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Video: Atlas D-Dc Brawler U/ac5 Srm6X3 Med Laser X2


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#1 Leigh

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Posted 03 February 2013 - 05:35 PM

Here's another video showing the stopping power of this config. Skip to 1:20 if you want to skip the lead up to the fight.



- VOTF-Leigh

#2 Leigh

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Posted 16 February 2013 - 10:01 PM

Here's a montage video of the DDC. I know montages don't mean much, but it's just for fun. When I heard the song and saw the song title I thought it would be appropriate for a montage video :D Thanks to my buddies in VOTF (Jason Travis, Witchone, and Targethim)



- VOTF Leigh

#3 Skadi

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Posted 16 February 2013 - 10:13 PM

This is a build ive ran sinced early closed beta, i called it the Poundcake :D

#4 Brenden

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Posted 16 February 2013 - 10:16 PM

I used to have a build similar to this, though I used SRM fours and twos so that I could have enough tonnage for ammo, armor and a slightly bigger engine.

#5 Orgasmo

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Posted 16 February 2013 - 10:17 PM

I find if you chainfire the UAC 5, you will still get similar rate of fire with alot less jamming.

#6 Arcadian Xero

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Posted 16 February 2013 - 10:19 PM

Old news is old. This build has been around since June.

EDIT: It's also sub par compared to others, especially these days. It was much better back before OB

Edited by Arcadian Xero, 16 February 2013 - 10:20 PM.


#7 Leigh

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Posted 16 February 2013 - 10:22 PM

I'll check out the chain fire Orgasmo. Been thinking of doing two things, taking out my AMS and adding Artemis to my SRM6 or going to SRM4's, keeping AMS and adding Artemis.

#8 Skadi

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Posted 16 February 2013 - 10:26 PM

View PostLeigh, on 16 February 2013 - 10:22 PM, said:

I'll check out the chain fire Orgasmo. Been thinking of doing two things, taking out my AMS and adding Artemis to my SRM6 or going to SRM4's, keeping AMS and adding Artemis.

Erm... didnt realise you werent running artemis, yeah artemis makes the build now adays, drop the AMS and grab the artemis, besides your a DDC you have ECM you dont need AMS.

#9 Leigh

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Posted 16 February 2013 - 10:31 PM

Grabbed AMS as more of a team item. I'll drop the AMS and have the team rely more on themselves.

#10 Skadi

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Posted 16 February 2013 - 10:35 PM

View PostLeigh, on 16 February 2013 - 10:31 PM, said:

Grabbed AMS as more of a team item. I'll drop the AMS and have the team rely more on themselves.

Well your still being a team player as long as you run ECM.

#11 Ravennus

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Posted 16 February 2013 - 10:40 PM

The value of dual UAC5s is not to be underestimated.
I was never around before the UAC5 nerf, which changed the jam rate from 10% to 25%... but I cannot imagine how sick it used to be.

I've tried both group and chainfire, and nowadays I just leave it on group fire.
The 10 damage to the same component, especially if you get a few fast shots without a jam, just melts things.

There also seems to be a bug with the UAC, where you can jam even on the first shot.
From what I understand... it happens because sometimes you make a double shot, even if you just tap the button, and both shots happen at the same time. Thus it appears you jammed after 1 shot, but due to the bug it was actually 2.

This means that you can still jam, even on chainfire. At least that has been my experience.


Also, the range of the UAC5 is a huge advantage. Use it to suppress all those snipers early on in the match, and do some great damage before you wade into the fray.
I also like it over the AC20 because I can adjust my aim and 'walk' my shots to a target, if I'm having issues connecting.

The UAC5, especially 2, is also more durable than an AC20 or Gauss Rifle.


Disadvantages - Jamming, obviously... have backup weapons (though I still don't think it's THAT bad).
Also, they take a LOT of ammo. I generally roll with 6 tons, which gives 150 shots... and that can run out in longer matches.


For me personally, I've tried the Brawler build you use... but eventually settled on something with a little more long range punch and speed.

I love having 2 LLAS/2 UAC5/3 SSRMs. The LLAS do great damage at nearly the same range as your UAC5s, so you will easily take out other mechs before they get close enough to brawl, if you are good.
The 3 SSRMs I originally just took to fill the slots and act as a hindrance to lights, but they are actually really good!
15 damage out to 270m, that is guaranteed unless something (or someone) gets in the way.
The main disadvantage is that you can't aim them, and they are fairly random where they hit.
But even still... they have saved my bacon on many occasions, and finished off more than a few heavies and assaults.

You also become the defacto "anti-light" mech. They will hate you, especially ECM lights, since you can counter them.

Edited by Ravennus, 16 February 2013 - 10:42 PM.


#12 Ravennus

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Posted 16 February 2013 - 10:49 PM

I should also say, that I haven't unlocked Elite on my Atlai yet.... so sticking with the stock 300 engine @ 48.6kph was just TOO painful.

Once I get my RS and D (or K, haven't decided) done and my Elites unlocked, I'm going to go back to the Brawler DDC and give it a go with the faster speed.

#13 p00k

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Posted 16 February 2013 - 11:01 PM

View PostArcadian Xero, on 16 February 2013 - 10:19 PM, said:

Old news is old. This build has been around since June.

