F2P Players Need A Way To Acquire 'mech Bays Without Buying Mc.
#341
Posted 16 February 2013 - 10:31 AM
Yes, it would be a lot of grinding to do that. If you like the game, and want less grind - pay up. Get a hero mech, get premium time get a few mech bays. Enjoy life with a lot less grinding.
Here is the nitty gritty. I paid real money to make sure this game is successful. Those MCs? Paying players paid for those. They are, in a sense, OUR MC. You CANNOT have my money - I already gave it to PGI. If you don't pay, MY GAME WILL FAIL.
#342
Posted 16 February 2013 - 10:35 AM
Quote
And I never said they should be free. Just that you should be able to get upto 8 for free because 4 isnt enough.
Even WoT gives you 6 free garage bays, but WoT also doesnt require you to play 3 different variants to level up a tank. So I dont think 8 mech bays would be too much to ask for.
#343
Posted 16 February 2013 - 10:39 AM
#344
Posted 16 February 2013 - 11:06 AM
Ngamok, on 16 February 2013 - 10:39 AM, said:
There's a reason communism is both the most perfect and least possible forms of society.
Generally has to do with the people in it.
#345
Posted 16 February 2013 - 11:10 AM
Warrax the Chaos Warrior, on 14 February 2013 - 01:06 PM, said:
Please no. No Player to Player marketplace or trading of any kind, what-so-ever. This is not an MMO, we don't need this sort of "economy," and PGI doesn't have the resources to battle RMT farmers so it would basically ruin the game for everyone, kind of like "gold farming" always does. The only way to prevent RMT farming is to never implement player trading.
Edited by Bagheera, 16 February 2013 - 11:11 AM.
#346
Posted 16 February 2013 - 11:25 AM
M A L I C E, on 14 February 2013 - 01:01 PM, said:
No they don't.
No they dont , at least support the game you play and like, be honest with yourself !!!
Edited by klownnection, 16 February 2013 - 11:26 AM.
#347
Posted 16 February 2013 - 11:36 AM
If you make mechbays grindable, the revenue generated from mechbay sales by these people stuck at their 'endgame' is effectively eliminated. They're already accumulating these resources anyway and therefore it costs them absolutely nothing to dump this stuff into a mechbay.
So back to the players are 'content' argument. How much content does the game lose by keeping the mech bay for fee? Well as others have stated odds are that most people who are doing the F2P thing long enough to grind up to 4 mechs aren't going to see an issue with dumping a couple of bucks into the game and will probably buy a few bays if they feel they've hit a wall. So only a few of strictly F2P people will bail once they've hit 'endgame' (and lets be honest, if they played enough to get that point, they'll probably be back). While these people are dedicated 'content', is their abandonment the game detrimental enough cause other players, who fund the game, also jump ship? I can't see how it is.
As for the 'purchasing empty space is demoralizing' argument that I've seen flying around here, that's pretty weak. A mech bay slot is arguably more flexible than any other purchase in the game. You keep seeing it as 1 slot = 1 mech, but that's only viewing things from a collectors mindset. New mechs are being added to the game all the time, it's unreasonable to assume that you're going to want to play that chassis for the life the game. Eventually they'll release something that you'd rather play, and either the mechs you have been playing sit there and gather dust, or you sell them. In short 1 mech bay gives you access to every mech in the game. (Also I've been wondering because of some of the arguments I've seen here, but you realize that you keep XP for a sold mech right? You don't have to own all versions of that mech at the same time in order to master it.)
#348
Posted 16 February 2013 - 11:42 AM
You realize we haven't begun to play the game yet, right? This game is to be the reenactment/retelling of the Clan Invasion. As such we have to actually play the fights from When ever this starts, till the lopping off of ilKhan Osis's head.
Edited by Joseph Mallan, 16 February 2013 - 11:42 AM.
#350
Posted 16 February 2013 - 12:04 PM
ArmandTulsen, on 16 February 2013 - 11:43 AM, said:
Dude, be real here. The game's operation and upkeep is not the consumer's responsibility, even in P2P games.
Really?
If you like a game you buy the game. If the sales were large enough there will probably be a sequel, DLC and the like. But if the game makes no money there will be nothing more. Ever. So if you want stuff, buy it. We don't buy the trinkets the company can't pay the people who make the game. we don't get to play the game anymore...
