

Are They Even Trying To Balance Anymore?
#1
Posted 27 July 2013 - 07:13 AM
Ravens that can just stand there without moving and take 15-20+ direct missile hits and not even lose an armor section while firing away.
The little guys don't even need to move to avoid damage anymore, they're simply immune to so much they essentially out-armor a heavy or assault mech.
Are they even trying to balance things anymore?
As an assault pilot I'm done, that's just a joke and an insult. I've really tried to love this game and the attempts at balance but it's just not worth the stress anymore.
#2
Posted 27 July 2013 - 07:16 AM
What they are doing about it? Well, anyone's guess...
#3
Posted 27 July 2013 - 07:22 AM
Sometimes when it happens you can tell when you cannot change your zoom or your ammo does not go down as you fire also.
And there are IS lights that had PPCs, such as the Panther, but the SDR-5D in MWO can go much faster right now and has ECM though, in comparison.
#4
Posted 27 July 2013 - 12:43 PM
Besides, PGI has already stated they are looking into the matter.
I'm tired of all of this redundancy ... reported.
Edited by Mystere, 27 July 2013 - 12:47 PM.
#5
Posted 27 July 2013 - 12:47 PM
or the "iratherhavezmodethenfight" crowd..
etc
#6
Posted 27 July 2013 - 12:48 PM
#7
Posted 27 July 2013 - 12:50 PM
Shatterpoint, on 27 July 2013 - 07:13 AM, said:
Ravens that can just stand there without moving and take 15-20+ direct missile hits and not even lose an armor section while firing away.
The little guys don't even need to move to avoid damage anymore, they're simply immune to so much they essentially out-armor a heavy or assault mech.
Are they even trying to balance things anymore?
As an assault pilot I'm done, that's just a joke and an insult. I've really tried to love this game and the attempts at balance but it's just not worth the stress anymore.
What does this have to do with balance? A bug is not a balance issue. Does it throw off balance? Yes, but fix the bug (which they are doing), then its balanced. Trying to balance around a bug has unintended results. For example, nerfing lights so the bug isn't making them immortal may cripple them. Like the off chance that I load into a game and fire on a light with the bug is nowhere to be found, they get one shotted when they should never have.
People, think these things through before complaining. And do your damn research, they said they are working on a fix. You're all acting like the 8 year old red headed step child in the backseat going, "are we there yet?"
Edited by Taemien, 27 July 2013 - 12:51 PM.
#8
Posted 27 July 2013 - 01:07 PM
Shatterpoint, on 27 July 2013 - 07:13 AM, said:
Ravens that can just stand there without moving and take 15-20+ direct missile hits and not even lose an armor section while firing away.
The little guys don't even need to move to avoid damage anymore, they're simply immune to so much they essentially out-armor a heavy or assault mech.
Are they even trying to balance things anymore?
As an assault pilot I'm done, that's just a joke and an insult. I've really tried to love this game and the attempts at balance but it's just not worth the stress anymore.
Actually you have to consider that light mechs in this game have ALOT of armor. My Spiders have 208 armor, My Jenner can go up to 238 armor. This is almost as much as alot of mediums currently run in the game.
Also Lights get a bigger boost to the double armor than most other mechs. For example, a TT Jenner had 64 armor. Doubled that should give it a final armor factor of 128. Instead 236 is nearly double that again. Now take a Dragon. TT had it at 160 armor. Double that is 320 max it has like 428. It obviously gets a boost, but not near as big as the Jenner. To be Jenner equalivant it would need to be able to mount something like 580 armor. Thats a pretty significant difference.
Now I have lights so I am not saying they should nerf them hehe, but my point is, a light mech has a very deceptively large amount of armor which makes them well....as beefy as they seem.
Note: I have been one shot in m Spider before. They are not invlunerable, not by a long shot, Rather it is very hard to concentrate enough damage in one section. For example, I have 30 armor on my CT plus there is another 15-20 HPs on the internal structure that you have to go through before you kill it with a CT shot. Therefore you have to consider that you have to do probably 30-50 contentrated damge on any section of the Spider (or Jenner or Raven) to take it out. That is hard to do.
On another note. I did three alphas from my Spider to the center rear torso of a motionless Jaggy. That is 45 damage to the rear CT and I didn't manage to take out all his armor. Anyone here believe that a Jaggy is running 45+ armor on its rear center torso? Me neither. Obviously there are a few bugs going around and the Spider isn't the only one that can occassional take advantage of them.
Edited by Viktor Drake, 27 July 2013 - 01:14 PM.
#9
Posted 27 July 2013 - 01:40 PM
#10
Posted 27 July 2013 - 01:45 PM
PPC heat is being increased in the next patch.
Spiders being wonky is probably part of the larger hit detection problem overall, but the spider is the skinniest mech so it presents the most errors.
#12
Posted 27 July 2013 - 04:49 PM
A new revelation that has come to me with the recent confirmation of PvE -
A revelation of (and a large amount of hope that), the balancing issues taking place will be for more than just the PvP elements. It would make sense that PGI would want AI to pose a small amount of challenge, that would be EASILY diminished by a good pilot in a 6xPPC Stalker, or 6xSRM-6a Catapult. By the recent Alpha heat-penalties, we could conceive that the current Meta of PPC's+Gauss, would be an acceptable damage-potential - if not for PvP, but also for PvE.
As for Spider / hit-detection balance, it could also be assumed that PGI's acknowledgement of an existing issue, would mean Spiders aren't intended to rule PvE content as they (kinda) can on live servers.
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