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Before Stats Get Wiped, What Is Your K/d Ratio?


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#121 Sabazial

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Posted 16 February 2013 - 10:43 AM

There's not much point in asking this atm because of all the ALT-F4 stat padders before they added the death to stats on disconnect.

#122 Mao of DC

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Posted 16 February 2013 - 12:21 PM

View PostBelphegore, on 16 February 2013 - 10:43 AM, said:

There's not much point in asking this atm because of all the ALT-F4 stat padders before they added the death to stats on disconnect.


Damn good point I forgot all about those jerks. I can say my stats are the real deal because I never Alt-F4ed to "save" my stats. The guys who did that are a$$hats in my opinion as well as the a$$hats who do it now to rob players of the "kill".

#123 Mongoose Trueborn

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Posted 16 February 2013 - 12:45 PM

Yes, anyone that has stats better than you obviously cheated to get them.

#124 Wintersdark

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Posted 16 February 2013 - 02:00 PM

View PostVassago Rain, on 16 February 2013 - 10:31 AM, said:


Closed beta stats were wiped when we hit open beta. I have multiple people who measure up to my gametime.
that's my point, Vassago. People in closed beta got their "learning to play" losses in then, then had their stats wiped.

Thus, you had a lot of people starting Open Beta already being very experienced at the game with hundreds if not thousands of matches under their belts.

Then newer Open Beta folks compared their scores and see woefully lower numbers... but consider that the guy with 400 matches is going to have a huge deficit to dig out of from the time he's learning how to play reasonably well.

Nothing against closed beta folks- they earned their skill through practice. But newer players will see an aggregate of their full playing experience, and as such their numbers will be less reflective of their current skill levels than closed beta players.

#125 BrianLocke

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Posted 16 February 2013 - 02:36 PM

I don't claim to be a great pilot and I have been playing only since January, but I don't get a lot of kills. I get a lot of assists, especially since I have been running a Stalker LRM boat most of that time. I Have also improved drastically since I started playing with teams using teamspeak. My ratio has been slowly climbing, but I still don't get many kills.

It would be nice if they could keep track of assists, damage done, maybe avg damage done per match., avg assists. that sort of info would provide a more rounded statistical account of performance.

92 / 156 Kills / Death

145 / 170 Wins / Losses

0.59Kill / Death Ratio

548,488 C-Bills

102,052 XP

96,725.72 Accumulative C-Bills Per Match

323.97 Avg. XP Per Match

#126 Stoicblitzer

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Posted 16 February 2013 - 02:38 PM

View PostJ4ckInthebox, on 14 February 2013 - 12:47 PM, said:

over 9000

hahah you beat me!

#127 The Amazing Atomic Spaniel

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Posted 16 February 2013 - 02:41 PM

W/L = 791/1066 = 0.85
K/D = 1.32:1

100% pugging solo, no VOIP.

Started playing at onset of open beta and K/D has been steadily going up from a very poor start. Probably just under 2:1 in recent matches.

I've noticed I can do much better if I use SRM-o-pults or ECM DDCs, but I prefer Awesomes and Dragons. Must be a *********. My ratio took a step up when the 4-man premade limit came in and again with the recent netcode fix that reduced the lagshield exploits of ECM streak chickens.

Things that hold my ratio down include the fact that my favourite mechs are all a bit useless on the battlefield and that I usually set myself the task of taking out the assaults on the other team rather than LRM'ing a couple of Commandos to death.

EDIT - so m@sochist is censored. Not like twatwaffle, then.

Edited by RocketDog, 16 February 2013 - 02:41 PM.


#128 Wintersdark

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Posted 16 February 2013 - 02:46 PM

View PostRocketDog, on 16 February 2013 - 02:41 PM, said:

W/L = 791/1066 = 0.85
K/D = 1.32:1

100% pugging solo, no VOIP.

Started playing at onset of open beta and K/D has been steadily going up from a very poor start. Probably just under 2:1 in recent matches.

I've noticed I can do much better if I use SRM-o-pults or ECM DDCs, but I prefer Awesomes and Dragons. Must be a *********. My ratio took a step up when the 4-man premade limit came in and again with the recent netcode fix that reduced the lagshield exploits of ECM streak chickens.

Things that hold my ratio down include the fact that my favourite mechs are all a bit useless on the battlefield and that I usually set myself the task of taking out the assaults on the other team rather than LRM'ing a couple of Commandos to death.

EDIT - so m@sochist is censored. Not like twatwaffle, then.

This is exactly where I was going with my earlier post. If you started after Open Beta started, you've got a huge lump of kill-less losses/low XP earning matches that will weight your stats down. You'll see these people's stats shoot way the hell up after the stats are wiped.

Of course, new players started after the stat wipe will be in exactly the same situation that we open beta folks are in now - worse, probably, because I suspect they'll expose a much wider array of stats then.