Yes we do pay for the upkeep.
#352
Posted 16 February 2013 - 12:12 PM
You would have a much easier time arguing the case for having more base slots - this would impact all players and not just the ones that want to avoid paying a dime for the game. Six to eight slots would allow for two mechs to be taken to master without selling any off. From a business standpoint I disagree with this stance because I feel it's better to have the cutoff at four to force someone to pay at least a small amount into the game for that convenience. I wouldn't be insulted by the move, though, and you would face a lot less opposition considering it would reward ALL players. Free, future paid, and existing premium.
In summation: Free slots? No. More base slots? I don't agree with it, but I wouldn't oppose it.
#353
Posted 16 February 2013 - 12:14 PM
Bagheera, on 16 February 2013 - 11:10 AM, said:
Please no. No Player to Player marketplace or trading of any kind, what-so-ever. This is not an MMO, we don't need this sort of "economy," and PGI doesn't have the resources to battle RMT farmers so it would basically ruin the game for everyone, kind of like "gold farming" always does. The only way to prevent RMT farming is to never implement player trading.
Maybe I'm wrong, but I can't think of a way to exploit it as long as PGI sets the price and controls all the transactions. It wouldn't be player-to-player, it would be player-to-PGI-to-player; you wouldn't even know who you were getting it from.
I think they could sell more MC that way, and it would be possible for die-hard F2P'ers to get some premium stuff (like a mechbay or two) through grinding. The only game I've personally played that had this kind of system was ST:O, but they pulled it off successfully by having three different kinds of currency (one tradeable, one not tradeable, and the real money currency). I think it could work as long as c-bills are still untradeable through any other method.
#354
Posted 16 February 2013 - 12:21 PM
ArmandTulsen, on 16 February 2013 - 11:43 AM, said:
Dude, be real here. The game's operation and upkeep is not the consumer's responsibility, even in P2P games.
Not their responsibility, but if no-one pays, there won't be the game either. If current bay cost brings more money than it loses, it's fine.
#355
Posted 16 February 2013 - 02:54 PM
Good thing the beta testers were all like DAFUQ?!
#356
Posted 16 February 2013 - 03:06 PM
Not that i´d ever buy one, but here´s hoping for a WoT like "get 2 or 3 more slots during 1-2 years from promos or gift tanks" kind of way of things. Presents are always nice
Edited by burns, 16 February 2013 - 03:07 PM.
#357
Posted 16 February 2013 - 03:07 PM
burns, on 16 February 2013 - 03:06 PM, said:
Not that i´d ever buy one, but here´s hoping for a WoT like "get 2 or 3 more slots during 1-2 years from promos or gift tanks" kind of way of things. Presents are always nice
Yeah I'm sure you will be able to get another one or 2 from promos and achievements.
#358
Posted 16 February 2013 - 03:17 PM
#359
Posted 16 February 2013 - 03:19 PM
I don't have the $7 for MC. I'm trying to scrape pennies as it is for groceries. Some of you may be asking why am I on the internet, then. Most, if not all job opportunities come in to me via email or by submitting them on websites. Why am I not taking up a minimum wage-burger flipping job? For some reason, I don't get called back. Even trying to get a favor from an old boss didn't work. Why am I playing this game when I could be yadda yadda yadda? Because it is the one thing that eliminates the misery and DSHS forms that have become my life.
Would I buy MC if I had a decent paying job? Yes. I've done it with D&D Online and OGame. Can I do it now? No. I've missed too many mortgage payments and I need every coin I find on the pavement.
Would I like an opportunity to get more mech bays or paint colors? Oh hell yes. I hated selling off my module-slotted Jenners to try running Hunchbacks. I wish I could buy them with C-Bills even if I have to grind for them. (It might take me months, though.)
tl;dr? I would love to buy MC for mech bays, but it isn't something I can do right now.
#360
Posted 16 February 2013 - 03:25 PM
For that reason anyone who is looking at this thread in the future must throw out a LOT of the posts here and just decide for themselves.
Hopefully in the future mechbays are unlocked in a different way that doesn't require money and those who purchased them in the past will have their MC refunded to buy whatever cosmetic/convenience perk that they want. I've made my decision to just create new accounts. Sadly that means my friends will have to deal with me logging in and out when I want to switch mechs...but no big deal.
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