TheMightyWashburn, on 14 February 2013 - 08:34 PM, said:
It wouldnt be hard, and whoever tries to claim it is unrealistic by lore, I call ******** because sometimes in war you just have to kill the enemy, all of them. I mean, whole planets used to be wiped clean from what I understand. So why cant we just not have to worry about that annoying crap?
Dont get me wrong, when I play conquest I cap and defend and ask my team to do the same. But I also want more choice in game modes.
What are your thoughts?
Well, this is a new thread!
Anyways, we have TDM: It's called Assault.
But the bases! Caps! Yes, it sucks to have an early cap - worse yet when the teams have just got Stuck In to a good fight and someone goes and caps. But you need to understand, those bases are there for a reason. Those bases are a safety valve, and they exist for a very good reason: It's less crappy to win/lose a game 2 minutes in due to an early cap than it is to have the majority of battles stretch out to 15 minutes because people like to troll you and run and hide. The bases give players a safety valve to either force engagement (get back to your base and defend it!) or wrap the match up.
They are the lesser of two evils.
Now, because while this is a new thread and we've never seen it before, I'm going to psychicly deduce your next angle:
But they can add a game mode, you don't have to play it!
Yes, you do, if you want to pick Random (because you like the normal battles). The more people who don't play Random, the more the playerbase gets fragmented and the more the matchmaker can struggle despite having adequate players.
Aside from that, it'd be a purely bad experience for the reason outlined above. PGI doesn't want to introduce game modes that don't offer anything new to the game (Assault IS deathmatch, after all) while introducing more problems.