash...I think to many have played to many imported f2p's and such that we have all gotten jaded in our opinions and even speculations. I suggest that you stop yammering on and wait till you can play and decide then. That way we prevent people getting their panties in a bunch and storming off before any one even has a chance to play.


QFT

#58 0 Tharn 0

    Member

  • Pip
  • 13 posts
  • Facebook: Link
  • LocationOhio

Posted 02 June 2012 - 04:20 AM

F2p keeps the player base at a very large number- allowing those that do pay for premium membership and xtra cbill/experience per battle to have more people to play with. It's a win win situation. Anyone who uses 'wallet warrior' or 'pay to win' to describe those that hand over some cash here and there will never understand economics.

#59 MadBoris

    Member

  • PipPipPipPipPipPip
  • 270 posts

Posted 02 June 2012 - 07:45 AM

It's FREE, it's FREE, it's FREE, it's the bestest evar, it's FREE, really it's FREE.

Why would anyone in the world be concerned...

It's FREE, it's FREE, it's FREE, it's the bestest evar, it's FREE, really it's FREE.

F2P fanboys, cool.

Edited by MadBoris, 02 June 2012 - 07:49 AM.


#60 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 02 June 2012 - 08:34 AM

The problem with advertizing a F2P game is that people automatically connect F2P with P2W. Without stating immediately upfront that paying players won't have a tactical edge, you'll turn serious gamers off because serious gamers don't pay to win. You have to throw out that caveat immediately.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users