#129 Stoicblitzer

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Posted 16 February 2013 - 02:47 PM

View PostRocketDog, on 16 February 2013 - 02:41 PM, said:

W/L = 791/1066 = 0.85
K/D = 1.32:1

100% pugging solo, no VOIP.

Started playing at onset of open beta and K/D has been steadily going up from a very poor start. Probably just under 2:1 in recent matches.

I've noticed I can do much better if I use SRM-o-pults or ECM DDCs, but I prefer Awesomes and Dragons. Must be a *********. My ratio took a step up when the 4-man premade limit came in and again with the recent netcode fix that reduced the lagshield exploits of ECM streak chickens.

Things that hold my ratio down include the fact that my favourite mechs are all a bit useless on the battlefield and that I usually set myself the task of taking out the assaults on the other team rather than LRM'ing a couple of Commandos to death.

EDIT - so m@sochist is censored. Not like twatwaffle, then.

You're a team player. I respect that.

#130 ZachKells

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Posted 16 February 2013 - 02:50 PM

1.89 kdr. Only been playing maybe a month, closeing in on the 2.0.

#131 DrBlue62

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Posted 16 February 2013 - 02:51 PM

View PostMongoose Trueborn, on 16 February 2013 - 12:45 PM, said:

Yes, anyone that has stats better than you obviously cheated to get them.


It's not like your death to loss ratio is positive or anything.

#132 Vassago Rain

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Posted 16 February 2013 - 02:52 PM

View PostMao of DC, on 16 February 2013 - 12:21 PM, said:


Damn good point I forgot all about those jerks. I can say my stats are the real deal because I never Alt-F4ed to "save" my stats. The guys who did that are a$$hats in my opinion as well as the a$$hats who do it now to rob players of the "kill".


A lot of us also suffered from eternal goldvision, eternal shutdown, black screen of death, frozen sound, water and no textures anywhere, desynchs, swallowed whole by water features...

I'd attribute at most 25% to malice.

#133 Vassago Rain

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Posted 16 February 2013 - 02:56 PM

http://mwomercs.com/...w-world-begins/
Never forget, never forgive.

#134 Zelus

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Posted 16 February 2013 - 03:05 PM

1.23 - K/D Ratio
0.65 - W/L Ratio

99.9% PUG and 99.9% Dragons


I'm definitely seeing a discrepancy between PUG and Premade players.
I think chassis has a lot to do with it, along with the Lag-Shielded era.

#135 Symbiodinium

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Posted 16 February 2013 - 03:09 PM

1440 / 299 = 4.82 K/D
757 / 274 = 2.76 W/L

Mostly random groups on Teamspeak NA server, piloting primarily Hunchbacks, Cicadas and Stalkers.

#136 Divine Retribution

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Posted 16 February 2013 - 03:28 PM

Qualifiers: No stat padding (DC before death), 1 month into premium time, mastered 3L and DDC over double XP weekend so I didn't need to play them as much. By now about 70% of my matches have been part of a 2-4 man group. Typically lead the charge with reckless abandon because I enjoy zerking out into the middle of the enemy team...

Onto the useless information.

3950/845 K/D
4.67:1 ratio

1693/752 W/L

158,683.79 Avg. C-Bills per match

929.17 Avg. XP per match

With: Atlases, Stalkers, Cataphracts, Catapults, Dragons, Hunchbacks, Ravens, and a little Jenner time.

Edited by Divine Retribution, 16 February 2013 - 03:30 PM.


#137 Mao of DC

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Posted 16 February 2013 - 03:43 PM

View PostVassago Rain, on 16 February 2013 - 02:52 PM, said:


A lot of us also suffered from eternal goldvision, eternal shutdown, black screen of death, frozen sound, water and no textures anywhere, desynchs, swallowed whole by water features...

I'd attribute at most 25% to malice.


No I'm talking about the guys who were fighting then started loseing THEN AND ONLY THEN do they quit. Like to guy I played last night he got 2 kills then my team turned it around killed 3 on his team found him and while getting pounded by 3 mechs quit. Or the guy last week who couldn't handle a lone Raven I was piloting, running circles around him so he quit. Those a$$hats not the poor men and women forced to deal with bad codeing like we all have done.

#138 Naeron66

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Posted 16 February 2013 - 03:46 PM

K/D is 1.64 (502 to 306)
W/L is 2.43 (519 to 213)

#139 Havyek

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Posted 16 February 2013 - 03:47 PM

Mine is 3.00 now, but I just finished getting 3 Spiders to Elite, so my experience with the Spider tells me that for it to be at 3.00 now, it must have been around 700 prior to piloting the Spider.

#140 Pihb

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Posted 16 February 2013 - 04:09 PM

Over 9000





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