Adridos, on 16 February 2013 - 03:53 PM, said:
Counter points, served one by one...
1st: Balances Clan tech -> You have guys running around with bajillions in their pockets who can ride them all they want and then there would be people like you and me who don't have that much money and would have to fight at a rather huge disadvantage. No, you only make the imbalance bigger.
their "bajillions" don't gather interest. yes they will likely have an advantage for some time, but that will eventually run out. in fact the harsher the penalty is the faster people with high end mechs will be brought down to a level playing field.
2nd: Balances the number of high-end mechs -> Same as with Clan tech. And punishing people just becuase they didn' pay as much as you did? What kind of stupid reasoning is that? If they have the skill, they should be allowed to roll over your your face.
if they have the skill they will make up for the repair bills, or they might not even have them because their mech is not hurt very often. i have a catapult that in total with all of it's parts costs about 11,000,000cbills. i have always had this catapult or some similar form of it since the first few weeks of closed beta (see founders tag).
through all of closed beta repair and rearm was there in some form. in the last version before repair and rearm was removed my repair bill was usually between 75,000-150,000cbills. a loss earned you 75,000cbills and a win earned you 100,000cbills. there were also rewards for killing mechs and destroying components.
now do a little math. if i played poorly with my expensive mech i was very likely to lose money even if my team won. my mech would punish me harshly if i was not a strong enough pilot.
3rd: Immersion, right.... -> I'm a house warrior and suprise, suprise, we don't pay for repairs or rearms, that's job of the tax-payers. Same goes with Clanners.
i chose my tag just because i liked the look of it to be honest. the majority of my mechwarrior experience comes from the mechwarrior mercenaries games. i think having at least some basic concern for the well being of your mech, makes for much more interesting and engaging gameplay.
my mech and i should be a team. my mech should not just be a nail to be hammered into the enemy and then forgotten.
4th: Challenge -> The challenge in the game is now bigger, since everyone can pull off a last-ditch effort and possibly turn it over. Much bigger of a challenge than someone just powering down in fear of higher bills, ain't it?
i punish cowards.
if a pilot powers down that means they don't get any rewards for fighting while i tear them apart. most pilots will fight much harder to keep their mech alive if they know how much it could cost them later.
but my original point about challenge was the personal player challenge. as stated earlier if i played poorly my catapult would punish me. that is the challenge i am talking about. pilots should not be allowed to get lazy just because they have good gear. pilots should be forced to justify the equipment they have. if a pilot has an 11,000,000cbill mech then that pilot needs to play at an 11,000,000cbill level.
5th: End bots -> They DC and don't receive any damage. Trust me, you can't beat those guys.
mechs stay in game even if you disconnect. mechs in game soak up damage (this was how it worked before). if the bot (or AFK) is regularly leading to a mech being destroyed, then it is very likely that with repair and rearm that spamming matches with a bot will cost cbills. the desire to use bots is at the very least reduced.
there were no bots at any point while repair and rearm was in game. immediately after RR was removed a bot and disconnect epidemic ensued. this may be coincidence but a correlation seems very likely.
sorry for the delay. you did make some decent points, and i took some time to gather my thoughts before returning fire.