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A New Account/player Perspective!


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#21 Chavette

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Posted 16 February 2013 - 04:23 PM

View PostBroceratops, on 16 February 2013 - 02:56 PM, said:

Maybe but Broceratops prefers to blame the trial mechs.

I'm just joking, trial mechs are garbage, they should have custom outfitted variants, not cannon stock ones for trial. Its a very bad decision on the devs part.

#22 Sifright

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Posted 17 February 2013 - 09:40 AM

View PostChavette, on 16 February 2013 - 04:23 PM, said:

I'm just joking, trial mechs are garbage, they should have custom outfitted variants, not cannon stock ones for trial. Its a very bad decision on the devs part.


That would be the right thing to do.

Like buffing mgs and flamers so they aren't dead weight and newbies don't fall into the mg+flamer trap.

Shame that isn't going to happen.

#23 Taizan

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Posted 17 February 2013 - 09:44 AM

"Brutally grinding your way with trial mechs" ... 18 matches? In the good old days before this really nice system a normal free player had to do about 90- 120 matches to get that amount of c-bills.

People don't know what grinding really means. Even doing 100 trial matches isn't a "real" grind. 10'000, yes that's more like it.

#24 tuokaerf

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Posted 17 February 2013 - 10:13 AM

Check out one of the more recent No Guts No Galaxy podcasts with the developers. At some point soonish this year the training grounds, sandbox areas will be available.

When I was first starting here, I didn't know the trial mechs sucked bad because I was a green player. Even if I had a great mech I'd still gotten stomped for the first number of matches. There are learning curves in every game and to expect to be getting 2-3 kills in a match immediately is unrealistic no matter how much help the new player has.

The big difference is the grind is much improved with the bonus. That's enough dough to bypass a rookie mistake of buying the first mech you can afford. Nothing wrong with Commandos, but you need some piloting skills to survive.

More tutorials would be a nice addition, but since it seems like the UI will get a large overhaul in the coming months, why bother until it's in a release form?

#25 Sifright

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Posted 17 February 2013 - 10:21 AM

View PostTaizan, on 17 February 2013 - 09:44 AM, said:

"Brutally grinding your way with trial mechs" ... 18 matches? In the good old days before this really nice system a normal free player had to do about 90- 120 matches to get that amount of c-bills.

People don't know what grinding really means. Even doing 100 trial matches isn't a "real" grind. 10'000, yes that's more like it.



Taizan stop right there and think a moment.

A new player doesn't know what his prefered play style is.

He doesn't know what weapons work best or how to heat manage properly.

At the moment he doesn't even know how much heat those weapons make.

>New player plays 20 matches gets 8 million c-bill.
>Buys his first mech after playing trials.
>spends next 20-30 games trying different configs out burning all his money on different upgrades buying and selling parts
>Has mech he doesn't like and can't get to work as he wanted
>needs to play a hundred games to get a new mech to fit out with upgrades


There is still a substantial grind for new players.

Primarily because they are new they won't know what mechs they want to buy or will like after mucking around in the mech bay

Worse the info in the mechbay is utterly USELESS for new players. With out knowledge taken from outside the game how would know what anything in the game does? There is no in game documentation about how DHS works. About the heat each weapon makes the damage it does it's fire rate or beam duration. Even case is poorly explained.

If you can't see how it's a huge confluence of differing problems you need to reexamine your understanding.

You are speaking from a position of lots of knowledge about the game and not evaluating just how much of an advantage that gives.

#26 Stoicblitzer

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Posted 17 February 2013 - 10:24 AM

TEHES KEDS NOWSDAYS DON'TR NO WAT A GRIND IS. I HAD TO WALLK UPHILL BOF WAYS BACK IN MI DAY.

ily

Edited by Stoicblitzer, 17 February 2013 - 10:25 AM.


#27 GoManGo

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Posted 17 February 2013 - 10:49 AM

View PostChavette, on 16 February 2013 - 04:23 PM, said:

I'm just joking, trial mechs are garbage, they should have custom outfitted variants, not cannon stock ones for trial. Its a very bad decision on the devs part.


As a new player this is garbage really i had alot of fun in my trial mechs and i think your all missing the point of what i expected as a new player.First i did not give a crap about Cbills so much i just wanted to have fun.Yes it was dammm hard to find much info on the forums that i felt usefull at first becouse i did not understand the game itself.My first match after picking my mech 1-2 minutes tops my first thought(wow did i do somthing really wrong?) the match did not even last 2 minutes and we all got murdered.Second match WOW a full 3-4 minutes and we were all dead again bolth these matches ended 8-0 we lost.As i played match after match trying to learn and getting slaughtered i started to become better but more bitter at such a shallow experiance overall.But then i thought if was so fun right up untill my little paper mech i thought was tough was blown away for the 50th time.So my point is if i would have been fighting just other trial/stock mechs i probibly would have enjoyed my first experiances in MWO more than being blown away match after match and learning little from the overall experiance.Plus i did not know about comms and there was no one to even chat to ask=NO chat lobby and when i asked in game most were damm rude.But some would answer my questions but the matches being so short most did not even bother to answer me.So there you go my first few days in MWO i cant say i dont like the game i do but i wish my first overall experiance would have been better.

Edited by GoManGo, 17 February 2013 - 10:52 AM.


#28 Taizan

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Posted 17 February 2013 - 10:49 AM

View PostSifright, on 17 February 2013 - 10:21 AM, said:

There is still a substantial grind for new players.

Yeah .. I'll go with that - the effort and time investment has substantially been decreased by a whole chunk with the cadet bonus - next up is the whole new player experience improvement that hopefully will come soon as well as the UI 2.0 that will take out that part of uncertainty when buying mechs / weapons etc.


So imo it's not really a grind though, more of a point of frustration and lack of information & self initiative. Understanding how a game works is something that should ideally happen before you jump into your first few real matches.

Although it's not ideal and clearly needs improvement, it's far from what I personally understand under the word "grind", but to each his own - if some people call this a grind, I dearly hope for them they never will play a game with real grind. Yes I've played tons of Asia MMORPGs that have a definite grind (10'000 random loot items to get a character skill etc.), so my view is very biased I guess.

Edited by Taizan, 17 February 2013 - 10:50 AM.


#29 Spicy Horse

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Posted 17 February 2013 - 11:04 AM

We'll see how things change with the new matchmaking system. Since MWO is comparible to WoT in certain ways (I think the tier system may be the only difference) hopefully new players running trial mechs will get paired up with similar players who are just starting out as well.

But then what if a new player throws down some money and starts match 1 with premium time and a hero mech? I think that would be the only instance where "pay to win" is evident. But that would be short lived.





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