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Jagermech Discussion


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#121 themoob

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Posted 13 March 2013 - 08:50 PM

I'm mostly interested in the ballistic/missile variant. Currently MWO is very low on Mechs that mix ballistics and missiles.

#122 Gandalfrockman

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Posted 13 March 2013 - 09:10 PM

Im with Royale, on this, and I know it isnt the current FOTM, but I think the 2xMissiles, 2xBallistics, 2xEnergy, could be an amazing skirmisher, an xl315 engine, and all of those hardpoints setup for the 200-400 range could EASILY outperform the other heavy mechs.

2xuac5, 2x srm6 or ssrm2, and a pair of Lasers?

#123 Devil Fox

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Posted 13 March 2013 - 11:45 PM

View PostGandalfrockman, on 13 March 2013 - 09:10 PM, said:

Im with Royale, on this, and I know it isnt the current FOTM, but I think the 2xMissiles, 2xBallistics, 2xEnergy, could be an amazing skirmisher, an xl315 engine, and all of those hardpoints setup for the 200-400 range could EASILY outperform the other heavy mechs.

2xuac5, 2x srm6 or ssrm2, and a pair of Lasers?


I also see large XL with SRM/Dual LBX being effective in large scale hit and run shotgun style fight's. The one thing the Jagermech loses to the Cataphract is the energy mounted points... state rewind has made laser sniping very accurate.

Edited by Apostal, 13 March 2013 - 11:46 PM.


#124 Takony

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Posted 14 March 2013 - 03:12 AM

Hmm, for the -S, maybe 3x uac-5 and 2 small lasers, XL280, 7 tons ammo +1x CASE (yeah I know, XL, but still, if the torso loaded ammo explodes, the engine parts are not harmed in the explosion), max armor except legs where 41/60, but I'm definitely waiting out until it is confirmed by general opinion and actual combat experience that XL-s are viable in the Jager.
Without XL, it's only a gimp, fast mediums just eat it alive (ecm lights kill it anyways).
Also gief C-bill mech slots :()

#125 Featherwood

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Posted 14 March 2013 - 04:21 AM

Short summary of previous 7 pages:

JägerMech already has:
  • its haters club - main reason: self-proclaimed 'competitive players' have nothing to fap on
  • its fan club - main reasons: 1) concept art looks cool; 2) it could be another sniping platform
  • discreet pilots club - they will buy it nevertheless just to get new toy
  • future owners from all 3 groups
  • 7 pages of discussion and polarized anticipation

Edit: I will buy it nevertheless, JM6-A screen deliverz.

Edited by Featherwood, 14 March 2013 - 04:22 AM.


#126 Royalewithcheese

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Posted 14 March 2013 - 04:46 AM

View PostTakony, on 14 March 2013 - 03:12 AM, said:

Hmm, for the -S, maybe 3x uac-5 and 2 small lasers, XL280, 7 tons ammo +1x CASE (yeah I know, XL, but still, if the torso loaded ammo explodes, the engine parts are not harmed in the explosion), max armor except legs where 41/60, but I'm definitely waiting out until it is confirmed by general opinion and actual combat experience that XL-s are viable in the Jager.
Without XL, it's only a gimp, fast mediums just eat it alive (ecm lights kill it anyways).
Also gief C-bill mech slots :))


I don't think CASE helps with ammo in an XL torso - if that section's gone, whole mech is gone anyway. OTOH, it might be worth considering CASE for an arm with ammo in it. The thing I'd look for re: how well it carries the XL is the hitboxes, although if XL is viable in a Cataphract it's viable in any heavy :D

#127 Gandalfrockman

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Posted 14 March 2013 - 05:05 AM

View PostRoyalewithcheese, on 14 March 2013 - 04:46 AM, said:


I don't think CASE helps with ammo in an XL torso - if that section's gone, whole mech is gone anyway. OTOH, it might be worth considering CASE for an arm with ammo in it. The thing I'd look for re: how well it carries the XL is the hitboxes, although if XL is viable in a Cataphract it's viable in any heavy :)


oh its viable in a cataphract, you just cant play it like most people do and tank every shot with your face.

