If we hold that true, an UAC-2 will fire a shot every .25 seconds. Meaning it will fire 4 shots every second. Now, at two damage for 8 damage per second, it still doesn't sound like much. But wait!
A Clan UAC-2 weighs 5 tons (IS versions weigh 7), meaning for every Gauss Rifle you would normally carry, you can have 3 CUAC2s. So 8x3=24 damage per second.
So that means that if a Gauss Rifle takes 4 seconds to reload, in that time, 3 CUAC2s will have done 24x4=96 damage total. That sounds like a problem, because remember, a Gauss Rifle does 15 damage.
But wait!
Look at the Kraken!
http://www.sarna.net...ne_%28Kraken%29
it has 10 CUAC2s! That 80 damage per second!
That means in 4 seconds, this one mech will do 320 damage! Ok, that's 50 tons worth of guns, but the equivalent in Gauss will be 4 GRs (3.3 actually, but let's be charitable) which will have dealt a paultry 60. At longer range than a normal AC2, the Kraken has the ability to absolutely shred anything it sees in practically no time at all.
But we'll never have the Kraken, you say? Even with only 4 CUAC5s on, say, the Cataphract 4X. It'll do 128 damage every 4 seconds, still more than double than 4 GRs for the amount of weight of 1 GR and one Large Laser, and considerably less space (most likely 1 slot each).
So in conclusion, Ultras had better have a really high jam rate or we must never allow mechs with more than 4 ballistic slots.
Thoughts?
Edited by Ophidian, 15 February 2013 - 11:41 AM.