EDIT: It's also sub par compared to others, especially these days. It was much better back before OB

well of course anything using uac5's was better in closed beta when uac5's never jammed and srm's had by default tighter clustering. but this basic loadout (i'd ditch the ams, drop a ton or two of uac5 ammo for heatsinks) is still one of my favorite ddc builds, and hardly subpar

at energy, there's really 3 options. ppc's (or er), large las, or med las. large pulse is quite viable now at 7.2 heat certainly, but the extra tonnage is probably better spent elsewhere. ppc's still have inconsistent hit detection though, so in my mind you're better off with large or med las, depending on where else you're allocating tonnage

at ballistic, the 3 popular choices now are ac20, dual uac5, or dual lbx10. ac20 has an 83% chance of being the item crit if something gets crit on your RT, and only has 10 itemhp, whereas dual lbx10s have 20 itemhp total, 10 each, and each lbx only has a 50% chance of being crit out. dual uac5's are the most crit-resistant. ac20 has the best damage concentration though, with uac5's having the best dps. honestly dual lbx10's are crap. 22 tons for more damage spreading than dual uac5's, which retain range over much longer distances. if you want the raw dps, 2*uac5 single fired gives more dps than 2*lbx, and double fired gives roughly the same dps when you factor in jam time (with bursts of obscene dps). takes more tonnage though

at missile, it's basically srm6, srm4, or streak2's. artemis is currently a waste with srm's if you know the convergence distances, and after the first volley or two (which you time in convergence distances) you're basically in melee range. plus, ecm nullifies the bonus, so don't waste the tonnage. srm6's vs 4's give better raw damage than streak2's, just depending on how else you have the tonnage allocated, but spread more until you get in melee range, and are less ammo efficient. frankly streak2's are a handicap once you learn srm's. yeah they'll help you out against lights, but that's what the lights on your team are for. as an atlas your main job is to kill their big things. yes streak2's let you fire at enemies outside your torso firing arc, but a bit of planning and positioning will allow you to take advantage of the superior raw firepower of larger dumbfire srm launchers

last real consideration is engine. i'll happily take an xl engine in certain atlas builds, but not a brawler ddc. for most people it comes down to 300, 325, or 350std here, though the larger sizes usually necessitate endosteel. in the end this is probably gonna dictate your weapons choices, and the desire for a bigger engine will tend to push you towards the ac20 over the uac5's, and med las over large. also depends on your team, but yeah.

so subpar? hardly. i'd say fundamentally this, and the 2ml ac20 3srm6 "fast" brawling ddc are the two standard builds out there now

View PostSkadi, on 16 February 2013 - 10:26 PM, said:

Erm... didnt realise you werent running artemis, yeah artemis makes the build now adays, drop the AMS and grab the artemis, besides your a DDC you have ECM you dont need AMS.

hardly. 3 more tons, 3 more crits, for an advantage that gets nullified by ecm which is everywhere these days? no thanks. just learn the convergence distances on srm's.
agree with dropping the ams though

#14 Ravennus

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Posted 16 February 2013 - 11:04 PM

Leigh... how many DHS were you using in that build?

#15 p00k

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Posted 16 February 2013 - 11:07 PM

View PostRavennus, on 16 February 2013 - 11:04 PM, said:

Leigh... how many DHS were you using in that build?

he's got 14. you can see it in his HUD in the top right monitor

#16 Orgasmo

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Posted 16 February 2013 - 11:09 PM

View PostLeigh, on 16 February 2013 - 10:31 PM, said:

Grabbed AMS as more of a team item. I'll drop the AMS and have the team rely more on themselves.

I always keep one on. I can count many instances where it saved me from streaks and SRMs launched from 200m away. For protection against LRMs, use cover and your ECM.

#17 Skadi

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Posted 16 February 2013 - 11:11 PM

View Postp00k, on 16 February 2013 - 11:01 PM, said:

hardly. 3 more tons, 3 more crits, for an advantage that gets nullified by ecm which is everywhere these days? no thanks. just learn the convergence distances on srm's.
agree with dropping the ams though

If he can fit it properly it allows him to Accuratly engage his SRM's starting at 150M, not inacuratly at 90M.
It makes a large difference when half your mech is those SRM's.

#18 p00k

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Posted 16 February 2013 - 11:15 PM

View PostSkadi, on 16 February 2013 - 11:11 PM, said:

If he can fit it properly it allows him to Accuratly engage his SRM's starting at 150M, not inacuratly at 90M.
It makes a large difference when half your mech is those SRM's.

again, learn your srm convergence distances, and you can use them accurately out to a little over 200m

#19 Skadi

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Posted 16 February 2013 - 11:20 PM

View Postp00k, on 16 February 2013 - 11:15 PM, said:

again, learn your srm convergence distances, and you can use them accurately out to a little over 200m

Trust me ive already learned them... and they still arnt THAT accuarte at 200M, they wont converge that well... not near as well with artemis, IF he has the option after dropping the AMS, gaining ECM, and still has 3 tons, ide grab it, it realy doesnt help to be able to accruatly hit 1 part of a mech at 150M with SRM's.

#20 Ravennus

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Posted 16 February 2013 - 11:24 PM

View Postp00k, on 16 February 2013 - 11:15 PM, said:

again, learn your srm convergence distances, and you can use them accurately out to a little over 200m


Learning convergence definitely helps; Artemis or no.

However, you can't also guarantee those distances. Never mind the fact that the Atlas, even with a big engine, is slow and not very maneuverable. Other mechs, even other assaults, will not always be standing still.

Personally I'm looking forward to the upcoming Artemis buff that is supposed to tighten the spread, and also get rid of the convergence issues. Apparently the "pinching" at certain distances is unintended behavior for LRMs and SRMs.

Right now, Artemis does tighten the spread by about 20%.... but with SRMs, that isn't often worth the extra tonnage and crit space. :D

Often times I will rather "downgrade" to SRM4 for a tighter spread, rather than slap Artemis on an SRM6.
It DOES have an effect, and I've used both, but it's costly compared to other things you can often cram in.

Edited by Ravennus, 16 February 2013 - 11:26 PM.






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