#128 Royalewithcheese

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Posted 14 March 2013 - 05:15 AM

View PostGandalfrockman, on 14 March 2013 - 05:05 AM, said:


oh its viable in a cataphract, you just cant play it like most people do and tank every shot with your face.


Yeah, I agree - I've seen some really good Cataphract builds that depend on the XL :)

And if the Cataphract can run an XL, the Jager will probably be fine running one too :D

#129 Gandalfrockman

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Posted 14 March 2013 - 05:29 AM

View PostRoyalewithcheese, on 14 March 2013 - 05:15 AM, said:


Yeah, I agree - I've seen some really good Cataphract builds that depend on the XL :)

And if the Cataphract can run an XL, the Jager will probably be fine running one too :D


I want to run my 2xac20 Jager Like I run my Dragon, Fast, devastating, hit and run cavalry charges. I recogonize that probably wont happen until the daishi, but I can dream.

#130 John MatriX82

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Posted 14 March 2013 - 05:52 AM

View PostRoyalewithcheese, on 14 March 2013 - 04:46 AM, said:


I don't think CASE helps with ammo in an XL torso - if that section's gone, whole mech is gone anyway. OTOH, it might be worth considering CASE for an arm with ammo in it. The thing I'd look for re: how well it carries the XL is the hitboxes, although if XL is viable in a Cataphract it's viable in any heavy :)


Case prevents damage from ammo explosion to spread through the CT.. but the side torso still goes off and takes all the damage, therefore if you experience an ammo crit and you have a XL engine, you're pretty dead case or not.

Not only, but adding the case can raise the possibility you get critted, since that if the CASE is the slot that takes the crit, the crit is rolled back (case can't get destroyed) and you may end up getting critted right in the ammo location.

Use case with STD engines. With XLs, place ammunitions so that you have used them all for the time you may have your internals exposed.

#131 Cole Allard

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Posted 14 March 2013 - 05:53 AM

As I understood it (correct me if wrong pls.),

The Jagermech (not to be confused with the Jagermeister, both hit pretty hard), is "the official replacement" for the Rifleman, who is one of the unseen ™ and will prob. never make it into MWO.

That alone...is my reason to get it.

#132 bantapoo

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Posted 14 March 2013 - 06:15 AM

the JM6-A seems to be the most versatile variant.
Personally I would think of something like that, very balanced with both long range and short range coverage:
xl engine 315 (86 kph w/ speed tweak), full armor except legs 33/60
2xUAC5+6t ammo, 2xSSRM+1t ammo, 4xML

#133 Kingdok

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Posted 14 March 2013 - 06:44 AM

View PostMr 144, on 15 February 2013 - 05:09 AM, said:

I know I'm being negative in the Jager threads, but that's just because I really want to like this mech. It has a lot of pluses, but no way to use them. Consider the following...


Dakka Dakka:
For the upteenth time, quad UACs are not viable !!!!! There is no where near enough tonnage for ammo...period. Do anything you want...gimp your armor...low-ball your speed with a mini-XL...It just WILL NOT WORK. The CTF-4X even at it's speed is still king of Dakka Dakka. The only thing that can change this is a heat tweak to AC/2s...literally nothing else will help. Even with upcoming machine gun tweaks, the chassis variants will still not be useful, as the needed 'punch' to compliment any such loadout are not available in hardpoints on the variants that can boat them.

-------------------------------------------------------------------------------------------------------------------------------------------------

Again, I really want to like it...and I'm stockpiling C-Bills to insta buy 'em...but I just don't see the purpose other than 'new and shiny'. Sorry to rain on your parade, but I'm a MWO mechbay addict and have done all the math already...

Mr 144

Edit: mainly typos and formatting


Viable...? who said anything about viability? It's DAKKA, and it is therefore beyond your silly judging behavior. Screw viable, and give me a target.

Oh, and I did the math too... It won't be easy to live through a match, but it will be FUN! That's what I'm here for, and your e-peen is not big enough to rain on my parade, mate.

#134 Symbiodinium

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Posted 14 March 2013 - 07:02 AM

A big factor for every Jager build will depend on the exact hitboxes on the torso and how much survivability is given up with an XL. If they're tiny, 'gonna be a lot of dakka out there.

