Telemetry, on 14 February 2013 - 11:16 AM, said:
It is very hard to go into a match and not use ECM and streaks because they are almost required these days, specially for light vs light combat.
Umm... no. Explanation below.
Telemetry, on 14 February 2013 - 11:16 AM, said:
There seems to be something wrong with a game that is twitch based having a weapon that does not take skill. None. You just wait for the reticle to lock, then hold down the trigger in combat. No matter how good a pilot you are fighting, he can't escape. Even other light mechs. If they don't have streaks also, they are done. Eventually your weapon that always hits will defeat their weapons which are affected by pilot skill and lag.
This isn't a twitch game. Never before have I heard it called that (I don't read these forums that much). With ecm using streaks actually requires a lot of skill to use effectively (except in 1vs1 light match with a streak ecm mech, but really if you're fighting 1vs1 you're not a good pilot). A good pilot will most ccertainly escape streaks after the first salvo, if he's a light mech. If he's heavier he'll just out dps you to death. Lag isn't an issue anymore even when playing in europe with a ~150 ping (as I am). I kill lights nowadays very succesfully even with ballistics.
Telemetry, on 14 February 2013 - 11:16 AM, said:
Why don't we just accept that there is a serious problem and remove the Streak from the game. OR lower the dmg to 1pt per missile or less. Just try it for a few weeks and see how the game balance goes. I bet we might all be surprised how refreshing it is to have skill mean something and actually affect the outcome of a battle.
Skill affects a lot more than streaks. "Skill based" weopons already have a **** load of more dps than streaks and as mentioned above; with the improved netcode nowadays a skilled pilot will kill streak users any day of the week (except when drunk). Streaks are already rare in anything but light ecm mechs (because they're so inferior to srm unless you can disrupt the enemys ecm) so nerfing them as you suggested would effectively remove them. You didn't mention ecm in this paragraph so neither will I.
Telemetry, on 14 February 2013 - 11:16 AM, said:
I will admit, being primarily a light pilot I love streaks. They allow me to take out anyone if given enough time. I don't fear an Atlas or Stalker. Something is wrong with that, haha.
Those atlases and stalkers are doing something wrong. You must be a better pilot than they are (so this is skill based, If you'd suck you would've learned to fear them). A good Atlas pilot will kill you. A good stalker pilot will have friends that kill you. Given enough time is the point here. Against good pilots you don't have that time.
Telemetry, on 14 February 2013 - 11:16 AM, said:
As for ECM, it's got it's own problems and of course much has been posted about it already. When combined with mechs that can load up on streaks, it exacerbates the problem (i.e. the beloved Raven 3L).
ecm is powerfull (meaning op) yes, but let's wait what the ppc ecm-nullifier and variant quirks have to say about this (it's still beta and they have told us ecm won't be as powerfull as it is in the future). Done right these can be enough.
Telemetry, on 14 February 2013 - 11:16 AM, said:
I would love to see the next patch disable streaks. Just for one patch cycle. And see what happens to the game. I bet the game becomes more diverse in mech and loadout selection. I bet battles come down to more skill rather than who has the most auto-hit weapons.
Have you even played the game? I mean really? Most matches I don't see a single streak flying unleess I shoot it or it comes from a light that dies fast when I shoot it with my weapons that do actual damage. Starting to think this post was a troll. As for diverse loadouts, the heat reduction to larger energy weapons did more to that than any patch before it. So effectively you're complaining about diversity right after the patch that did more to that than any in the history of this game.
Telemetry, on 14 February 2013 - 11:16 AM, said:
Just food for thought.<p class="ipsLikeBar right clearfix" id="rep_post_1893416">
This is Beta. Yes they take your money if you are willing to pay. After they resolved the performancve problems I have payed. Now that they fixed large energy weopons and netcode I'll pay more. If they manage to fix constant crashes I'll pay more. Just because the more I pay the more resourses they have to develop this game faster. Eventually it will be MOSTLY balanced and stable in every way. Then they will release it.
They can't remove streaks because they're tied to the battletech lore. They're doing the best they can considering they're adapting decades old turn based tabletop game to a realtime simulator. And after the terrible patches that made the game unplayable last fall (killing performance two days after I bought a new GPU to play this game hurt), they have improved and now I can honestly say I think every patch has made the game better. In a year or two I think the game will be ready to be given the label "released". I just hope they don't rush it like they did with open beta (which alienated 4/5 potential players among my personal friends; and I'd imagine at least 1/2 globally).