#135 Kingdok

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Posted 14 March 2013 - 07:13 AM

View PostSartorial Glint, on 27 February 2013 - 09:52 AM, said:

  • Chassis: Endo Steel
  • Engine: XL 225 (56.07)
  • Heat Sinks: x10 DHS (9 in engine, 1 in RT)
  • Armor: 208 RA(20), RT(22/15), CT(22/15), LT(22/15), LA(20), RL(20), LL(20), H(17)
  • Armament: x4 UAC/5s (x2 RA, x2 LA) with 7 tons of ammo (x2 RL, x2 LL, x2 LT, x1 RT), MLAS (x1 LT)



This was my initial (non-viable, impossible, not to be considered) configuration, and then I decided to junk the laser for 8 tons of ammo. Yeah, I can burn through more than that in my UltraMets in one fight, but 8 tons is still 200 rounds. If you manage to live long enough to deliver a significant portion of that ordnance downrange, then somebody is going to be hurting.

View PostJohn MatriX82, on 28 February 2013 - 01:31 AM, said:


Glass build, you can't be serious willing to bring something like this anywhere and with 7 tons of ammo good luck, sometimes I unload 10 tons in my triple UAC Ilya :)



This, Mwo Mechbay has many non implemented variants and allows to foresee the configurations far before it's allowed.


If it helps, I'll tell her to put on some pearls and a little black dress. Then we'll go paint the town LEAD...

View PostGandalfrockman, on 13 March 2013 - 04:34 PM, said:


Ditto, My Heavy class ELO will weep painful painful tears.
Those tears are the cost of experimentation though... if thats the price I must pay too find a working 4xUAC5 build so be it.

as a sidenote, I am Beginning to think we should worry less about weight, and more about slots.....
XL engine+4xUAC5+endosteel+ammo is ALOT of slots....


XL225 with Endo works out to fill every slot in the mech. 8 tons ammo, 6.5 tons standard armor, 10 double heatsinks. I would be much happier building this cannon out of a 75 tonner, but that will be a while yet.

#136 Vincent Lynch

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Posted 14 March 2013 - 07:24 AM

View Postbantapoo, on 14 March 2013 - 06:15 AM, said:

the JM6-A seems to be the most versatile variant.
Personally I would think of something like that, very balanced with both long range and short range coverage:
xl engine 315 (86 kph w/ speed tweak), full armor except legs 33/60
2xUAC5+6t ammo, 2xSSRM+1t ammo, 4xML

The JM6-A will be the most versatile chassis this game has seen yet. At least until the Orion comes... or PGI maybe does a HeroMech Stalker with ballistic hardpoints :)

#137 Gregarius

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Posted 15 March 2013 - 01:44 AM

I would love to see JM6-D or better the JM6-F version.
Ahhh... all the nay sayers would bow and praise the 70 tons JM6-F with ECM. :D

#138 MustrumRidcully

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Posted 15 March 2013 - 01:52 AM

View PostMr 144, on 13 March 2013 - 07:15 PM, said:


Yes, with tweak....just cause you won't check...
Jager 255XL ~70kph (with tweak)
Endo
10 minimum DHS
3xUAC
384 armor
10 tons left for ammo and/or MLs

Like I said...slower...less ammo..less armor..less firepower :D

Mr 144

But at least not half your shots will hit the ground because the Cataphracts weapons are so damn low.

#139 Elizander

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Posted 15 March 2013 - 02:23 AM

The Trial Jagermechs are a really big concern. New players picking those will have a really bad impression of the chassis and heavy mechs in general. I can only recommend that any Jagermech trial that PGI releases be a community created trial (or something they make themselves just so it's not as horrible). :P

#140 Kingdok

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Posted 15 March 2013 - 04:51 AM

View PostMustrumRidcully, on 15 March 2013 - 01:52 AM, said:

But at least not half your shots will hit the ground because the Cataphracts weapons are so damn low.


Jagermech will definitely be able to exploit some hull-down firing positions previously only enjoyed by the K2 with heavy energy weapons in the arms. My dakkaphracts (4X and the UltraMets) work just fine, but only from positions where they are more exposed.





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